XCOM 2
[WOTC] ADVENT Armor: Shieldbearer
35 Comments
No Mic Tweetus 2 Mar, 2024 @ 9:25pm 
ADVENT Logo seems to be missing.
NightNinja54  [author] 23 Aug, 2022 @ 2:39pm 
@Lucasa21
Hm, that sounds like a bug unfortunately.
Lucasa21 (4ta) 22 Aug, 2022 @ 6:12pm 
hey quick question once i equip my soldier with the armor its full black, how do i fix it? (if its possible), but beyond that the ability works fine, i have always wanted an armor like that so ty for the work
NightNinja54  [author] 4 Jul, 2022 @ 11:28am 
@Virgil42
Hm, potentially - but at this time only leveraging the existing ability as is
Virgil42 24 Jun, 2022 @ 1:54pm 
Is it possible to increase the shield growth bonus with an ability? (from 3 to 5 and more)
NightNinja54  [author] 22 Jun, 2022 @ 9:48am 
@BottomScorer
Should be there
BottomScorer 1 Oct, 2021 @ 2:17pm 
Please add new Steam tag "War of the Chosen" here.
miku567 27 Mar, 2021 @ 5:02pm 
ok
NightNinja54  [author] 27 Mar, 2021 @ 11:20am 
@miku567
Yeah, it’s a side effect of the animation working for the shield-charge ability. It’s tied to the shieldbearer’s animset, so we get some other parts of the shieldbearer’s flair mixed in. A known immersion discrepancy, but preferred over canning the unique shield ability/animation.
miku567 27 Mar, 2021 @ 8:23am 
I've encountered this weird bug where a solider upon killing enemy unit would randomly make the usual ADVENT victory pose (fist on chest) and speak ADVENT tounge and then the normal voice clip.
Lady Steelheart 16 Sep, 2020 @ 9:40pm 
Got it, thanks.
NightNinja54  [author] 16 Sep, 2020 @ 2:41pm 
@Stormqueen, @Novash
Yep, exactly - thanks Novash
-=[Novash]=- 16 Sep, 2020 @ 1:23pm 
@Stormqueen
You can change the settings for this inside the "XCom_Customize_This_Mod.ini" :steamsunny:

Look for where it says:

isInfinite = "No"

or:

Repeatable="No"

Change either of those settings to "Yes" and you can have more than one of each armor :steamdance:
Lady Steelheart 16 Sep, 2020 @ 12:15pm 
It it intended to be a single item you can only build once or have I encountered a bug? I can only seem to make one of each armor.
Valvatorez(Cox Cable = awful ISP 6 Sep, 2020 @ 4:24pm 
@ NightNinja54
Before the game decided that it wouldn't run. The changes I made worked. Though I also had to edit its stats to make it on par with other Plated armors.
NightNinja54  [author] 3 Sep, 2020 @ 7:06am 
@Sudden Pancake
Hm, noted. I'm sorry you are experiencing that; I haven't been able to replicate.
Sudden Pancake 3 Sep, 2020 @ 6:07am 
hi, im having thesame problem as MKX. the shield bearer armor looks like what he mentioned, all your other armors look fine
NightNinja54  [author] 31 Aug, 2020 @ 1:57pm 
@MKX
Hm. Potentially, I would expect more bug reports for that if it was widespread unfortunately. I've heard verifying cache may help with similar issues.
MKX 30 Aug, 2020 @ 11:36pm 
Heya NightNinja54 ! When i wear the Shieldbearer Armor, than it looks like a washed out Black Armor with no Details on it. The other Armors from your Collection all works fine. Reinstall also didnt helped. Problem on my End ? Anyway good Job on creating all these ! Keep it up :)
VoidLight 30 Aug, 2020 @ 10:27am 
thanks for the reply.
NightNinja54  [author] 30 Aug, 2020 @ 7:52am 
@VoidLight
It is the same ability the shieldbearer enemys use, so it does not recharge and works as a one-time use. Ability customization is not supported in the configuration at this time.

@Jose
You may be interested in Honey's Heavy Weapons . The armors are developed independently intentionally for approachable customization, troubleshooting, and development. No plans to combine at this time.
VoidLight 29 Aug, 2020 @ 9:27pm 
Does the shield ability recharge? (if not can it be a rechargeable ability that is adjustable in the .ini?)
José 29 Aug, 2020 @ 7:56pm 
Could you add a couple of heavy weapons for EXO/WAR suits to have shield? It's a waste of the animation and skill access not to have that. Also, will there ever be a mod that's all of the armors added?
NightNinja54  [author] 28 Aug, 2020 @ 6:20pm 
@Valvatorez
Sounds good to me
Valvatorez(Cox Cable = awful ISP 28 Aug, 2020 @ 6:14pm 
@ NightNinja54
If I did it correctly it should show up after I finished plated armor is researched. I replaced "ADVENTArmorResearch" with "PlatedArmor" Going to take a day or more because I'm still early in my latest run and the game likes to skimp on the scientists.
NightNinja54  [author] 28 Aug, 2020 @ 6:07pm 
@Valvatorez
Go for it, it will work as long as you include appropriate techs!
Valvatorez(Cox Cable = awful ISP 28 Aug, 2020 @ 6:00pm 
@Valvatorez
Actually messing around with the +RequiredTech= values right now. It might glitch the game or not work at all.
NightNinja54  [author] 28 Aug, 2020 @ 5:51pm 
@Valvatorez
True - by the time you encounter the shield bearer, the player should be close to Tier 2 armor which has its own benefits. With this said, the shield bearer's energy shield is innate and appropriate to this armor's theme. You are welcome to remove the ability in the customization-config provided if preferred.

@Delicious Exotic Butters
Thank you; As long as there's more armors to make, I'm happy to continue - purifier is likely up next. Helmets will not be included intentionally as many custom characters on the workshop use the helmet-slot as the head (i.e. aliens, etc). Introducing the helmet as part of the armor set leads to many unintended conflicts. Let me know if there's a particular thing you're looking to see going forward.
NightNinja54  [author] 28 Aug, 2020 @ 5:51pm 
@Novash
:) enjoy

@Kiruka
Candidly, the 'Heavy Defenses' ability is a cosmetic passive. However, to keep the theming consistent with other armors (i.e. stunlancer's "Composite Materials") and to use Nemesis' wonderful icons, I've included the narrative ability. With this said, The armor-bonus itself is indeed from a separate stat boost. You are welcome to remove the ability in the customization-config provided.
Valvatorez(Cox Cable = awful ISP 28 Aug, 2020 @ 5:28pm 
Energy shield might be OP for 1.5 armor. It should be exoskeleton tier or 2.5
-=[Novash]=- 28 Aug, 2020 @ 4:49pm 
I think the helmets are a part of the Alien Hunters DLC :steamsunny:
Kiruka 28 Aug, 2020 @ 3:47pm 
@Delicious Exotic Butters Aren't the helmets already included as customization options in the base game?
Hazzarazzo 28 Aug, 2020 @ 2:54pm 
Hey, I love your ADVENT armour mods and its amazing to see the attention to detail. I was wondering how many of these mods do you have planned to reverse-engineer advent gear? Do you plan on working on ADVENT priests etc etc and include helmets? Just curious because I'm excited to see more of your work!
-=[Novash]=- 28 Aug, 2020 @ 2:41pm 
Noise! another one! :steamdance:
Kiruka 28 Aug, 2020 @ 1:55pm 
I'm confused as to the purpose of the Heavy Defenses ability in the context of an armor item. Wouldn't it be better to reduce clutter by just making the armor itself have +1 armor stat?