Stellaris

Stellaris

Lithoid Warm Crystal Cities (player & ai)
8 Comments
corsairmarks 28 Jul, 2021 @ 10:39am 
To other commenters: Replacers work with achievements, alternates do not. This is because alternates require a species class to be choosable.

I've uploaded a version that works as an extra choice rather than acting as a replacer. Normally I would require the original mod as a dependency and exclude the original art, but it is not possible because of how Stellaris links cities to graphical cultures based on filenames. Using both mods would result in two copies of the warm cities and none of the original cool cities.

With that said, here's the link: https://sp.zhabite.com/sharedfiles/filedetails/?id=2559697860
Incorporeal 20 Dec, 2020 @ 1:03pm 
Why wouldn't you just make a separate new one so there's the option of which fits a species better?
[ELL] 24 Oct, 2020 @ 7:47pm 
Yeah, logically it makes no sense to make replacers. More options are better than... swapped options. It's like the equivalent of saying you'd rather have only the option to have vanilla or chocolate, as opposed to both or any combination. Like, who thinks that way?
dead ******* 21 Oct, 2020 @ 12:11am 
edited this to make it more orange and saturated, thanks
Varsia 20 Oct, 2020 @ 4:04pm 
I think it'd be nice to be able to have both 'cold' style lithoids and 'warm' style lithoids without needing to do a whole different preset for each playthrough, y'know?
Trace Projectile 20 Oct, 2020 @ 1:44pm 
I think it works as replacement, it's just a personal taste colour sort of thing. Looks nice, we need more texture replacement sort of mods.
Varsia 20 Oct, 2020 @ 12:57pm 
Should be added as a separate room and city, rather than replacing them.
paulo 20 Oct, 2020 @ 11:30am 
No offense my friend, but I think that it would be better if the color of the crystals were the same used in our flags and ships.