Stellaris

Stellaris

! Better Performance & Utilities [3.0]
77 Comments
Kasako'小傘  [author] 3 May, 2021 @ 12:35am 
新版来此 3.0版
种田的黄油 2 May, 2021 @ 2:58am 
打卡,小伞大佬快快更新啊,没有后期优化100年都卡得不行
魔修默言 1 May, 2021 @ 3:58am 
打卡,催更
jay tee dawgzone 30 Apr, 2021 @ 8:11pm 
加油加油!天天都来看更新了没有。没到50年以内电脑受不了了。。。

Pink fluffy rabbit 30 Apr, 2021 @ 5:45am 
加油
1602391232 29 Apr, 2021 @ 10:31pm 
加油,小伞,就等这个MOD了,每天都在查看更新了没有
1437758087 29 Apr, 2021 @ 9:18pm 
坐等更新,CPU扛不住了
ADU 29 Apr, 2021 @ 3:55am 
作者加油呀 就等这个mod了 在这之前我都不打算开群星了
Kasako'小傘  [author] 29 Apr, 2021 @ 2:45am 
重做
aki_azusa 29 Apr, 2021 @ 2:34am 
小伞小伞,这次后期加速是在2.8基础上更新还是重新做一个3.0的?
𝓐ssassin_𝓛ich𝓚ing 29 Apr, 2021 @ 1:39am 
小伞小伞,什么时候能更新啊,就等你这MOD继续游戏了
hgkzyh23 28 Apr, 2021 @ 7:28pm 
蠢驴祖宗之法不可变真给我整吐了,就行因为入坑了群星才下定决心换CPU和主板的(转眼一看500小时了)。结果换了才知道这游戏单核大法好,管你什么CPU都不好使。。。。。
hgkzyh23 28 Apr, 2021 @ 7:25pm 
新买的i7 11700k,主板,崭新的内存条到了,费了好大劲装机下游戏。结果发现没卵用。离了你这个mod就玩不到后期:steamfacepalm:。伞伞永远的神!泪崩求更新。
X-Neo-X 28 Apr, 2021 @ 3:53am 
Great job! Please update it for 3.0
Pawmee 27 Apr, 2021 @ 8:55am 
thanks
天行九州、 27 Apr, 2021 @ 8:12am 
谢谢!小伞yyds:steammocking:
Kasako'小傘  [author] 27 Apr, 2021 @ 7:51am 
emmmmm正在重做中
Pawmee 27 Apr, 2021 @ 7:42am 
Only this mod update and i can finally play Stellaris again :3
天行九州、 27 Apr, 2021 @ 4:23am 
球球了,孩子后期卡死了:steamsad:
TianCGg 25 Apr, 2021 @ 7:39am 
快更新这个吧,球球了
无尽螺旋 24 Apr, 2021 @ 6:45pm 
不更新我要卡死啦
敏敏酱 23 Apr, 2021 @ 6:17pm 
空白事件窗 可能是其它过期mod 导致的, 这个mod 也有可能导致,
IOTA 23 Apr, 2021 @ 8:44am 
又过去十年了。。。
ICEunicorn 23 Apr, 2021 @ 3:12am 
请问自动建造怎么真正开启呢?就是暗蓝界面右上角那个100,600,none的我点了之后工程船还是不能自动建造呀
~Donald 22 Apr, 2021 @ 3:01am 
请问可以支持与舰R mod的兼容吗?同时使用此mod与舰R的mod的话会一直弹出什么都没写的空白事件窗,感谢
TTV/COFFENATION 21 Apr, 2021 @ 1:39am 
Im actually just realised how much this mod impacts late game performance in positive ways. My game is soooo slow. Glad it exists.
Kasako'小傘  [author] 16 Apr, 2021 @ 10:25am 
更新计划:
①动态人口和人口限制不需要了,因为新版本自带了
②人口管理器将和本mod融合
③栖息地限制采用新的模式
下星期再说!这星期看看能不能把框架修了
Bald 16 Apr, 2021 @ 4:23am 
Huge fan of our work here
But currently with the new version bug the game with empty event windows every day
(a few other mods have the same problems)
hope u can solve it
Cheers!
Hwwwo 16 Apr, 2021 @ 2:19am 
十年过去了...
Kasako'小傘  [author] 15 Apr, 2021 @ 8:51pm 
@Beast
just this with Production Revolution

UPDATE WIP...
升级准备中...
科瑞林 15 Apr, 2021 @ 7:14pm 
该更新了
圣邪凰 15 Apr, 2021 @ 1:00pm 
更新后 新开局 事件无法关闭游戏 一直暂停无法继续
Beast 13 Apr, 2021 @ 1:25pm 
So i should download industrial revolution too with this mod and pop manager for best settings?
SokushaMT 7 Apr, 2021 @ 9:21pm 
太虚那个已经大概明白了,太虚的玩法需要没球的时候游戏不结束,因此国家类型不是default,所以人口不受影响
Kasako'小傘  [author] 7 Apr, 2021 @ 8:07pm 
@randy
that's great
@SokushaMT
第一个不知道怎么搞
第二个不清楚
randy 7 Apr, 2021 @ 2:34pm 
It works as advertised. I activated the mod in the 2550s, on a >2500-system galaxy with 26k pops, 42k ships and 240 mods, each adding comlexity. A day was taking 15-30 seconds. Now it's down to 7-10s.

