Stellaris
NaK1119's Planetary Development Notification updated to 2.8
48 comentarii
Thels 19 mart. 2023 la 2:23 
For other people hoping to see updates to this mod, check the following:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2299598963

While labeled as a JP localization, it actually is the full mod, and does include English text as well.
sam 8 dec. 2022 la 18:49 
Thank you LokiCharms for that! Was able to manually paste that fixed code in and now notifications appear again (thank god). So much better than endlessly scrolling through worlds looking for layabout workers
ckwx 4 febr. 2022 la 0:18 
It seems not work in 3.2, sadly
LokiCharms 21 ian. 2022 la 10:00 
@Jewbacca @joakim
The only file that needs updating is the 00_message_types file to make it work with 3.2

@Jewbacca
Here is the updated file I use. It's simply a merging of this mod's file with the current vanilla file
https : // pastebin . com/ 3W9j8ig7 (remove the spaces) So Steam doesn't nuke the link

Also, delete the bak file in that folder. bak files mess with the game reading the actual mod file.
Jewbacca  [autor] 23 nov. 2021 la 10:41 
I don't have the DLC so my ability of testing is limited, but i can give a try.
joakim.westergaard 23 nov. 2021 la 2:01 
Sorry for asking but does this work with 3.2?
Azona 8 nov. 2021 la 11:29 
sadly getting purple error probley interfering with other addon. idea for reminder is nice but not worth other mods icons getting ruined.
Jewbacca  [autor] 2 oct. 2021 la 13:58 
Unless 3.1 added new notification type there shouldn't be a problem.
Itsa me, MarDIO 1 oct. 2021 la 20:41 
Yet to have an issue, but I've only played a couple hours on this patch
Azona 1 oct. 2021 la 12:42 
working for 3.1?
Jewbacca  [autor] 6 sept. 2021 la 10:04 
I haven't found any place where the bak file supposed to be, but i merged with the current txt, and updated the mod.
Maniac 30 aug. 2021 la 15:48 
Hey, Maniac here, the previous caretaker of the mod. I'm playing some Stellaris again after a hiatus of a couple months, and thought I'd check up on this mod. I noticed the additions to message_types.txt from 3.0 haven't been merged into the file. Also the messages_types.txt.bak file still is the same folder as message_types. I've noticed in the past that Stellaris, unlike other Paradox games, reads bak files like normal text file. This had the potential danger that the game could read the bak file instead of the text file you actually want it to read.
CrossImpact 26 iul. 2021 la 0:37 
A pity! Perhaps it could have stayed as optional :P ?
Anyway, thanks for the reply! ^-^
Jewbacca  [autor] 23 iul. 2021 la 16:35 
It used to work with construction finished in general. Causing notification upon planet, ship (not fleet! individual ships), starbase, starbase module, outpost, mining station, and research station finished. Disabled that part, because it spammed the shit out of my screen all the time.
CrossImpact 22 iul. 2021 la 12:13 
Hello! Thanks for this great mod!

I have a question: would it be possible for you to add a notification "planet has finished construction of a building"?

I've found it very annoying to miss that, since when the game promotes workers to specialists on building completion, it takes technicians/miners/farmers and doesn't shift clerks to these actually useful jobs.
Words and Philosophy 6 iul. 2021 la 10:25 
Finding this one has been an odyssey, lol. Great job on the update.
OldEnt 21 mai 2021 la 20:35 
This mod cannot be achievement compatible, it is technically impossible to do so.

It alters the checksum, therefore every player has to have it in a multiplayer.
JeepartN 21 mai 2021 la 15:13 
will do later though it doesnt seem to be achievement compatible
Jewbacca  [autor] 21 mai 2021 la 15:04 
Honestly i don't know. Logic would say yes, because it does not alter any of the direct game values. But remember that this is a paradox game. I would give a try.
JeepartN 21 mai 2021 la 12:12 
can i use this in a multiplayer game when my friends arent using it?
Jewbacca  [autor] 9 mai 2021 la 9:58 
To me there is no such thing. The only difference between this mod's and the original is a hidden effect, that meant to grant cooldown on selling artifact to collector, but it doesn't work. I don't know if my mods overwrite it, or yours, but in vanilla game this used to be a function that was later removed.

