Stellaris
[United Fleet]Mobile Shipyard
146 коментара
Furst 9 май в 4:26 
Will the mod be updated for version 4.0?
NordicTG 23 февр. в 3:31 
Needs an Update Pls!
andreandsimba 6 февр. в 9:33 
It says I need version 2.1 but I don't have it
Lucius 14 май 2024 в 2:45 
This as a Carrier be perfect.
Albino Blacky 10 май 2024 в 10:04 
playing on 3.12, still works.
Tundra C. 10 март 2024 в 8:56 
Is it compatible with the latest version of Stellaris?
XunMarahiro 22 февр. 2024 в 2:00 
船坞没办法编队,在舰队显示界面是一大串舰队,请问可以把船坞编队吗?
ArgjendB 11 февр. 2024 в 4:09 
hello, how many mobile shipyards can be built? is there a limit and if so what is that limit
ajacksonian 6 юли 2023 в 17:18 
I really missed having something like this from my old Star Fleet Battles days. The Fleet Repair Dock was always an interesting structure and when implemented into Federation & Empire served a strategic purpose of keeping your fleets in top condition by having the FRD just a system or two behind the main battle area. Thanks for this ship, it really should have been in the base game long before the Juggernaut.
Inerael 14 юни 2023 в 4:05 
Hey, amazing mod thanks you verry much !

I was wondering : is the mobil shipyard available for everyone or only for those with the shipset ?
PSIONIC海豹  [автор] 29 май 2023 в 4:09 
Still working, dont need update
Rahl81 29 май 2023 в 3:42 
update?:steamhappy:
lelkr 25 апр. 2023 в 19:19 
update?
bashi_bazouk21 12 март 2023 в 6:31 
這個mod的艦艇設計鬼斧神工。多謝作者們的努力。

然而,我個人不太喜歡太空站(starbase)的設計,只是個人取向(覺得太空站的體積很難容納一個艦艇生產線/船塢)。

想請問我應該怎樣迫使mod 可以自動fallback應用哺乳物種(mammalian_01)的太空站設計?
Sankt Kaiser 22 ян. 2023 в 14:56 
@PSIONIC海豹
So it's a limitation of the game... well, that's a bummer. Thank you for your reply! Hopefully this functionality will someday be expanded. I really appreciate your work all the more knowing you have to work within such constraints. Thank you very much for this awesome mod!
PSIONIC海豹  [автор] 22 ян. 2023 в 11:10 
@Sankt Kaiser
Unfortunately, this is conflicting. If you want a ship be able to fleets with other ships, then you must drop the shipyard function
Sankt Kaiser 22 ян. 2023 в 2:41 
This is awesome. I have needed this for so long to support expeditions! My only hang up with this is that you can't combine Mobile Shipyards with each other; they seem to be treated like Juggernauts or Colossi and can't be in fleets with other ships - I don't know if this a compatibility issue with other mods; if the Mobile Shipyard is supposed to be able to be merged together with like units or with other fleets, please let me know. If it's not a mod conflict, it would be cool to be able to make a fleet of multiple Mobile Shipyards if only for the sake of shortening my Fleet outliner. That all said, thank you for this awesome add-on to the already amazing United Fleet!
PSIONIC海豹  [автор] 21 ян. 2023 в 15:01 
I have not modified these, it may be that your other mods have made changes to these
Llewyn 20 ян. 2023 в 15:23 
My mobile shipyard (and Juggernaut too) has no FTL Drive option when in the ship designer, defeating the purpose of playing with this mod. It's a great idea and it seems to work for others =) Unsure why it wouldn't work in my case.
kinngrimm 5 ян. 2023 в 13:25 
i think we missunderstand each other. I mentioned mega structtures as an example for their stages/levels/tiers within which they adapet step by step increasing capabilities.
The idear is to not have it all at once, as that in the beginning could be seen as too strong, but gradually upgrade the mobile shipyard. Paying for each upgrade tier seperatly.
PSIONIC海豹  [автор] 5 ян. 2023 в 13:05 
I'm sorry no, I hope I'm not wrong in my understanding.
If you want to implement a stage where you can only build some ships in vanilla, then you have to copy their code and add build restrictions, that's why I said the vanilla code needs to be changed, it would reduce compatibility.
Also this is just a mobile shipyard mod, I don't know why it need to add new megastructures, if you are talking about making ships and megastructures interchangeable, this is a viable option and I have done it in other mods, but I don't really intend to achieve such an effect in this mod.
Anyway, thanks for the suggestion!
kinngrimm 5 ян. 2023 в 10:06 
Have you seen/played the acient Juggernaut origin mod?
https://sp.zhabite.com/sharedfiles/filedetails/?id=2360265002
that might do the trick how he did it
PSIONIC海豹  [автор] 5 ян. 2023 в 9:02 
This is unlikely to be possible and need change some vanilla codes
kinngrimm 5 ян. 2023 в 8:37 
love the idear of a mobile shipyard with no combat power.