In my foolishness I allowed xeno-compatibility for this game and the AI had a boatload of hybrid species on every world. The mod aggregated them into 2 species per world (not affecting my own worlds, on default settings). This Might have made the biggest difference and the performance gain might have been smaller in a game without xeno-compatibility to begin with.

This will be a great compliment to the upcoming 3.0 pop halving, in terms of late game performance.

Many tweaks weaken the Ai relative to player - but this can be balanced-out with flat fleet power and economy % buffs for the AI, which are much less CPU-expensive than letting them spam the galaxy with habitats with 50 species each, pumping-out corvette swarms.

Thanks for the awesome mod and keep up the great work!
AICSN 29 Mar, 2021 @ 3:24am 
我联动我自己可还行
SokushaMT 23 Mar, 2021 @ 6:26am 
1.人口限制在玩太虚流浪的时候会对玩家失效(中庸之道 起源+新的 多样选择 公民性),表现为玩家殖民地的地貌特征里没有人口上限相关的条目,但AI的殖民地依然存在该项目
2.AI轨道栖息地的相关修改与Habitat AI colonisation fix重复吗
Bald 17 Mar, 2021 @ 10:29pm 
Thanks for the fast reply :)
Yeh, I have the core framework mod (but the descriptive text its lose inside) so Im happy about the mod can work alone without configure it
dreamalot062 17 Mar, 2021 @ 7:42pm 
Thanks for the help. I was using the mods earlier and they were working fine, but I decided to play a new save game and this is the only one that won't load. I'll try what you said. Appreciate the quick response.
Kasako'小傘  [author] 17 Mar, 2021 @ 7:34pm 
@dreamalot062
Backup your save and delete stellaris folder in Mydocument to make a cache cleaning. Then start game again.
dreamalot062 17 Mar, 2021 @ 6:48pm 
For some reason the mod isn't working. When I start a new game it says that the mod is not activated even though It shows that it is in my playset. I have infinite core framework and mod menu. Any suggestions?
Kasako'小傘  [author] 17 Mar, 2021 @ 6:17pm 
@Bald
①you must have core framework mod
②in the beginning there is a big pop up window to set some start setting
③you can just leave it alone for it has default setting
④in mod setting panel at the bottom of left bar, open the setting of this mod with the button which has a same logo of this mod
Bald 17 Mar, 2021 @ 3:04pm 
Hihi People!
It work alone and in automatic? Or does it need to be previously activated in some way from the menu?
Greetings!
ChaosOmega98 15 Mar, 2021 @ 7:19am 
use irony mod manager to see if there are any conflicts
Kasako'小傘  [author] 14 Mar, 2021 @ 6:20pm 
@Ygerna
Then it doesn't help, perhaps because trade optimization is blocked by other mod that conflicts.
Ygerna 14 Mar, 2021 @ 1:04am 
I don't think either pops nor fleets were small in my previous game. I had massive "late" game lag in 2330 where the (small) galaxy had about 11000 pops (6500 of which in my empire), I had about 15 fleets each with around 12 million fleet strength and the AI also had many fleets. I also had a sentry array (thanks to my ingenious federation members) so I could see what happenes to their fleets when I use the Merge button: Nothing, nothing ever happened
Kasako'小傘  [author] 14 Mar, 2021 @ 12:50am 
@Ygerna
If the population and fleet are relatively small, then optimization is not obvious. First, fleet optimization is a test function, and the effect is not great. Second, if you have a mod that covers country types such as sai, then trade route optimization will fail Of course, disabling residential stations is still effective.
Ygerna 14 Mar, 2021 @ 12:47am 
I am using 6 out of the 10 mods, and the other 5 seem to work just fine, but Late Game Optimizer just seems to not do all of the things it should do. Mainly the "Merge pops" and "merge fleet" options in the top (left-ish) of the mod menu. The mod is enabled and loaded properly as far as I can tell. Anyone else with this issue?
Kasako'小傘  [author] 12 Mar, 2021 @ 9:10pm 
@randy
This has nothing to do with sorting, but this mod needs to go back. The main reason is that the mod is not loaded correctly, and the things downloaded by steam will be cached. You need to delete your stellaris folder in My Documents and keep your archive backup. Let the system refresh it automatically.