Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you have the planet entirely banned it should stop migration (or its a game bug) because it flags that the planet is uninhabitable to that species.
If you have breeding banned then it only disables the breeding check, which may not be used for migration, though general migration only adds pop growth numbers.
(Note there will be no changes to the mod as is, because 4.0 completely changes this entire system, so there is reasonable chance the mod will be defunct then)
A feature I genuinely don't think I've used....
New version up for you.
i guess ill then have to keep on turning my surplus pops into ... giga's zro+
Just put a file in common\scripted_variables with @planet_pop_restrict_mod = 1 in it.
Wishing you all the best for 2025! :)
Sure can this weekend.
Thanks!
= "v3.13.*" instead of just normal numbers
has_policy_residentliving_restricted = { has_policy_flag = residentliving_restricted }
has_policy_residentliving_restricted_habs = { has_policy_flag = residentliving_restricted_habs }
And so on. Thanks!
The only way I can think to do it is via a nasty hack by putting spieces traits in, and I'm not going there.
Just because you're egalitarian doesn't mean you'll tolerate *any* species running around your empire, especially given that egalitarians can purge/displace as much as they like.
Stopping them living on a planet at all edits the "species_can_live_on_planet", which will be checked for assembly, so i don't expect those pops to assemble.
The more likely scenario is are you running other mods that may alter the game rules?