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Not sure if direct update for this mod exists, but if you lookin for closest functionality, can recommend this: More Standard Districts - https://sp.zhabite.com/sharedfiles/filedetails/?id=2650611194
I am not sure all issues are fixed, at least it works without any major issue, in my mod environment.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2614976288
https://justpaste.it/9kshv
This fixes the decision to build some districts being wrongly written and not recognized, with this fix it should now be possible to build workshop, production hub, entertainment and necrophage (all not useable previously). Please note the grid box "not showing" on necrophage is not a bug, if you see really hard you'll notice it just happens to have a color very close to background. Please contact the original author for a fix on that.
Also, my University disctricts don't spawn for some reason, but it's propably because of mod conflict... altough DO2Test is almost last on modlist (I think only some patches or non-game changers are lower, IIRC).
please and thank you !
Could we get it fixed?
1: some district have more jobs if the planet has some buildings(e.g. energy district have more if the planet has energy nexus), in Stellaris 3.0.0 to 3.0.2 and this test branch. But they don't in Stellaris 3.0.3.
2: districts have "ai_weight" property. AFAIK, it is removed at Stellaris 3.0.0.
I play games with this mod and Starnet mod, along with many other mods. And while I am not sure the cause, AI countries tend to collapse economically. I will try new game without this mod, to see whether my issue happen without this mod.
Anyway thank you again.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2499124566
But what do you mean with "garden"? In my case every "food" district works (Fungi farms, Oasis farms, Lush caves, Nature farms, Ocean farms)