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[415057.109] In XMLSerializer while updating table Features from file WorkableMountains.xml.
so I don't know what specifically is happening.
I'll have to reinstall this game's mod tools to upload it, but I'll get around to that. For now, you can add the impassible tag yourself anywhere in the information for the mountain yield feature and it should work, but I will upload that change at some point.
But I don't know, I'm just starting to learn Civ modding and I don't know how the terrain functions under the hood.
It might have to do with the fact that the "Mountain Yield" feature has a set movement cost of 1, although this isn't a problem without Community Patch (testing with IGE only worked fine).
The AI will treat mountain tiles with a yield just as it would treat any other tile with a yield. So it will work them if it has enough citizens or just calculates them to be better for its current goal than other workable tiles.
Yes! It worked perfectly! Many thanks!
Ok I'll try to do as you say and will post the results. For now, thanks for the support!
Very common issue with the Workshop. To fix it, you can try deleting the file Documents/My Games/Sid Meier's Civilization 5/cache/Civ5ModsDatabase.db in order to force the game to reevaluate which mods it has actually downloaded. Doing this will uncheck all mods.
However, you may simply have reached the weird limit the Workshop has. If you have too many mods subscribed (I don't know the actual number), the game will simply not recognize the rest of them. Copy your mods to somewhere else, unsubscribe from them, then stick them back in. Once you're under the limit again, the game will start grabbing new mods that you subscribe to, although you may still have to delete the Civ5ModsDatabase file to force it to recheck everything.