RimWorld

RimWorld

[1.4] Vanilla Factions Expanded - Vikings
2,677 Comments
Khalcae 16 Jun @ 3:13am 
No wolfhound anymore :(
Lekoda 10 Jun @ 8:59pm 
No bear headdress
StockSounds 19 Apr @ 6:44pm 
I think I agree with the decision to split it up, because all the stuff we lost other than the hunts were really disjointed and out of place, and vikings in rimworld specifically is an odd choice.
Behemoth64 11 Apr @ 4:37am 
Cryptoforge doesn't have all crypto gear this mod had...I am sad we lost the pistols, the rifle and the big axe. This mod will be the only place where they remain....

My personnal experience with Vikings was great...a good and fleshed out mod with interesting ideas at the time. The hunts were the big draw for me, getting lothurrs to raise was great.

Unfortunate that cryptoforge or medieval haven't proted all the content, feel like we lost something.
bob1886 13 Mar @ 11:02am 
Hey Oskar, I see that it appears that you’re rolling this into medieval 2, but I think the harpoons are causing some lag, from all of the missed ones not despawning in a reasonable time, especially when using multiple. Either that or the game doesn’t like me being able to see into the ancient danger because the village raid start managed to spawn a gibblet cage inside the danger. Either way, hope you have a nice day :)
Нубас 2 Mar @ 11:39am 
I think there's supposed to be a separate mod for crypto weapons in 1.5 called Vanilla Quests Expanded - Cryptoforge. Honestly I'm more excited for that then medieval 2 since I never really played with this during 1.4 so I didn't use the cool crypto guns and armor
StockSounds 15 Feb @ 2:49pm 
Are the crypto weapons being moved to a Weapons Expanded pack? I think it'd make since, considering that the mod would have plenty of content without them after it's merged, and I don't even see how it fits the viking theme.
HIVEMIND 1 Feb @ 5:53pm 
This mod won't be updated to 1.5. We are re-releasing this mod, merged with Medieval mod. They will release when ready. DO NOT USE THIS MOD ON 1.5, IT WILL BREAK YOUR SAVE.
Shima 18 Jan @ 1:10am 
szkoda że nie ma moda w wersji 1.5
Bonhoovi 16 Jan @ 2:02am 
Medieval 2 WHER OMG (much excite)
Oskar Potocki  [author] 11 Jan @ 10:11am 
And definitely do not, ever, activate this mod on 1.5. If you do, your save will be broken when Medieval 2 comes out.
Tedious Crow 10 Jan @ 10:18am 
Oxford, this is being rolled into VFE Medieval 2 which is currently being worked on
Champagne Coupes 9 Jan @ 7:33pm 
I assume this is dead?
tilarium 14 Dec, 2024 @ 7:27am 
It’s not happening. Read the comments and you’d know why.
Tedious Crow 12 Dec, 2024 @ 10:24pm 
The speed at which you guys patch old content while still producing new content is insane. Arrowhead could learn a lot from your process. As for me, I'm too busy having fun with vehicles to be disappointed that this isn't ready yet, but I do look forward to going on Fenrir hunts with tanks at some point in the future.
Gerewoatle 12 Dec, 2024 @ 12:32pm 
@tilarium - It's just a common, unremarkable troll that's been doing its thing on various workshop pages. Report and move on, as they say. Attention is what it wants.
tilarium 12 Dec, 2024 @ 11:31am 
I’m just curious, has anyone found @just_another_glinko’s workshop page with all his awesome and never outsatwd mods?
Nay 12 Dec, 2024 @ 11:28am 
@just_another_glinko i'm not happy about them deprecating stuff either but that's not a reason to be an ass
𝅳𝅳𝅳𝅳𝅳𝅳𝅳𝅳 12 Dec, 2024 @ 10:37am 
@just_another_glinko bro is gatekeeping modding(people do this for free :secretweapon_hoi: )
сэр Суер-Выер 12 Dec, 2024 @ 5:32am 
If you're not capable of finishing your mods — or keep them updated for your fans — you're not fit to be a modder in a public space. Simple as.
👁 11 Dec, 2024 @ 10:57am 
@Oskar I just wanna say it's genuinely great to hear that you guys are still working on it tho, I look forward to when it's Medieval 2 or whatever is ready to play. You guys are legendary badasses modding this game, it's almost like playing a sequel that's already got major DLC for it.
spincrus 9 Dec, 2024 @ 1:56pm 
Since mods are free and I'm not entitled to anything, and as the author of popular mods like Dinosauria, I kind of know that nagging or begging for an update will just piss people off (rightfully so), therefore I've decided that I'd rather take the matter into my own hands than wait for an official release.

I mean it's in the spirit of modding to be honest. We're cool as long as I don't release it right @Oscar Potocki?

