Stellaris

Stellaris

Factory Automation
70 Comments
James Fire  [author] 23 Feb, 2022 @ 3:31am 
This mod will no longer be receiving updates.

It is now a Module in Rise Of Cosmic Industry https://sp.zhabite.com/sharedfiles/filedetails/?id=2670609971
James Fire  [author] 23 Nov, 2021 @ 7:55pm 
I did update it.
queenelise9830 23 Nov, 2021 @ 12:55pm 
updated to 3.2 or nah?
James Fire  [author] 21 Sep, 2021 @ 9:52am 
Maybe 40% is too much, but the reduction is intended.
Fallaner, the Writer Eternal 19 Sep, 2021 @ 9:44pm 
Yes it's intended.

ALL job output is reduced by 40%. This includes researchers, and is intended.
MarcoMarco 19 Sep, 2021 @ 1:06pm 
Oh, was wondering if you intended to have researchers make half the science with the civic active?
James Fire  [author] 18 Sep, 2021 @ 5:17pm 
Well, for new ones. If you want to fix it for existing planets, you'll need to do one of the following

To just add the Autofab as if it was finished, select the planet, and use this in the console

effect add_autofab = yes

To start the construction process, select the planet, and do

effect start_autofab = yes
James Fire  [author] 18 Sep, 2021 @ 5:14pm 
@leva.zakharov Should be fixed now.
James Fire  [author] 18 Sep, 2021 @ 5:01pm 
@Guan Dao The error log does not log anything relevant to crashes. The game has crashed before it can be logged.
leva.zakharov 18 Sep, 2021 @ 3:13pm 
Hello! I have some issue: started game with both origin and civic, first autofactory works very well, when I tried build second one, autofactory didn't appear. All 5 new planets didn't get their autofactories.
Few days ago mod worked normally. I play with a lot of mods, but in 2-3 days only this was updated. How can I fix this?
MarcoMarco 17 Sep, 2021 @ 4:38pm 
A crash, this is the last error logged. Its logged many hundreds of times over. I suspect it shouldnt be happening.
James Fire  [author] 17 Sep, 2021 @ 2:31pm 
Posting an error from the log is not very helpful.

Are you having an issue that error could explain?
MarcoMarco 17 Sep, 2021 @ 2:27pm 
[trigger_impl.cpp:1216]: Script Error: Invalid context switch [owner] from Berykinium [planet], file: common/deposits/AutoFabs deposits.txt line: 41, Scope:
type=planet
Cheesemongle 25 Jul, 2021 @ 1:58am 
ill dm you a recording rq
James Fire  [author] 25 Jul, 2021 @ 1:55am 
Can you post screenshots of the country and planet terminal?
Cheesemongle 25 Jul, 2021 @ 12:16am 
vanilla
James Fire  [author] 24 Jul, 2021 @ 11:44pm 
On a vanilla planet? (Or a modded planet that uses a vanilla district set)
Cheesemongle 24 Jul, 2021 @ 11:42pm 
having issues building foundry bits as a machine? the menu says i have none available despite industrial districts being unlimited and also having 15 open district slots
Fallaner, the Writer Eternal 1 Jul, 2021 @ 8:11am 
HAVE YOU HEARD ABOUT JAMES FIRE'S WONDERFUL AUTOFAB ORIGIN MOD?! GET RID OF YOUR POPS FOR MOST JOBS FOR THE LOW LOW COST OF 0 DOLLARS AND 0 CENTS OVER 9000 INSTALLMENTS!

HAVE NEED OF ALLOYS? BUILD A FOUNDRY FACTORY! NEED MINERALS? BUILD MINING FACTORY! NEED ENERGY TO PAY FOR IT ALL? THE GENERATOR FACTORY HAS GOT YA COVERED!

BUY NOW FOR THE LOW LOW COST OF 0 DOLLARS AND 0 CENTS! ACT NOW, THIS OFFER WON'T LAST FOREVER!
James Fire  [author] 10 Jun, 2021 @ 9:03pm 
:thonk:
��Not_AI�� 10 Jun, 2021 @ 6:43pm 
I retract my statement
��Not_AI�� 10 Jun, 2021 @ 6:31pm 
Horrid mod, 0/1099
James Fire  [author] 2 Jun, 2021 @ 6:33pm 
You queue one, either in the specific planet's terminal you want to get it, or in the country terminal, and it will find a planet to put it on
Vhen 2 Jun, 2021 @ 3:15am 
So... how do I build a new autofactory?
James Fire  [author] 15 May, 2021 @ 8:58pm 
If it is already building, no. If it is only queued, and not building, just reduce the queue.
MarcoMarco 15 May, 2021 @ 8:50pm 
Is there any way to cancel a queued construction
James Fire  [author] 28 Apr, 2021 @ 1:31am 
I fixed it!
OldEnt 27 Apr, 2021 @ 7:15am 
Well until James fixes it the only way to play it is without advisor, , you can edit part of the file SteamLibrary\steamapps\workshop\content\281990\2297628906\events\autofab menu.txt
you will find:

country_event = { ###Advisor
id = autofab_menu.20
title = "autofab_menu.0.name"
desc = "autofab_menu.0.desc"
diplomatic = yes
custom_gui = "autofab_advisor"
is_triggered_only = yes

picture_event_data = {
portrait = ROOT.ruler
room = ethic_spaceship_room
}

Replace with:

country_event = { ###Advisor
id = autofab_menu.20
title = "autofab_menu.0.name"
desc = "autofab_menu.0.desc"
#diplomatic = yes
#custom_gui = "autofab_advisor"
is_triggered_only = yes

