Space Engineers

Space Engineers

AQD - Vanilla Tech Tree
60 Comments
DrKleiner 29 Oct, 2024 @ 1:40am 
Is there any tutorial video how to make a tech tree? Bc i got Tons of mods and i want to make it work with this mod
Salix 2 Jun, 2024 @ 9:04pm 
Is there a tech tree mod out there that supports the latest DLCs/updates, since this one seems dead?
jTurp 6 Sep, 2023 @ 2:19pm 
@Manshima

Probably just a design choice by enenra, but feel free to adjust it to your liking!

@Sleipnir_Schwanz49

Please submit your world for testing if you are still having issues
Raynor 6 Sep, 2023 @ 12:36pm 
Any chance of an update for new DLCs?
Apns 25 May, 2023 @ 12:36pm 
The creator of this mod is entirely evil. :| But I forgive him/her/them/other.
Syrith 26 Apr, 2023 @ 9:35am 
Is there a known mod that limits all the dlc blocks too? I find this limits everything vanilla but anything added by DLC is unlocked making it a little less balanced. Thank's for any advice as I am having trouble finding one myself.
Manshima 26 Apr, 2023 @ 5:20am 
Started a new game with this pack of mods and I like how it slows down the game a bit. Questions though - why did you chose to have Hydrogen thrusters unlock before Atmos thrusters?

The reason I ask is I'm thinking about modifying your Vanilla tech tree to switch the two. I want to set up a scenario where the player crashes on a desert planet (Dusty Desert Planet mod), and that planet has NO ice/water on it. I'd like to hear your thoughts as the author before I go making changes though.
Sleipnir_Schwanz49 11 Apr, 2023 @ 10:31am 
I don't know what I'm doing wrong, but with just the four mods to get this going, everything is already unlocked, any ideas?
jTurp 17 Feb, 2023 @ 5:04am 
@Menos

I've just tested the mod in an old and new save, in creative and survival, and both are working as intended.

The next step for you would be to publish your world and send us the link so we can look at your specific setup. Thanks :)
enenra  [author] 17 Feb, 2023 @ 4:17am 
Please try it in a new save with only this mod installed. That will let us determine whether it's a mod conflict.
Menos 16 Feb, 2023 @ 3:57pm 
None.
enenra  [author] 16 Feb, 2023 @ 11:50am 
Are there any errors in your log?
Menos 16 Feb, 2023 @ 11:26am 
Connector, Hyper Jump, everything unlocked.
I tried several games by now, even just the base game with no other mods. Always everything is unlocked.
enenra  [author] 16 Feb, 2023 @ 11:02am 
It might not be entirely up to date with all latest blocks but the mod still works.
See if you can find the connector in the G menu though. Often people think everything is still unlocked but are just seeing the basic blocks that are left unlocked on purpose.
Menos 14 Feb, 2023 @ 6:08pm 
Just started a new world to test this mod, however everything is already unlocked from the start, and the console commands don't seem to do anything.

Is this still working in the current version?
chickywave 12 Nov, 2022 @ 9:15pm 
i tested with my friend which mod was the one not letting us build connectors, we made a world just with this mod and it's the one giving the issue, hope you can fix it.
ninniorante 6 Nov, 2022 @ 1:54am 
where can i find documentation about the items added? is there a link to the spreadsheet in the pictures?
Vsevalot 28 May, 2022 @ 2:54am 
No, I am not.
And it's really strange - I created new world because I tried all things to fix progression in the old one. And now I don't see most of the blocks.
Seems like the mod is afraid of your and fixes :)

Thank you for the fast response
enenra  [author] 28 May, 2022 @ 1:59am 
Are you able to build the connector?
Vsevalot 28 May, 2022 @ 12:09am 
Hello!
I would like to join all grateful comments but the work doesn't work for me. I mean there is no unique tech tree or any block restriction.

Can anybody help me? Is there anything I do wrong?

