RimWorld

RimWorld

Better Message Placement (Continued)
54 Comments
Pooh jin ping 10 May @ 12:27pm 
S-tier mod
Fazzan 23 Sep, 2024 @ 3:43am 
Wow I never even thought of looking for a mod like this until today. Love it already.
Viper 22 Aug, 2024 @ 12:59pm 
wow thanks Mlie!!!!! I actually use TD Enhancement but you know how it is; so many options, i missed that one! very much appreciated!
Mlie  [author] 22 Aug, 2024 @ 12:47pm 
@Viper TD Enhancement Pack has an option for that
https://sp.zhabite.com/sharedfiles/filedetails/?id=1339135272
Viper 22 Aug, 2024 @ 12:19pm 
i'm using this mod but also looking for a mod that moves the tile information from the bottom left to somewhere else where it's not so frequently blocked. if anyone knows of such a mod, please @ me. I looked for quite awhile myself but came up empty.
Daiki Naruse 31 May, 2024 @ 9:02am 
This right here, is the proof Tynan doesn't put much thoughts into UI design.
I hate it when my pawns are being covered by message spam; sure, you can right-click those messages to dismiss them, but you'd think Tynan would've gotten it sorted after 11 years.
Dyspeptic Icarus 24 Apr, 2024 @ 11:42am 
Honestly, I do not know why Vanilla doesn't use Word Wrapping that scales with screen size. If it wrapped to a newline. I'm just glad vanilla allows you to get rid of the messages now.

@Philadelphus
dr dogg 14 Apr, 2024 @ 11:47am 
S-tier mod.
frame 25 Mar, 2024 @ 12:25pm 
PSA: 1.4 version seems to work on unstable 1.5.4042.
Philadelphus 27 Dec, 2023 @ 11:20am 
Why this isn't in the base game I will never understand. I usually have my most important pawns on the left, so they're exactly the ones that get blocked by messages when I most want to select them. Thanks for continuing this!
alimdungeon 1 Dec, 2023 @ 6:19am 
Wow! Best QoL mod ever!
Yoann 15 Oct, 2023 @ 5:20am 
There is a mod who does a similar thing with the informations on the bottom left corner, to move them on top of the Architect Tab when it's open ?
Vistoraso 13 Oct, 2023 @ 12:47am 
Thank you, really, thank you
Mlie  [author] 15 Jun, 2023 @ 11:56am 
@Araylie 🙂
Arylice 15 Jun, 2023 @ 9:18am 
YES
Mlie  [author] 1 May, 2023 @ 10:15am 
@索拉德 Yes, that is what the original description mentions. I have now added an incompatibleWith tag as well
索拉德 29 Apr, 2023 @ 7:18pm 
The function of this MOD seems to have been integrated into [LTO] Colony Groups, repeated subscriptions seem to cause 2 MOD conflicts to not take effect
SimplePhysics 20 Jan, 2023 @ 4:17pm 
Minor request: if the Item List is removed (either by Dubs Mint Menus or Performance Optimizer), can this mod make it so the messages are in the top-left corner as much as possible? Alternately, of course, an x and y config setting could be offered instead so anyone can move the message area wherever they like.
Mlie  [author] 13 Jan, 2023 @ 2:26pm 
@Cruesoe Yes, that is what the original description mentions
Cruesoe 13 Jan, 2023 @ 2:14pm 
I'm not sure this is working correctly with Colony Groups. Messages are no longer bumped below the colonists bar.
ZevsKungs 7 Jan, 2023 @ 11:44am 
omg. it exists. thank you
Yoann 10 Dec, 2022 @ 7:33am 
@prince.mandor TD Enhancement Pack can move it to top right corner.
Mlie  [author] 9 Dec, 2022 @ 10:59am 
@prince.mandor Seems that option was added by some mod because I cant find it either.
prince.mandor 9 Dec, 2022 @ 12:53am 
@Mlie Thank you for your enormous work of keeping good mods alive!

