Stellaris
Diverse New Frontiers (Not currently up to date)
147 bình luận
Despacitus 7 Thg01, 2024 @ 2:55pm 
would love an update one day
GoldenMoondown 18 Thg02, 2022 @ 6:07am 
Hello. Hope you're doing alright
I hope this mod will be updated to 3.3 when it comes out
gordon_55 26 Thg12, 2021 @ 6:48am 
Please Update! very Important! hope
gordon_55 26 Thg12, 2021 @ 6:47am 
Когда обновите мод совместимости с Planetary Diversity?
RogueSkeptic 2 Thg11, 2021 @ 7:30pm 
Hello friend, this mod was one of my favorites because how it combined bot of my must play mods. Annatar recently updated new frontiers, I hope you could look into it and maybe update it, cheers
Typh 23 Thg08, 2021 @ 8:04pm 
Sadly the PD-RS:NF Compapatch does not fix the issue I am having with PD's planet Descriptors in Empire creation....
PrettyAverage  [tác giả] 18 Thg08, 2021 @ 3:27pm 
Stellaris has pulled me back every 6 months or so for about 4 years now, so expect I'll be back at some point. Not for a while though. And Wild Space will be my priority when I do, rather than this mod.

I think there's an alternative mod on the workshop doing something like Diverse Frontiers, slightly different approach though. Might want to try that
RECKLE$$ 17 Thg08, 2021 @ 11:29am 
@PrettyAverage will you be updating it anytime soon or you backing away from the whole thing for now, just curious?
PrettyAverage  [tác giả] 15 Thg08, 2021 @ 2:39am 
Hi all, as I think most have figured out. This is not currently up to date. PD and NF hav updated a few times since this was updated. Havent played Stellaris in some months.
Lan 14 Thg08, 2021 @ 1:01am 
is the ice giant in new frontier deleted by this mod? I found all gas giants in solar system switch its picture between normal gas giant and ice giant, which should be distinguished in new frontier. it is immersion breaking!
Greek Olifs 9 Thg08, 2021 @ 8:46am 
Yes because of some mod updates, all the planets near my starting point are not very habitable. The highest was 17% habitable, I think.
Teamson 3 Thg08, 2021 @ 3:02pm 
PD-RS:NF - Compatibility Patch

Have not tried it, but there seems to be a new compapatch :)
Teamson 3 Thg08, 2021 @ 2:34pm 
Same here - using some specific planet makes it so that the race has no habitability preferences - leaving them non habitable for every world out there. Any chance for a fix?
RECKLE$$ 2 Thg08, 2021 @ 12:54pm 
real space new frontiers just got a huge update i think i may be messing with this mod. all habitability choices for PD worlds just disappeared from the species mod screen. and those pops that have those habitability traits already now suffer penalties as the trait does not actually give them anything. this is an ongoing play through which i just returned to, was fine yesterday now its like this
The wise old man 13 Thg07, 2021 @ 4:49am 
ahh well gl, this is a pretty great mod so can't wait when you eventually update
PrettyAverage  [tác giả] 13 Thg07, 2021 @ 12:03am 
Will be a while I'm afraid
The wise old man 12 Thg07, 2021 @ 3:23pm 
any chance of getting an update?
Turtle-Gal 6 Thg07, 2021 @ 10:16pm 
Both RS and PD have Tidally locked worlds, and one of them is causing the other to not show it's planet view art
Black 18 Thg06, 2021 @ 9:17am 
I am getting CTD when I start the game with this mod active anyone had similar issues?
K did literally nothing wrong 6 Thg06, 2021 @ 9:04am 
yep
SokushaMT 30 Thg05, 2021 @ 7:50pm 
PD has added some new planets in near update, should this patch needs an update?
christophe.poth 28 Thg05, 2021 @ 4:52am 
Hi PrettyAverage

First, thanks for this wonderful patch ! really a must have imo !

Second do you know if the recent changes with "new frontiers" make your patch obsolete ?

Anyways thanks for the info

Best regards.
christophe.poth 25 Thg05, 2021 @ 12:39am 
Hi , PrettyAverage and Burnttoaster !

