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回報翻譯問題
1) The Boss's mechanics will act incorrectly (Poison damage doesn't fire on a danger: Venomous Silent, for example)
2) Boss cards will be different.
3) For every minion a boss spawns, it spawns two minions.
4) In Act 4, the first elite encounter will cause an immediate crash for all non-hosts.
It feels like the problem here occurs in the "copying" of the event for the other player, where it hard copies them, and you end up with two copies instead of one shared between two players. Thank you for the time you put into this; it is my favorite mod by far.
my friend was going to give me dead branch, I put up The Boot. He already had The Boot, and the game told him it couldn't lock. However, it still gave me the Dead Branch and took away my The Boot, leaving him with Dead Branch still
https://sp.zhabite.com/sharedfiles/filedetails/?id=3242631435
could u make this mod work as well?
When you don't see lobbies available, that's due to Steam Maintenance. Nothing I can do about it.
Just realised in my last playthrough with friends, that some modded debuffs, like the packmasters ignition apply multiple times per player.
Would be great if that could be fixed, if there is a easy way to do that.
A friend hosted a downfall MP with me and it was doing a bit of weird things on the bosses like they had different cards for each person, sometimes buffs were not the same number and one of them summoned an extra pair of minions that stacked up for me.
We got all the way to the end where we unlock the door and fight the first stage of neow and my friend crashed. It showed him in the battle so the next turn could never finish.
(I'm not very proficient in English)