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1: enemys preform mitosis for some reason
2: weapons are fully upgraded (i found a version without that)
3: causes certain sections with the electric dog thingy to crash
4: enemys stepping onto entitys creates crashes for some reason (took me and immesurable amount of time to figure out both what was happening and what mod caused it)
The enemies spawn mid air, inside one another, the final hallway, where you don't have any weapons is filled with so many enemies, that the "weapons" you have to use don't have enough capacity. Have you even thought about the placement of the enemies, or have you just looked at where the developers put the enemies and decided to put 1200 enemies on the same place with almost unbreakable shields.
I like a challenge, but this is not a challenging experience, this is just a shitshow.
I'm sorry if I'm being too cruel, but I really do feel, that this mod is dog shit.
the challenge it adds is nice. but the big balls of combine it spawns that can't move is very annoying.
and yes, i disabled every add-on excluding scaleable int and it still happened.
What types of mods break this mod?
Ones that change enviroments?
Change NPC behavior?
Visual effects?
https://sp.zhabite.com/sharedfiles/filedetails/?id=2331096791&searchtext=
Just enough to show it what it does.
Sometimes the challenges are great, but manageable. Sometimes just plain unmanageable.
I just tried to enter the Northern Star for the first time, and I have no idea how, or if, I will be able to defeat what looks to be dozens of enemies with not much in the way of weapons or ammo.
Could have been great, though...could have been.
A great shame, that addon was my favorite. It also turned headcrabs invisible which was quite terrifying.
This mod is just what I need it!
BTW, I found medic grunt has two different type in the game, the red armor one and the transparent armor one(this type has a tank on his shoulder) . Are there any differences between these?