Annatar just updated "new frontiers" he deleted two planet subtype and added two others, it may be the issue.
Burnttoaster 24 Thg05, 2021 @ 1:50pm 
It's not about the art changing. There is just black where a picture should be.
PrettyAverage  [tác giả] 24 Thg05, 2021 @ 8:10am 
I think so. That's a by product of how New Frontiers works. The game only reloads a picture when you go from one planet class to another so if you go from one type of continental world to another the art work won't change. But if you select something else and go back, you'll get the correct art.
enquest 23 Thg05, 2021 @ 8:27pm 
is it normal for planet portraits to change if you click off and back on again? I keep seeing a planet swapping between two different continental artworks, as well a desert planets displaying the oasis artwork with graphical glitches
Burnttoaster 21 Thg05, 2021 @ 5:01pm 
I think if a rentinal world has a pangea modifier then there's no picture.
K did literally nothing wrong 21 Thg05, 2021 @ 5:17am 
Question: how do Planetary Diversity planets interact with New Frontiers' disaster events? If a planet starts heating up, does its class actually change to a relevant PD/NF planet class?
Can Ocean Worlds become Coral Worlds?
Vasyr 20 Thg05, 2021 @ 3:27pm 
Is this compatible with "Planetary Diversity - Reworked Habitability" ? or should i leave that mod out?
PrettyAverage  [tác giả] 18 Thg05, 2021 @ 1:56pm 
Good spot. Thanks
MrFunEGUY 18 Thg05, 2021 @ 10:53am 
Hey, so !!_z_pd_engine_overwrite has an issue.

Error log:

[11:15:44][effect_impl.cpp:563]: has_star_flag effect at file: events/!!_z_pd_engine_overwrite.txt line: 35 accepts only yes or no as values

...

[11:15:44][eventmanager.cpp:407]: Corrupt Event Table Entry - random_list in events/!!_z_pd_engine_overwrite.txtline: 40

Once "Corrupt Event Table Entry" starts, none of the rest of the events in the file will work.

The issue is that you have every_planet, but this was deprecated in 3.0. You now need either every_owned_planet or every_galaxy_planet. In this case, every_owned_planet is what you want, I believe. Switching every_planet for every_owned_planet fixed the problem in my testing.
PrettyAverage  [tác giả] 18 Thg05, 2021 @ 5:33am 
Yes
SokushaMT 18 Thg05, 2021 @ 3:56am 
there is a mod menu added by Real Space when clicked the start button at game beginning,so does it's options about the New Frontiers effect on this mod?
TiFlo 16 Thg05, 2021 @ 1:59pm 
Beauty. Thank you for the update!
PrettyAverage  [tác giả] 15 Thg05, 2021 @ 9:33am 
Thanks. Fixed
Inny 15 Thg05, 2021 @ 9:25am 
Hi, I'm glad to see this updated.
In the requirements, you're linking to the outdated version of Real Space New Frontiers, the current one is here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2475617894
PrettyAverage  [tác giả] 15 Thg05, 2021 @ 5:22am 
Updated
K did literally nothing wrong 7 Thg05, 2021 @ 1:56am 
March, not May
Friedrich 6 Thg05, 2021 @ 9:38pm 
Wait, what? But it says updated on may 6th, which was yesterday as of half an hour ago... weird.
PrettyAverage  [tác giả] 6 Thg05, 2021 @ 2:56pm 
Hmmmmm unless I'm developing Schizophrenia or have been hacked... No update yet. Haven't found time to play or mod Stellaris since around February / March. Definitely coming back. But may take a while.
Friedrich 6 Thg05, 2021 @ 9:19am 
Claims to be 2.8.1. Probably incorrect seeing as it was updated today, so I figure it's just a minor bug.
The wise old man 3 Thg05, 2021 @ 1:07pm 
so real space new frontiers been updated now, are there plans to update this mod, I would love to see this mod in my games again
Sjru 🐲 24 Thg04, 2021 @ 1:07pm 
Is this up to date?
Archivist Grim 21 Thg04, 2021 @ 12:32pm 
The question, do you need realspace - New frontiers to function, since it seems to be no longer compatible at the moment
Auri Sariel 21 Thg04, 2021 @ 7:00am 
I as well hope this gets updated its one of my favorite mods
RogueSkeptic 18 Thg04, 2021 @ 12:27pm 
This is my favorite combination of the two mods, your approach is the best IMO. I hope it gets updated soon
ClayWarTheOne 13 Thg04, 2021 @ 3:18am 
Ah ok :steamthumbsup:
PrettyAverage  [tác giả] 13 Thg04, 2021 @ 2:17am 
Certainly should, but expect it to be broken for at least a few weeks post 3.0
ClayWarTheOne 12 Thg04, 2021 @ 2:52am 
Does this still work?
Pitlos Tails 13 Thg03, 2021 @ 11:01am 
can i use planetary diversity reworked habitability? if so where in the load order?