Not sure if possible, but maybe as an idear to build on this concept you could integrate several construction stages like with megastructures have. With each stage it could become more capable like f.e.
Stage 1. 2 shipyards, only corvetts
Stage 2 4 shipyards, slightly faster producing, additionally destroyers and frigates can be built
Stage 3 6 shipyards, noticbly faster producing, additonally cruisers can be built
Stage 4 8 ..., + battleships
Stage 5 10 ... + titans
Stage 6 12 ... + jugernauts and planetdestroyers
Stage 7 14 shipyards, +1 more mobile shipyard

The stages would become available with the respective ship technologies
PSIONIC海豹  [автор] 19 дек. 2022 в 11:14 
Yes you can
ArxCore 19 дек. 2022 в 9:36 
Hello. Can I share the Russian translation file?
Exende 11 ноем. 2022 в 14:03 
there's no descriptor file fyi
PSIONIC海豹  [автор] 23 окт. 2022 в 2:30 
It still working
GhostSpartanX101 22 окт. 2022 в 9:31 
UPDATE...PLEASE!!!!!!!
PSIONIC海豹  [автор] 8 юли 2022 в 10:24 
@NoT_Exist
I sent you a friend request
NoT_Exist 7 юли 2022 в 13:51 
I made russian translation for this mod, can you add him and how i can sand him for you?
西行寺幽冥 16 юни 2022 в 4:12 
ok
PSIONIC海豹  [автор] 16 юни 2022 в 4:08 
西行寺幽冥 16 юни 2022 в 3:40 
不更新能用不
PSIONIC海豹  [автор] 13 юни 2022 в 2:44 
work
Buttons Sf 12 юни 2022 в 19:55 
Will this work with Star Trek New horizons?
PSIONIC海豹  [автор] 9 май 2022 в 3:56 
English,German,and this mod does not require any language,it has only one technology and a new ship
Dobrognev 9 май 2022 в 0:29 
I wanted to clarify. What languages is this mod supported in?
SupraSenpai 9 апр. 2022 в 0:11 
Awesome, Thanks for the lightning fast response. Can't wait to use it next game.
PSIONIC海豹  [автор] 8 апр. 2022 в 6:26 
This mod can still running in new version
SupraSenpai 7 апр. 2022 в 22:51 
is it going to get updated for the new game version? My game complains about it being for "an older build"
ludi1989 3 февр. 2022 в 3:09 
Hello. I'd like to ask how can we add, mentioned in mod's description, strike crafts to the shipyard? That'd be useful a lot! :D
Chief33 11 ян. 2022 в 5:47 
@PSIONIC海豹 is it possible to make this ship only for player ? i hate that ai can use it too
PSIONIC海豹  [автор] 1 окт. 2021 в 6:53 
@trash
It work now, add system_wide = yes for it
trash 1 окт. 2021 в 1:07 
the nano repair robot component it gets doesnt do very much, since it cant be merged into other military fleets, so it can only repair itself
PSIONIC海豹  [автор] 20 авг. 2021 в 2:52 
学会无视版本号
song 20 авг. 2021 в 2:30 
3.0.4版本mod使用不了了
Mobius 30 май 2021 в 18:36 
Doesn't work with ACG unfortunately. You cannot build outposts
CaptainCrunch 24 май 2021 в 16:11 
Okay that's fine, I was just hoping it would work with it. Thank you!
Willem 24 май 2021 в 16:06 
@CaptainCrunch yes, but it'll still have the design as shown above.