Created new Solar System with 4 mods only (order saved):
- AQD Vanilla Tech Tree
- AQD Research
- Block restriction
- Research System Framework
Advanced options set to default + enable ingame scripts

When I spawns I can see all blocks already unlocked.
Thanks in advance.
enenra  [author] 26 May, 2022 @ 8:59am 
Update for the blocks contained in the last two major SE patches is now live.
enenra  [author] 8 May, 2022 @ 3:48am 
Plans yes. Time and energy to do so are the main obstacles. :)
Daggan 7 May, 2022 @ 10:31pm 
Are there plans to add all the DLC packs to the Vanilla Tech Tree? Looking to do a full research play through starting with basic assembler and working through every block with research.
Thunder 27 Apr, 2022 @ 3:37am 
@enenra I did as you asked it is still happening all plugin's were removed also the only mods were the research and the vanilla tech tree.
enenra  [author] 27 Apr, 2022 @ 1:16am 
@Thunder are you sure it is this mod? Because that sounds familiar and the mod that causes it for me is the Tool Switcher by avaness. It happens on load as well as when getting in and out of grids.
To make sure, please only add this and the Research mod to a new world and make sure the issue occurs then as well.
Thunder 25 Apr, 2022 @ 7:01pm 
Slight Issue. Every time I get out of a cockpit or bed all of my hot bar items are being activated. as I run with food mods also it uses my food up when it is not needed. I have gone through all the mods eliminating them one by one and it came down to this mod and the research mod that it is occurring with. Ideas of a fix or a work around?
enenra  [author] 30 Jan, 2022 @ 8:33am 
The reordering happens automatically with certain blocks not being available, unfortunately. Not much I can do about it and still have it work in all cases.

Good to hear it works though!
Onyx Blackstone 30 Jan, 2022 @ 8:23am 
@enera okay, I was wrong, it probably hid among other mods on my save with more blocks, but in my defence, the order of the blocks is wrong, for some reason. Vanilla order of the groups is cube blocks, 2x1 slopes, 2x1 tips, then missing corners, with the mod the missing corners get moved directly after the cube blocks (2nd position).

So you're right, it works properly and I was blind, but for some reason it reorders the blocks in the G menu, this is why I didn't see them initially in my save that only had the tech tree loaded and nothing else :steamfacepalm:
enenra  [author] 30 Jan, 2022 @ 6:12am 
@Onyx Blackstone
I can't seem to reproduce this. Could you try this on a fresh save with only the vanilla research tree installed and see if those light armor blocks are still initially locked?
Onyx Blackstone 30 Jan, 2022 @ 4:08am 
Found a potential bug, not sure if intended, I assume it's not: the "new" light armor blocks (4th group of angled blocks with missing corners that are the latest ones added) are locked until you research heavy armor blocks.

Since they don't add any utility other than extra shapes, I assume it's not intended to lock the light block variants behind heavy blocks.
enenra  [author] 30 Dec, 2021 @ 2:41pm 
you'll have to use the commends listed on the Research mod page to unlock the blocks, yes.
amorek 30 Dec, 2021 @ 2:17pm 
@enera I'm playing survival with creative mode tools enabled in admin screen, so I should have access to all blocks - maybe the new tree is not respecting that setting
enenra  [author] 30 Dec, 2021 @ 9:15am 
@amorek
That would be because you have to first research hinges.
amorek 30 Dec, 2021 @ 8:25am 
Hi @enenra, I've subscribed AQD collection and hinges disappeared from my game. It's either research or vanilla tree mod
enenra  [author] 12 Dec, 2021 @ 1:55am 
Progression is disabled in a game with Research enabled. Or should be. As long as you can research & unlock the blocks through the research system this mod introduces, everything is working well.
mehmet_baha 11 Dec, 2021 @ 7:41pm 
i cant seem to find solar panels or reactors in my progression tree or blocks, is this normal? or is it a problem with the other mods clashing
Dzimentar 8 Mar, 2021 @ 8:10am 
Research Item Transfer -> Item Transfer Shematic
Resarch Advanced Item Transfer -> Item Transfer Shematic again.
How to get Advanced Item Transfer Shematic?
enenra  [author] 1 Feb, 2021 @ 3:16am 
Yes it should. Does anyone else have this issue?
Chronos "Salty" Pliskin 30 Jan, 2021 @ 1:55pm 
How come I can't make or research a survival kit? Shouldn't that be buildable from the start of the game?
enenra  [author] 27 Jan, 2021 @ 4:34am 
@Seth Stone
Yes. My Vanilla Ore Distribution mod will force players to travel to different planets in order to gather all ore types.

