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2. Looking forward to this (final?! :D ) update. But take your time.
Thanks again for all your work and time. :)
2. Thanks. Then it is definitely a problem of LODs imported incorrectly by the editor. I'll fix it as soon as possible.
2. This happens only where this specific road is used. Ingame it's the "Ramp narrow over wall", so the one without shoulder. It only happens where this road connects to another type of road. See screenshot
3. If I'm not mistaken, I only noticed this on your highways over walls. Almost exclusively placed them in ground mode, rarely elevated, so the LOD shouldn't be the concrete wall showing when the segments are elevated. But, as I said, I can live with this one :) apparently did so for years :D
2. Strange that custom node are affected. Does this happen on all my roads or just this specific one? It's possible it's just an isolated bug. Sometimes the editor has problems importing lods with a new model.
3. It's been happening since the first release of my highways :-)
Never found a solution. It seems that the lod shader does not use one of the textures, the one that adjusts the "intensity" of the concrete. Similar to the problem that the slopes have a lighter asphalt color, even though I entered the same values as the other segments, CSL simply ignores them.
(3. A more global "issue" with the 'over concrete wall'-roads. Their LOD is way worse than the ones on your other highways, as it shows this "massive" white border when reaching the distance where the LOD is lowered. But that's just some minor inconvenience I can live with.)
As C:S2 is almost here, I can imagine that there's not much incentive for you to invest even more work and time into this, but I would be very happy if you know at least a solution to the first 2 points or have any idea what else can cause this.
1. IMT settings on nodes where this road is used aren't shown after loading into the save. They only show up after using Node Controller and clicking on these nodes. In most cases adjacent nodes that where customized also update and show their marking again. This happens only where this specific road is used (e.g. this highway ramp connects to one of your highways or a vanilla street). As this only happens on said intersections, this can't be related to 'bend'-nodes, I think, as these are always 'custom'-nodes. Is this an issue solely related to this type of road or an issue with Node Controller not loading the corresponding values correctly or both?
I forced the bend nodes, on all roads, to be able to verify if the problem was some configuration.
https://i.postimg.cc/09V9V4rN/Cities-Skylines-2023-08-15-16-02-1.png
Old Roads
2199880699
2199877133
2199872638
2199856423
1932306577
1395455108
1343099397
3020141438
3020141438
https://sp.zhabite.com/sharedfiles/filedetails/?id=3020536661
New roads
3020141438
I haven't tested the tunnels, but I noticed when I zoomed out of the camera they turn blue nodes.
I focused on Bend nodes because the base game creates middle, Custom and Bend nodes.
I hope this will help you fix
I have the move it export xml with all the roads, except tunnels, in the modes, terrain, elevated and bridge.
Bugs Found in blend node
https://sp.zhabite.com/sharedfiles/filedetails/?id=3020536474
https://sp.zhabite.com/sharedfiles/filedetails/?id=3020536507
https://sp.zhabite.com/sharedfiles/filedetails/?id=3020537048
Bend Node with Blue Node:
Old Roads:
1932304332
2199840229
https://sp.zhabite.com/sharedfiles/filedetails/?id=3020536871
https://sp.zhabite.com/sharedfiles/filedetails/?id=3020536566
New Roads:
3020138137
3020137141
https://sp.zhabite.com/sharedfiles/filedetails/?id=3020536767
Elevated bend node:
No models in new roads
2199840229
3020137141
3020137141
https://sp.zhabite.com/sharedfiles/filedetails/?id=3020536767
Old Roads
https://sp.zhabite.com/sharedfiles/filedetails/?id=3020536701
https://sp.zhabite.com/sharedfiles/filedetails/?id=3020536917
New Roads
https://sp.zhabite.com/sharedfiles/filedetails/?id=3020536798
Possibly give me some screenshots if it happens again. Thanks
Yes. They are all settable through the Adaptative Network mod. So you can leave the classic bridge or activate the alternative ones of your choice. The acoustic barriers with birds are typical of my parts (but also in Spain from what they told me in a comment) These too can be activated at will with AN . The biggest change is the automatic road marking in the nodes, which goes from vanilla connection groups to AN's custom group, so who not using the mod will no longer be able to have them. Decision made because in this way they are a little more flexible and above all they do not risk interactions with other roads with rails...
A small preview a couple of new Adaptative Network features I've add:
https://i.postimg.cc/csbj0Yz5/Screenshot-57.png
https://i.postimg.cc/T2qCLWkx/Screenshot-200.png
However I am working on a new update using also the Adaptative Road mod, which allows to do some interesting things.
Are you planning to make a network pack without emergency lanes?