I looked through all options screens and didn't found anything about it. Can you point me in right direction somehow?
Mlie  [author] 8 Dec, 2022 @ 5:25am 
@prince.mandor You can move that using the vanilla game options
prince.mandor 8 Dec, 2022 @ 2:58am 
Anybody know similar mod for tile information at bottom-left corner (usually covered by open window or Architect menu) ?
Zphobic 30 Oct, 2022 @ 4:10am 
I had my (modded with FSF's Complex Jobs) jobs tab open when a notification popped, and the notification appeared *in* the jobs tab, making the jobs tab unusable until I restarted, so there might still be some work to do on the 1.4 update. I appreciate the work you've put into this mod!
すし🍣 26 Oct, 2022 @ 10:32pm 
cool
JSTM 20 Oct, 2022 @ 1:34pm 
I'm glad this is updated, although it's one of the mods that's less necessary after 1.4.

There's a new system for messages in 1.4 which highlights the repeat messages, instead of spamming them several times.

Still useful if you're getting spammed by different kinds of messages, although I don't know how often that happens.
Demognomicon 11 Oct, 2022 @ 10:18pm 
@Mile Thank you.
Mlie  [author] 11 Oct, 2022 @ 10:09pm 
@g0ldheart_rr Im updating all my mods, see the Discord for status
Demognomicon 11 Oct, 2022 @ 8:47pm 
A 1.4 compatible version would be nice :-)
Delta7777777 8 Mar, 2022 @ 7:05am 
Greatness.
Tolodociro 20 Dec, 2021 @ 4:36am 
AHH yeeesss finally.
nikos 2 Oct, 2021 @ 7:32am 
@traaaf @Mlie

We made a fix for the next update (2.5.16)

-RimThreaded team
Hyndis 21 Sep, 2021 @ 2:45am 
Thank you, this mod is amazing. I can finally click on my pawns now, without the message spam blocking them.
Mlie  [author] 31 Jul, 2021 @ 10:23pm 
@traaaf I dont use that mod but perhaps they can answer on what is causing it?
traaaf 31 Jul, 2021 @ 7:03pm 
FYI, this mod is giving exception on startup with Rimthreaded and no longer works with both active.
Potential RimThreaded mod conflicts :
---Patch method: RimThreaded.Messages_Patch Boolean MessagesDoGUI()---
RimThreaded priority: 0
owner: rimworld.dyrewulfe.bettermessageplacement - priority: 400


Verse.Log:Warning(String, Boolean)
RimThreaded.RimThreadedHarmony:.cctor()
System.Object:__icall_wrapper_mono_generic_class_init(IntPtr)
RimThreaded.RimThreaded:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
8faiNt ı♣ı 23 Jun, 2021 @ 6:38pm 
Im not annoyed by the hud fuckery but damn I used to miss messages a lot, now I can see them.
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 12 Feb, 2021 @ 9:28am 
Sooo many times I have cursed about the placement of the text over the colony bar when I NEED to click on it... and yet I never saw this mod until now. :recranky:

Mlie, Thank You, AGAIN for resurrecting all of these useful mods! :steamhappy:
K13 7 Feb, 2021 @ 2:29pm 
This needs to be part of vanilla. <3
AngleWyrm 17 Jan, 2021 @ 5:38am 
Thanks man; this was a feature request years ago, but the painfully classic response was one of those 'I meant to do that' it's not a bug it's a feature replies. Glad someone with the skills saw the need.
Firebrand 18 Dec, 2020 @ 7:02am 
Thank you!
Dr@g0n 6 Dec, 2020 @ 3:43pm 
nice i want this
Mlie  [author] 11 Nov, 2020 @ 1:06pm 
@Fiur Test it by removing all mods but this. If it works then, its not this mod.
Fiur 11 Nov, 2020 @ 12:56pm 
I have an issue where I can't see my wealth - is this mod the reason? The number is 70% cut off - can't see the exact wealth.
Грю Пеликанов 20 Oct, 2020 @ 9:12am 
thank a lot:steamhappy:
El 20 Oct, 2020 @ 1:12am 
Thank god. Thank you.
Commanderori 19 Oct, 2020 @ 2:44pm 
messages that don't interfere with the function of the colonist bar? no no no, that would be heresy.
Halfelfaedyn 18 Oct, 2020 @ 11:06am 
Oh good GOD TY!!!