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I recognize your point, there are many selfish people.
Thank you very much for your mod which is still functional somehow in 3.13. Not sure all the effects work, but the game runs and I can see the tradition options. Your efforts with this project have been very much appreciated, and there are still people like me who would be very grateful for an update when and if you are able to make one. If you have retired from Stellaris and no longer intend to update the mod, I suggest you find someone to take over its development because it is such a great mod that it'd be a shame to see it RIP. I'd volunteer to do it, even, but I'm just a beginner with modding.
Damn, that's incredibly rude of you considering the time and effort that go into making a mod like this. Make your own mod and link it here as an alternative if you feel like it, but don't be completely fucking entitled and selfish like you are here. Honestly, if I made this mod and was seeing comments like that after being unable to update for a period of time, I'd decide to never update it or else to just update it locally for myself and only share it with friends and other deserving and grateful people.
I'm playing on a downgraded version of Stellaris, that's why I'm asking
You need to check this out with regards to the new ascension paths. There seems to be a bug that prevents players from taking the ascension path perks.
For a future rework, it would be nice to see something like leader trait options. Right now lvling leaders feels far to rng and you have to lvl them up multiple times till you have a nice coherent leader.
Also adding a 3 civics increases your council by 1 but adding a 4th civic (government finisher) doesn't increase your council anymore. (balance wise that is probably better, just feels a bit weird.)
I'm not cutting anything out just yet, but its clear the leadership tradition needs a new or slightly different theme/focus, but i don't want to throw out all my work before evaluating what that is.
I have also toned down some of the bonuses leadership was giving to be more in line with similar traditions, which seems fine, since my initial impression is that leaders are stronger overall?
I'll make some discussions for ideas and balance suggestions. Feel free to comment in those.
Let me know about any weirdness, like bonuses not applying or tooltips that are messed up or missing.
Also for ST Statecraft, maybe rename it
great mod tho
it's simpler to just keep everything separate.
Meanwhile, update for 3.7? Big hype.
If you run into issues try loading that mod after mine.
Is it compatible with the mod "All Ascension Paths 3.6"?
Asking because All Ascension Paths 3.6 (a mod I really want to use), claims that it's incompatible with most mods that have "Traditions" in their name, since most of them make changes to the ascension traditions.
Thank you :)
\static_modifiers\simpletraditions_modifiers.txt
_artisan_ is used instead of _artisan s _