Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I first turned all Triangle faces into Quad faces, then subdivided all edges once.
Then I bought an addon called "Volume Preserving Smoothing" on Gumroad and used that to do the smoothing.
I made it using the default textures, which works.
So far +2k users are using it without me getting flooded with messages about missing textures.
My mod looks smoother, but it has at least three times as many polygons as the other mod.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2011562089
https://sp.zhabite.com/sharedfiles/filedetails/?id=1283754981
i don't have the time to tell you how to find an addon and how to install it
10/10 very cool
Of course, that only works if you don't actually use the workshop
Yeah, there's no difference but what about mod list? For example, a person has more or less 150 mods, if you add 17 Smoothened Survivors plus 15 Smoothened SI will be a lot. If you make them in pack as 1 only it will become more or less 151 mods.
Note: It will only apply to a person who has many mods (fx particles, Skyboxes, 4k graphics, custom player models, Common and SI models, weapon models, fixes and custom map,