Stellaris
Fatherland: Colonial Empires
834 件のコメント
SEVEN GOON SESH 5月18日 18時27分 
Is there a way to allow players in multiplayer to play as the rogue colonies that appear? They don't pop up in the nation-pick screen (the rogue colonies).

There isn't any way to pick to play a country from observer mode to play.
Kepos 5月17日 15時37分 
@MrFunEGUY
NP and thx for looking into it.
MrFunEGUY  [作成者] 5月17日 15時29分 
@Kepos - Colonial Empires can only take planets in unclaimed systems. Guaranteed Habitable worlds are right nearby, and so you should be able to get those systems quite quickly. I am not going to spare the guaranteed planets, 1) because I don't know if there's a way to differentiate them and 2) I don't think they should be spared. You can always decrease the pulse length of fatherland colonies to give yourself more time to colonize the guaranteed habitables.
Kepos 5月17日 11時13分 
Great addition for roleplay games.
Found an issue with Intuitive Habitables Slider playing on ~25% habitable planets and it seems colonial empires grab those 2 guaranteed colonies. As Oatmeal Problem isn't able to do anything from his side, would it be possible looking into it and spare guaranteed colonies?
MrFunEGUY  [作成者] 5月16日 6時21分 
Yes. Hopefully I will fix it one day
Aetini 5月15日 17時25分 
Been a while since I touched this mod. Enjoyed it too.

But just to check and confirm: the Hegira part (doomsday origin bit) doesn't work but the rest should yeah?
Baldwick 5月15日 15時51分 
I very much enjoy your mod and I feel it would be a great tragedy if part of it (Hegira) remains unplayable.
MrFunEGUY  [作成者] 5月14日 9時48分 
You can increase the time between pulses in the rogue colony mod settings using the edict or dynamic mod menu.
anon 5月14日 3時29分 
I tried to figure it out myself but was unable to, where in the mod files could I change the variables to increase the time until rogues start spawning and/or decrease the pulse time for them even further? I'm playing with Real Space on a longer timescale to account for that and I'd like to give the AI more breathing room to expand early on while still having new nations pop up.
MrFunEGUY  [作成者] 5月7日 10時26分 
I would like to fix it eventually but I'm not positive why it's broken. Maybe one day...
Szarrukin 5月7日 9時19分 
Hegira is bugged since forever because mod author doesn't really care for hegira
Streamline 5月6日 22時59分 
I just tried Doomsday as the UNE in 4.0 to see the Hegira nations, but not a single one showed up. The mod menu showed that normal rogue nations were appearing, but there wasn't a single Hegira nation by the time I evacuated Earth fully.
MrFunEGUY  [作成者] 5月6日 5時21分 
@gribbleflix - So the earth is a sphere with different time zones.
gribbleflix 5月6日 1時49分 
How was this updated at 12.16 if its only 9.49
MrFunEGUY  [作成者] 4月23日 14時55分 
@Janlitschka - I haven't tested it with 4.0, but I don't anticipate it needing any updates for 4.0.
Janlitschka 4月23日 13時03分 
Hey, I wanted to quickly ask you if you have tested the mod with the 4.0 betas and do you expect it to continue working in 4.0 or do you have the needed fixed ready?
Zendir Heartfire 4月21日 9時00分 
This is great for a Human only galaxy if you're trying to create a rp where no aliens exist.
MrFunEGUY  [作成者] 4月16日 23時17分 
Hmm, send an error log.
Benszasty 4月16日 11時56分 
When playing with Stellaris Evolved this mod often cause crashes due to faliure in creating a randomized country, shame.
JamieStylez 4月10日 18時26分 
is this savegame compatible?
Custos-Tenebris Archivan 3月27日 20時47分 
An observation I've made upon playing with Fatherland is that at least for me, gestalt Machine empires cannot use Iron Curtain policy. Any reason for this feature, or any suggestions on which files to search through first in order to change it?
Regardless, I hope whoever sees this has an excellent day!
BroncoXeno2035 3月1日 6時32分 
@Lord_Deamonar, looking in the event files for Heigara shows you the unique Human ones.
Ea-Nasir 3月1日 1時16分 
Had the same issue as @robo asshole, no Hegira nations spawned by the time I got the event the Hegira was over (when I fully evacuated Earth)
Lord_Daemonar 2月20日 6時34分 
Is there a list of the Hegira Nations?
MrFunEGUY  [作成者] 2月18日 9時12分 
Interesting, don't know why.
Bass Rattle Stars Out The Sky 2月18日 8時42分 
started w/ an altered UNE, it's got the human_1 flag
Cicattrix 2月14日 23時33分 
@https://sp.zhabite.com/id/lyralain ... did you went for standard UNE or did this:

”Special: Nations of Earth
If you start as an altered UNE that has the human_1 flag (in empire creation edit UNE and save a new empire) with Doomsdays you will get a set of 14 custom Hegira Nations representing fantasy versions of real world countries. Enjoy!”
Bass Rattle Stars Out The Sky 2月14日 19時02分 
is there an average year when hegira nations should start showing up? ran a UNE campaign for 60 years in a barren galaxy and not a single one reared up
BroncoXeno2035 2月5日 15時26分 
Also a recommendation are disembodied Hive Mind Drones like that Pre-FTL Event
BroncoXeno2035 2月4日 11時33分 
Does this work mid game?
PLMMJ 2月4日 1時57分 
Is there an espionage operation or something like it that lets you spark the seeds of a breakaway? That seems like a really interesting mechanic.
MrFunEGUY  [作成者] 2月2日 9時49分 
It already isn't guaranteed. But further, the reason that I find a setting like that a bit more pointless is because expansion occurs so quickly that empires Don't often spawn past 2250-2260 anyway. I'll implement a setting in the future that lets you pick the spawn chance percentage, but it will apply to each country individually and not every country together.
AmbitiousRam 2月2日 7時35分 
Also is there a way to make it not guaranteed? For example, 20 max, 3 per AI empire, every 10 years there's a 5% chance that *one* will spawn? I think that'll make it feel more organic rather than just a bunch of empires spawning every ten years until max is hit and then no more which feels very gamey.
MrFunEGUY  [作成者] 2月2日 7時31分 
No, it should be fine anywhere. No name no ethics countries happen when something breaks on country creation. This can be a mismatch with authorities and ethics, or when two civics are added that are not supposed to be with each other. I'll take a look at the ECC ethics restrictions, but I'm not sure why this would be happening.
AmbitiousRam 2月2日 6時54分 
Is there a specific load order with ethics and civics classic? Getting the rogue empires spawning with no name and no ethics which I assume must be because of that (it's not all the rogue empires though, most spawn completely fine)
AmbitiousRam 2月2日 4時14分 
This mod seems absolutely awesome for making the galaxy feel living and breathing, thanks for the hard work
MrFunEGUY  [作成者] 2月1日 18時11分 
@Enoch - Of course it's working?
Enoch 2月1日 9時52分 
Any update on weather this mod i working?
MrFunEGUY  [作成者] 1月31日 23時19分 
@chornobyl - funny enough, I have made a mod to do just that and I just updated it last week:

https://sp.zhabite.com/sharedfiles/filedetails/?id=2631770083
chornobyl 1月31日 15時58分 
is there a mod to have more unique names for random generated empires?
MrFunEGUY  [作成者] 1月29日 5時11分 
No idea. I haven't checked annual pulses in a while though.
neweisberg 1月28日 18時41分 
Ran a test game without Doomsday Origin, set rogues to spawn in the first ten years and annual pulses. Let it run for ten years and got no rogues at all. I'm sure I'm the one doing something wrong, just not sure what.
MrFunEGUY  [作成者] 1月24日 16時50分 
@neweisberg - When you have the doomsday Origin? Or always? Because I know the regular rogue colonies are working.
neweisberg 1月24日 14時52分 
For some reason neither the Hegira nor the rogue colonies work now, even when I deactivate all other mods. I get the initial Hegira notification, but no other colonies ever come into existence.
MrFunEGUY  [作成者] 1月22日 20時26分 
@neweisberg - I was planning to never reactivate it, but so many people want it that I have gone ahead and done so. Let me know if it works, because I don't use it.

So yeah, hegira reactivated. Let me know of any bugs with Hegira.
neweisberg 1月22日 18時06分 
Gotcha, I hope it gets fixed whenever you find the time
MrFunEGUY  [作成者] 1月20日 18時34分 
@neweisberg - You're doing nothing wrong, hegira doesn't work. I'm going to make that more apparent in time
neweisberg 1月20日 11時05分 
I can't seem to get the Hegira to work- even when I use no other mods except this one. Any suggestions what I may be doing wrong?
MrFunEGUY  [作成者] 1月15日 10時19分 
Compat update
Tal'Raziid 1月14日 21時26分 
What was the update today?