#picture_event_data = {
# portrait = ROOT.ruler
# room = ethic_spaceship_room
#}
Seipherwood 26 Apr, 2021 @ 7:06pm 
Hm, using only Dynamic Mod Menu + This mod, i crash as soon as i click "Begin"
James Fire  [author] 24 Apr, 2021 @ 10:21pm 
More bugfixes out
Dukkokun 24 Apr, 2021 @ 8:42am 
Please disregard. I just read in the changelog that Automation is disabled. :D
Dukkokun 24 Apr, 2021 @ 8:32am 
Hi James, I am trying to understand if this is a conflict or if I just don't understand the mod. No matter what, I am never able to switch on the Automation feature. Do I need some research? Is there some trigger to allow that?
James Fire  [author] 24 Apr, 2021 @ 3:20am 
Update:

Buffed how much bonus production the AP gives for Origin users, up to 40%. (This is additive with other modifiers, so it might not be as good as you think.)

Changed the AP to require another AP being selected already.

Fixed the DMM implementation to properly open the terminal.

Fixed text in the advisor saying you use a decision to build the Factory.

Added Factory Costs and times to the advisor, under Factory Queue.

Fixed Vanilla Swapping button messing stuff up.

Added tooltips to Vanilla Swap button.

Fixed the Autofab Construction option in the planet terminal blocking buttons when it is on.

Fixed Planet queue not being able to build the Factory.

Fixed counting of districts, so that ones being built count against available districts.
Dr. Sinistar 23 Apr, 2021 @ 12:22pm 
I'm freaking out about this patch. Going to try it out immediately!
James Fire  [author] 22 Apr, 2021 @ 11:26pm 
We have a patch. Check out the Change Notes tab to see all the changes, there's a lot of them.
Dr. Sinistar 18 Apr, 2021 @ 1:59pm 
I'm too eager for the pop changes in 3.0. I'll just wait for updates! Thanks for the mod!
James Fire  [author] 17 Apr, 2021 @ 11:35pm 
As for the update, it'll come. But as you can see looking at my workshop, this isn't my only big mod.
James Fire  [author] 17 Apr, 2021 @ 11:35pm 
I believe I fixed that bug, so you could roll back to 2.8.1 to try it out.
Dr. Sinistar 17 Apr, 2021 @ 8:08pm 
To be clear, I'm just anxious to use your mod. Please take your time updating it. :)
Dr. Sinistar 17 Apr, 2021 @ 8:06pm 
Hey James, with the prep of 3.0, how's the update looking? The deposits bug prevented me from using this origin effectively in 2.8 and I'm looking forward to this mod getting updated to 3.0. :D
James Fire  [author] 31 Mar, 2021 @ 8:31pm 
I've probably fixed that already, since I've basically overhauled how the mod works in prep for 3.0
Jester Orion 31 Mar, 2021 @ 3:01pm 
Hey there. Did some testing in-game at the suggestion of another user using this mod. From what I saw, running the test in a vacuum (This mod only), using the automatic vanilla swapping of mining districts creates a factory mine and foundry, but manual swap creates only a mining factory.
tiki_33455 3 Mar, 2021 @ 5:39pm 
Ok thanks. I just tried and this one seems to be working.
James Fire  [author] 3 Mar, 2021 @ 5:27pm 
Try using this one, not the modjam version. Modjam version is behind on patches.
tiki_33455 3 Mar, 2021 @ 5:22pm 
So I did some "testing". I ran a fresh save with the #modjam2020 version being the only mod. From what I can see, it looks like every new year the list of built factories disappears for a split second and then reappears, as if the script is checking or resetting. Either way, for the inital 4-5 years it runs fine. Then after that, it seems that at the new year script reset, all Basic Factories disappear as if never built. This lasts until the the next new year, at which point they reappear. This again lasts until the next new year where there disappear. This cycle continues at every new year.
tiki_33455 3 Mar, 2021 @ 4:57pm 
So I've noticed that quite frequently a bunch of the basic resource factories will disappear and I will get all my district spaces the were using back. They will stay missing till the turn of a new year and then they return. This happens for all the planets a the same time. Disabling automation has no effect. This is, as you can imagine, wrecking my economy. Is there something I'm missing?
James Fire  [author] 2 Mar, 2021 @ 10:27pm 
Another patch

Readded the starting planet stuff.

Fixed the deposits missing bug.

Fixed the Document Factory edict doing nothing.

Removed some resource income checks from building mines that shouldn't have been there.

Fixed the SR manufacturing Factories, and the Extractor not taking into account the energy upkeep on the buildings they replace.

Doubled the time it takes to build the initial factory.
James Fire  [author] 27 Feb, 2021 @ 2:15am 
Patch time

Fixed Swapping not working for Machine and Hive worlds.

Added an event triggered 2 days after game start to reset my stuff so that mods that reroll deposits day 1 don't fuck everything up for 6 months. (Looking at you, Planetary Diversity.)
James Fire  [author] 26 Feb, 2021 @ 2:45pm 
...okay then.

Oh right, the districts are different.
KrusherJr 26 Feb, 2021 @ 7:32am 
another interesting one: if i build a foundry, and then start filling in mining districts, it will build an extra foundry factory.