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do you think something similar with juggernaut
Are you playing with proper BSW? Pleas check the AA slot specs. Do they have -50% hull damages? In my test, Missiles are not that weak and PD has very low damage profiles.
This makes it useless to use partial missile weapons.
The effectiveness of air defense should be reduced by at least half, or give the air defense the opportunity to attack other targets...
Thank you very much for your reply and explanation, I appreciate you looking into it and I think that is a very fair assessment. This shouldn't turn into "Unbalanced Space Warfare" and it sounds like it would because of NSC or it would require and immense amount of time to get it balanced and that's just not really feasible. I think that the two mods would indeed be better suited as two seperate beasts, again thank you for your time!
That’s complicated. If I make PD DPS somewhat 1/10 and make them 100% effective against hull, that could be worked. But that makes military power of AA ships reduced 1/10. I thought that is underestimated.
PD and FLAK are weak in combat against enemy ship but they have their own value. I wanted to let AI know that things via milpower - which the AI only concern.
Strikecrafts do not regen during battle in BSW. If you wanna beat fleets with well-equipped anti-air ships, you may need more carriers.
In vanilla Stellaris, carriers are just weak.
In BSW, carriers are strong against no PD fleets but weak against PD. I think that’s the balance and that is the counter concept.
I have received so many requests for the NSC compatibility, but NSC and BSW have critical incompatibility in the view of the balance. NSC added so many fascinating ship classes - which was its
identity in the first place - on the other hands, BSW add no ship classes but sections and I concern much more about the balance and AI ship/fleet-building. I tried some comp job with another ship class mod - Realistic ship - but I think that was somewhat not successful. For now, I have no plan for BSW-NSC compatibility. Thanks for your concern and sorry for my conclusion.
First, sorry for late reply.
ACOT is a BIG mod. And BSW is under upgrade in internal build. So comp issue is somewhat postponed. Sorry.
And am I the only one finding rocket corvete swarm the most strong setup here?
Hi there, I saw you mention that NSC wasn't compatible yet with this, I was wondering if you were still considering making a compatibility patch for it? BSW looks like an absolutely must have and I would love to have both of them running at once. Thank you for your time
thank you very much for the reply, i'm sorry if i cause any trouble, please do take the time at your own pace.
I just check that mod. There's bunch of contents in that mod, and it look very hard to make comp patch for that. I'll work on it but it will take a LOOOOOOONG TIME. So sad to say that.
I’ll check it out
Mod Load Order
1. Starnet
2. BSW 2
3. Compatibility Patch (if you want)
hi is it possible for you to make a compatibility patch for the mod ancient empire in the future? this mod seems to add a few more ship sections and i don't really know the proper way to modify them to suit BSW
https://sp.zhabite.com/sharedfiles/filedetails/?id=2389589691
Excellent, thanks for the info, then imma give it a try without the patch, do you suggest to put starnet above or below BSW?, thanks again for your work pal
It's not really a graphics mod, so I didn't think you'd do anything about their loooks.
I kinda wanted them to add the raider type ships for players, but I don't see how it makes any sense thematically for "Become the Crisis".
If you are talking about the ugly menacing ships, they are all the same as they were in vanilla. I have some plans to give them some diverse sections, but they are TOOOOO ugly to do so and I'm not a graphic technician... So it may be hard to do so. Sad.
@Blackwolf
https://sp.zhabite.com/sharedfiles/filedetails/?id=2328822592
If you use this comp patch, you can use Starnet fleet composition (mainly for big-ship-only) with BSW shipbuilding & balance. To be honest, that is not recommended.
If you just use Starnet and BSW without that patch, Starnet stretegic/diplomacy/economic ai will be the same while BSW will contribute to AI fleet composition, shipbuilding and tactical battle balance.
Please enjoy!
Well regarding ACE and SAi , ill give it a try, hopefully i wont end like the last time i tried it where the unbidder attacked heavily and just because i was on the other side of the galaxy, by the time i reached them it was kinda late, all the others empires just did nothing (i mean, absolutely nothing at all) trying to stop it, and it ended in some hours slog of my trying desesperaly with my brother to fight the crisis singlehandely.
thanks for the help pal
- depends on settings) it makes crisis smarter. how hard it is depends on your game settings)
RS i mean realistic ships or any other mod adding big ships)
But do you have any idea if combining those two (ACE and StarnetAi) actually makes an game ending crisis a competent event where everyone its tring to pull a tug'o war?
by RS you mean real space?
To be honest, i wished i could keep using glavius but after his hiatus, i can not longer play vainilla AI, i tried some runs using only starnet and it was kinda okay and such, i wanted to use this too.
i understand i need the patch but seeing that SAI makes the enemies basically spam ships, i was wondering how that would interact with the different fleet desings and so on.
Thanks a lot for your work pal, this is basically a must have mod
Thanks a lot with your kind reports and I’ll find ways to fix your problem. Could u contact me at discord? BaBoFantasy#1166
But i do have a few other mods, but all are BSW compatible. Basically the updated mods from your compilation
hmmm... that's weird... I know about PAS update and have contact with the modder. You are using right mod load order, right?
Maybe because planetary assault got updated AFTER you updated your patch for it.
Could you find your BSW mod folder? They are usually
Program Files (x86)\Steam\steamapps\workshop\content\281990\2284117117\common\component_templates\00_BSW_utilities_roles.txt.
Please check that file is 124kb. If not (that file mabye 97kb size), please update BSW.
It could be because of BSW in your PC is not updated, which can be true due to error in steam workshop. Please try re-subscribe BSW?
Thank you for bug report. But could you show me some screenshots or something?
the ship computer is not select able. (ship design savefail wrong required components)
Planetary Assault Army & Ship 는 호환성 패치 를 사용하면 호환됩니다.
2. BSW 2
3. Compatibility Patch
PD and FLAK specialization is very hard to achieve when I work on balancing. For now, they have all the same DPS but PD has faster attack speed and FLAK has little variance in damages. Maybe they looks less discriminated, but I think PD will slightly better in shooting down missiles while FLAK has better damage profiles against strikecrafts.
But their DPS is SAME anyway.