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https://sp.zhabite.com/sharedfiles/filedetails/?id=2298300293
Shader detail on High or very High:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2297695292
Shader detail on medium or low:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2297695398
Anyway, I just tested it with both Rochelle and Zoey and it works fine now :)
It's impossible to have 2 $detail active at the same time, so to have blood and boomer texture, you'd need either :
- The blood as a $basetexture (custom blood)
- A VTF that has both the blood overlay the the boomer texture and that switches in between
However, if you set up the mod like you did with a special _it VMT, and you do not put the blood code in the special VMT, the boomer textures will actually show instead of the blood when the Boomer will vomit.
That _it double VMT thing is actually mostly useless. If you just do one VMT and to the patch thing it works fine for the Boomer effect. The double VMT thing for boomer is just if you want to have different parameters that cannot usually be reloaded during the map (i.e. $phong parameters). The Guides to create survivors that say you need to do that extra double _it VMT are all wrong.
I get it right, it's impossible to combine both vomit and blood detail?
Also, her hair becomes white when vomitted, probably because you tried to combine two patch includes :)
You should add this to your RE:2 survivors :3
and cool idea Ellie!