Checking the mod reveals, that the mod were supposed to give notification when the modifier ends, but since the modifier was removed from base game it can no longer be applied, and nor the message ever shows. I could remove it, but currently it has 0 impact on the game.
EgotisticalElf 7 mai 2021 la 16:00 
common\artifact_types\!pdn_artifact_actions adds a fail message, but changes the values of the artfiacts from 1 to 10 and the reward from tier1 to tier2, and the max is from tier3.
Avallac 25 apr. 2021 la 22:27 
I see, thanks.
Jewbacca  [autor] 25 apr. 2021 la 16:30 
Considering the number of ships, and buildings i make it would be a LOT of it. But the proper parts are in the old mod. You need to edit the message_types.txt in the common\message_types folder. Another person did it earlier.
Avallac 25 apr. 2021 la 0:21 
Any way to re-enable notifications about building complete and ship complete?
Avallac 24 apr. 2021 la 19:25 
Thanks!
Ulon 21 apr. 2021 la 0:05 
Thanks for your work! You can update the title of the mod to 3.0
Tiasson 18 apr. 2021 la 0:21 
Thank you very much Jewbacca!
Jewbacca  [autor] 17 apr. 2021 la 13:47 
Updated the mod. Give feedback, if you see any issue.
The Hammer145 16 apr. 2021 la 5:03 
Really enjoy this mod. Sadly, 3.0 seems to have caused a pink error glitch. Hope it gets updated at some point.
Kryndude 9 apr. 2021 la 13:32 
Legacy of a great mod
Ultradad 8 febr. 2021 la 21:06 
Awesome work - honestly I have no idea how anyone can play without this mod
p6kocka 2 febr. 2021 la 11:56 
Yeah. No problem after deleting those files. Thanks for the mod update
Jewbacca  [autor] 2 febr. 2021 la 11:50 
Seems some cache problems. Maybe old mods fucked up something with the temporary data. I have ui overhaul dynamic, and there is no problem with it.
p6kocka 2 febr. 2021 la 9:34 
Edit: I have solved it by doing this:
Go to (C:Users%username%)DocumentsParadox InteractiveStellaris and delete the following files:

dlc_load.json

game_data.json

launcher-v2.sqlite

mods_registry.json

everything inside last_mods={ } in settings.txt
p6kocka 2 febr. 2021 la 7:33 
I get somehow wierd icons after activating the mod. I am using the UI Overhaul Dynamic mod.
Picture preview:
https://ibb.co/TcSrhRy
Jewbacca  [autor] 26 ian. 2021 la 10:47 
If there is a mod, that does that, then i can integrate into this one to have both.
Aus1rathia 26 ian. 2021 la 2:06 
By the way, adding Galactic Community (30 days to start vote and to the end of the vote) would be nice.

It is not directly related to this MOD, but not entirely unrelated, since it is also notification for convenience.
Aus1rathia 22 ian. 2021 la 3:05 
Thanks for explaining ^^
Jewbacca  [autor] 21 ian. 2021 la 7:35 
I did not created the original mod, and i'm not not sure, if i can make it happen. I simply updated the mod for the new patch making the difference in files, that are present in the vanilla system as well. But i take a look into t. By the way the removal of those notification was done in a pretty lazy way so it's easy to restore.
Aus1rathia 20 ian. 2021 la 18:35 
I think making them optional would be nice. (re-add planetary construction, ship complete as disabled by default and can be enabled by the edict)

+ crime notification would be convenient (early notify for 10+ and shortage notify for 25+ crime would be suitable for most cases, I think)
Jewbacca  [autor] 13 ian. 2021 la 8:05 
I found it frustrating to see the constant messages spamming. I used the simplest solution to remove it so, if required, then i can easily re-add it. By the way the mod checks each planet every month for update, and ignores planet, that are building stuff. So if you know, that more buildings will be required, then fear not, because in a month you get the message.
Styn 13 ian. 2021 la 6:56 
I was not very happy that the planetary construction notification was removed as that was a major reason I even found out about the original mod. Thankfully its as simple as adding the pdn_events text file from the original mod back to the events folder.

I don't know enough about modding to know if you could have removed code to stop this from working, but thanks for not doing that if it was an option!
Pordy 26 dec. 2020 la 11:45 
Kedves Készítő!
Szeretnélek elérni steamen vagy discordon, kérlek fogadd el a barátfelkérésem vagy vegyél fel discordon barátnak:
Pordy#3912
Köszönöm!
OldEnt 24 dec. 2020 la 17:14 
Thanks to NaK1119, Maniac, and now you for keeping this mod going!
Jewbacca  [autor] 23 dec. 2020 la 14:22 
Give feedback, if you encounter anything strange. Though i didn't over not sure how many days.
Maniac 23 dec. 2020 la 13:43 
subscribed :-D