I mean, I've literally stopped playing Rimworld since 1.5 due to the lack of crypto stuff, that's how obsessed I am with that set :elscience: and I'm itching to try out the DLC but can't launch without my crypto stuff.
FotisLight 9 Dec, 2024 @ 12:24am 
Eagerly awaiting Maynard Medieval but this is great too.
Oskar Potocki  [author] 7 Dec, 2024 @ 1:08pm 
Yeah we won't be giving permission to 'update and reupload' content we're actively working on updating and reuploading ourselves tho...
Behemoth64 7 Dec, 2024 @ 12:56pm 
@Spincrus

You could try to ask them on their dev discord or by messaging them, there's a good chance they'd say yes. I missed crypto gear so much, the power armor design and weapons would have fitted so much for my first anomaly run.
spincrus 6 Dec, 2024 @ 1:12pm 
I'm actually working on exporting the crypto stuff from the repo of this mod, but for personal use. Won't release it unless I've been given permission from all authors involved.

I'll combine it with the royalty crypto armor mod of mine (never released), along with "craftable VFE Viking weapons" and "persona cryptech" mods, both of which seem to be abandoned.
TheNLK 5 Dec, 2024 @ 9:41pm 
I need my mead and guardian armour back man... that stuff was OP when I made an army of 70 LMG-weilding troops, they wouldnt go down.
It's a really great mod.

I hope that the crypto and the guardian armour comes back in Medieval 2... and mead... mead... tasty...
FlareFluffsune 29 Nov, 2024 @ 9:10am 
Thank you for you and your teams hard work on these mods.
Oskar Potocki  [author] 29 Nov, 2024 @ 3:04am 
Working on it. Currently designing alchemy system.
tilarium 28 Nov, 2024 @ 6:34am 
I hope Oskar never updates this mod
Genesis Це Пухлыны 28 Nov, 2024 @ 4:52am 
please update
tilarium 26 Nov, 2024 @ 3:55pm 
You don't. Note the last line in this comment by Oskar.

Oskar Potocki [author] Sep 15 @ 4:50am
It doesn't work on 1.5. We're reworking the mod and it will be a part of Medieval 2 once it's out.

If you enable this mod on 1.5, your save will become irreversibly damaged.
Xx_Ang3l0fD3@th_xX 26 Nov, 2024 @ 3:53pm 
anyone got a suggestion to remove this mod mid save?
Nay 25 Nov, 2024 @ 4:45am 
some mods will work with newer versions of the game because nothing they used has been touched. This is not the case here, it is incompatible.
tilarium 24 Nov, 2024 @ 1:25pm 
I wonder if it could have anything to do that it’s not updated to the latest version of the game? Nah. Couldn’t be that.
Nay 24 Nov, 2024 @ 12:04pm 
gives error in console when activated
spikefinger 21 Nov, 2024 @ 12:32pm 
i will give the Dev team my first born child in return for early access on steam.
Sauron 19 Nov, 2024 @ 4:53am 
does anyone know how to clear thrown harpoon? cuase it jsut lays on grund and can`t be cleared
Trappist 10 Nov, 2024 @ 9:43pm 
I'm guessing this is Endless Space inspired? Cool stuff
McSqiggles 5 Nov, 2024 @ 5:03pm 
i get they're making a whole new mod for 1.5 but werent these 1.5 compatible a couple months ago or am i losing my mind
Uriel Septim VII 3 Nov, 2024 @ 5:24am 
I hope the update keeps the wooly cows I need me my highland coos!
Daniel231154 29 Oct, 2024 @ 1:49pm 
i hope medieval 2 keeps the Odin and crypto armour
V∆ŁĶẎŘĒΞ 25 Oct, 2024 @ 6:59am 
Oskar Potocki give me tribal hood COMEBACK SKINHOOD suka:d2axe:
V∆ŁĶẎŘĒΞ 25 Oct, 2024 @ 6:58am 
1.5 work
1.5 работает, пока что из всего заметил что связка факелов не работает, просто нельзя применить) а так скрафтить можно для эстетики XD
Antearz 23 Oct, 2024 @ 4:07am 
Oh so this Mod and the Vanilla Expanded Medieval Mod are going to be Combined ?
I.A.N.A.S 15 Oct, 2024 @ 2:27am 
does anyone know a mod that adds the weapons+armor from this mod to the game?
Not_A_Furry 8 Oct, 2024 @ 5:11pm 
I'm very excited to see what stuff in here makes a return in Medieval 2
Loki 21 Sep, 2024 @ 3:26pm 
So will this new medieval 2 mod work with medieval overhaul?
👁 20 Sep, 2024 @ 8:29pm 
Yah that makes sense, like consolidating the crop mods would make a lot of sense but merging that with psychasters expanded might be weird.

Or like merging the animal mods would make sense until someone complained about the endangered species and couldn't legally have it in their country because of it.
Oskar Potocki  [author] 20 Sep, 2024 @ 3:01pm 
Oh we won't be doing one big mod for many reasons. We will however consolidate mods where it makes sense, and in the case of Vikings and Medieval it really does - in fact, most people were always running both anyway.