Great to hear you're enjoying the mod! Note that you can build rotor turrets much earlier than "normal" turrets. :-)
Seth Stone 19 Jan, 2021 @ 4:18pm 
Its been an intense few days

day 1 With Assertive and planetary instillations installed I made a rover, rushed ammo and took over one of the PI bases to be my new home then went out to attack some more bases and lost the rover but spawned more bases..

day 2 The assertive bases have woken up and are attacking the hell out of me, literally spent about 8 hours just trying to defend the base and work with little supplies (using Aww Scrap mod) never been so stressed in SE in my life!

day 3, getting on top of things, another day of patching up holes but getting enough mats from grinding down drones to do some tier 1 research, still cant make turrets tho so every day I have to rush like crazy to keep the ones I have alive

Summary
This mod has made this experience incredible!! if I wasn't locked behind the research I would have just built loads of turrets by now and it would have been a lot easier but this mod is giving me the challenge I wanted, really enjoying it.
Seth Stone 16 Jan, 2021 @ 8:15am 
Hi not tried it yet but this is exactly what i was looking for, something that seriously punishes the player for dying, i love it.

This heavily promotes the use of drones for day to day activities forcing me to learn how to problem solve remotely, cant wait to try this

In my current solo game i have been restarting every time i die (permadeath with medbays and survival kits banned) but i may allow respawns with this mod as the negative effect of dying


Question: Do you have any mods that force the player to explore other planets to unlock progression?

Thanks for the great work :)
enenra  [author] 14 Dec, 2020 @ 2:04am 
@Dark Summer

What do you mean by your statement about conveyors? This tech tree doesn't lock conveyors, only connectors. Which can be substituted in the early game by droppers and collectors.

What do you mean regarding researching something 2 or 3 times? Do the blocks not unlock when you hold the schematic? Or do you mean that because you lose the schematic when you research the higher tier schematic, and unlocks are wiped on death, that you have to research the basic schematic again to get it back?

Regarding blocks being automatically added to the tech tree, I have no plans on doing that. Not because it's impossible but rather because that's not how I want this mod to work. :-)
Dark_453 13 Dec, 2020 @ 12:59pm 
please feel free to add me. or message on discord
I would also like to know if you have a means to "teach" the reseach more stuff based on mods.
i remember the learn to grind by phoenix was something that could "LEARN" new blocks based on G menu.
i have some experience editing that so maybe some integration could be done. where it can learn as it goes!. Thanks.. and Peace out.

Discord: Dennisx1#5372 (case sensitive)
or add me on steam (im invis on both but get messages)
Dark_453 13 Dec, 2020 @ 12:59pm 
@enenra i have been using this, took a while to get worked out... no conveyor helps and don't help.. but (thats becuase automation of this could have its issues :)
I am enjoying using it. my only fault i see so far. it don't unlock blocks listed without researching say 2 or 3 times. If thats the i dare.. that's ok. if not. i will say it took me 60 research to unlock connectors.
and another 20 to finish the tree.
Less mats for first tire would be good. (i have not ajusted the multiplier. im not sure quite what i need to do to make it faster./less mats. if the is an adjustment.
enenra  [author] 8 Dec, 2020 @ 2:24am 
@Shirotsume
I did not check but as mentioned before, vanilla progression has no influence on this. You can leave it disabled. :-)
Shirotsume 8 Dec, 2020 @ 2:15am 
o.k., so wai :) thats good.
now, just out of curiosity; did it show the tooltip 'progression diabled' (g-menue, hover over progression tab) when u load the world ?
enenra  [author] 8 Dec, 2020 @ 2:05am 
@Shirotsume
I've just tested your world and the blocks that should be locked are all locked. For example, if you look at your G screen, only 1x1 and 3x3 small grid wheels are available. No 5x5 or large grid versions. The vanilla tech tree I've made does not lock all blocks by default, only some. :-)
enenra  [author] 8 Dec, 2020 @ 1:10am 
@Shirotsume
Can you please upload your savegame to the workshop and link it? We'll have a look. :-)
Shirotsume 7 Dec, 2020 @ 6:59pm 
same as Chronic748 last comment in AQD-Research. all blocks unlocked. little tooltip in 'build menue' above 'Progression' says Progression is not enabled, but i explicitly enabled it, several times btw. any ideas? Research Lab block is in.