Stellaris
Fatherland: Colonial Empires
댓글 834
SEVEN GOON SESH 2025년 5월 18일 오후 6시 27분 
Is there a way to allow players in multiplayer to play as the rogue colonies that appear? They don't pop up in the nation-pick screen (the rogue colonies).

There isn't any way to pick to play a country from observer mode to play.
Kepos 2025년 5월 17일 오후 3시 37분 
@MrFunEGUY
NP and thx for looking into it.
MrFunEGUY  [작성자] 2025년 5월 17일 오후 3시 29분 
@Kepos - Colonial Empires can only take planets in unclaimed systems. Guaranteed Habitable worlds are right nearby, and so you should be able to get those systems quite quickly. I am not going to spare the guaranteed planets, 1) because I don't know if there's a way to differentiate them and 2) I don't think they should be spared. You can always decrease the pulse length of fatherland colonies to give yourself more time to colonize the guaranteed habitables.
Kepos 2025년 5월 17일 오전 11시 13분 
Great addition for roleplay games.
Found an issue with Intuitive Habitables Slider playing on ~25% habitable planets and it seems colonial empires grab those 2 guaranteed colonies. As Oatmeal Problem isn't able to do anything from his side, would it be possible looking into it and spare guaranteed colonies?
MrFunEGUY  [작성자] 2025년 5월 16일 오전 6시 21분 
Yes. Hopefully I will fix it one day
Aetini 2025년 5월 15일 오후 5시 25분 
Been a while since I touched this mod. Enjoyed it too.

But just to check and confirm: the Hegira part (doomsday origin bit) doesn't work but the rest should yeah?
Baldwick 2025년 5월 15일 오후 3시 51분 
I very much enjoy your mod and I feel it would be a great tragedy if part of it (Hegira) remains unplayable.
MrFunEGUY  [작성자] 2025년 5월 14일 오전 9시 48분 
You can increase the time between pulses in the rogue colony mod settings using the edict or dynamic mod menu.
anon 2025년 5월 14일 오전 3시 29분 
I tried to figure it out myself but was unable to, where in the mod files could I change the variables to increase the time until rogues start spawning and/or decrease the pulse time for them even further? I'm playing with Real Space on a longer timescale to account for that and I'd like to give the AI more breathing room to expand early on while still having new nations pop up.
MrFunEGUY  [작성자] 2025년 5월 7일 오전 10시 26분 
I would like to fix it eventually but I'm not positive why it's broken. Maybe one day...
Szarrukin 2025년 5월 7일 오전 9시 19분 
Hegira is bugged since forever because mod author doesn't really care for hegira
Streamline 2025년 5월 6일 오후 10시 59분 
I just tried Doomsday as the UNE in 4.0 to see the Hegira nations, but not a single one showed up. The mod menu showed that normal rogue nations were appearing, but there wasn't a single Hegira nation by the time I evacuated Earth fully.
MrFunEGUY  [작성자] 2025년 5월 6일 오전 5시 21분 
@gribbleflix - So the earth is a sphere with different time zones.
gribbleflix 2025년 5월 6일 오전 1시 49분 
How was this updated at 12.16 if its only 9.49
MrFunEGUY  [작성자] 2025년 4월 23일 오후 2시 55분 
@Janlitschka - I haven't tested it with 4.0, but I don't anticipate it needing any updates for 4.0.
Janlitschka 2025년 4월 23일 오후 1시 03분 
Hey, I wanted to quickly ask you if you have tested the mod with the 4.0 betas and do you expect it to continue working in 4.0 or do you have the needed fixed ready?
Zendir Heartfire 2025년 4월 21일 오전 9시 00분 
This is great for a Human only galaxy if you're trying to create a rp where no aliens exist.
MrFunEGUY  [작성자] 2025년 4월 16일 오후 11시 17분 
Hmm, send an error log.
Benszasty 2025년 4월 16일 오전 11시 56분 
When playing with Stellaris Evolved this mod often cause crashes due to faliure in creating a randomized country, shame.
JamieStylez 2025년 4월 10일 오후 6시 26분 
is this savegame compatible?
Custos-Tenebris Archivan 2025년 3월 27일 오후 8시 47분 
An observation I've made upon playing with Fatherland is that at least for me, gestalt Machine empires cannot use Iron Curtain policy. Any reason for this feature, or any suggestions on which files to search through first in order to change it?
Regardless, I hope whoever sees this has an excellent day!
BroncoXeno2035 2025년 3월 1일 오전 6시 32분 
@Lord_Deamonar, looking in the event files for Heigara shows you the unique Human ones.
Ea-Nasir 2025년 3월 1일 오전 1시 16분 
Had the same issue as @robo asshole, no Hegira nations spawned by the time I got the event the Hegira was over (when I fully evacuated Earth)
Lord_Daemonar 2025년 2월 20일 오전 6시 34분 
Is there a list of the Hegira Nations?
MrFunEGUY  [작성자] 2025년 2월 18일 오전 9시 12분 
Interesting, don't know why.
Bass Rattle Stars Out The Sky 2025년 2월 18일 오전 8시 42분 
started w/ an altered UNE, it's got the human_1 flag
Cicattrix 2025년 2월 14일 오후 11시 33분 
@https://sp.zhabite.com/id/lyralain ... did you went for standard UNE or did this:

”Special: Nations of Earth
If you start as an altered UNE that has the human_1 flag (in empire creation edit UNE and save a new empire) with Doomsdays you will get a set of 14 custom Hegira Nations representing fantasy versions of real world countries. Enjoy!”
Bass Rattle Stars Out The Sky 2025년 2월 14일 오후 7시 02분 
is there an average year when hegira nations should start showing up? ran a UNE campaign for 60 years in a barren galaxy and not a single one reared up
BroncoXeno2035 2025년 2월 5일 오후 3시 26분 
Also a recommendation are disembodied Hive Mind Drones like that Pre-FTL Event
BroncoXeno2035 2025년 2월 4일 오전 11시 33분 
Does this work mid game?
PLMMJ 2025년 2월 4일 오전 1시 57분 
Is there an espionage operation or something like it that lets you spark the seeds of a breakaway? That seems like a really interesting mechanic.
MrFunEGUY  [작성자] 2025년 2월 2일 오전 9시 49분 
It already isn't guaranteed. But further, the reason that I find a setting like that a bit more pointless is because expansion occurs so quickly that empires Don't often spawn past 2250-2260 anyway. I'll implement a setting in the future that lets you pick the spawn chance percentage, but it will apply to each country individually and not every country together.
AmbitiousRam 2025년 2월 2일 오전 7시 35분 
Also is there a way to make it not guaranteed? For example, 20 max, 3 per AI empire, every 10 years there's a 5% chance that *one* will spawn? I think that'll make it feel more organic rather than just a bunch of empires spawning every ten years until max is hit and then no more which feels very gamey.
MrFunEGUY  [작성자] 2025년 2월 2일 오전 7시 31분 
No, it should be fine anywhere. No name no ethics countries happen when something breaks on country creation. This can be a mismatch with authorities and ethics, or when two civics are added that are not supposed to be with each other. I'll take a look at the ECC ethics restrictions, but I'm not sure why this would be happening.
AmbitiousRam 2025년 2월 2일 오전 6시 54분 
Is there a specific load order with ethics and civics classic? Getting the rogue empires spawning with no name and no ethics which I assume must be because of that (it's not all the rogue empires though, most spawn completely fine)
AmbitiousRam 2025년 2월 2일 오전 4시 14분 
This mod seems absolutely awesome for making the galaxy feel living and breathing, thanks for the hard work
MrFunEGUY  [작성자] 2025년 2월 1일 오후 6시 11분 
@Enoch - Of course it's working?
Enoch 2025년 2월 1일 오전 9시 52분 
Any update on weather this mod i working?
MrFunEGUY  [작성자] 2025년 1월 31일 오후 11시 19분 
@chornobyl - funny enough, I have made a mod to do just that and I just updated it last week:

https://sp.zhabite.com/sharedfiles/filedetails/?id=2631770083
chornobyl 2025년 1월 31일 오후 3시 58분 
is there a mod to have more unique names for random generated empires?
MrFunEGUY  [작성자] 2025년 1월 29일 오전 5시 11분 
No idea. I haven't checked annual pulses in a while though.
neweisberg 2025년 1월 28일 오후 6시 41분 
Ran a test game without Doomsday Origin, set rogues to spawn in the first ten years and annual pulses. Let it run for ten years and got no rogues at all. I'm sure I'm the one doing something wrong, just not sure what.
MrFunEGUY  [작성자] 2025년 1월 24일 오후 4시 50분 
@neweisberg - When you have the doomsday Origin? Or always? Because I know the regular rogue colonies are working.
neweisberg 2025년 1월 24일 오후 2시 52분 
For some reason neither the Hegira nor the rogue colonies work now, even when I deactivate all other mods. I get the initial Hegira notification, but no other colonies ever come into existence.
MrFunEGUY  [작성자] 2025년 1월 22일 오후 8시 26분 
@neweisberg - I was planning to never reactivate it, but so many people want it that I have gone ahead and done so. Let me know if it works, because I don't use it.

So yeah, hegira reactivated. Let me know of any bugs with Hegira.
neweisberg 2025년 1월 22일 오후 6시 06분 
Gotcha, I hope it gets fixed whenever you find the time
MrFunEGUY  [작성자] 2025년 1월 20일 오후 6시 34분 
@neweisberg - You're doing nothing wrong, hegira doesn't work. I'm going to make that more apparent in time
neweisberg 2025년 1월 20일 오전 11시 05분 
I can't seem to get the Hegira to work- even when I use no other mods except this one. Any suggestions what I may be doing wrong?
MrFunEGUY  [작성자] 2025년 1월 15일 오전 10시 19분 
Compat update
Tal'Raziid 2025년 1월 14일 오후 9시 26분 
What was the update today?