RimWorld
Vanilla Weapons Expanded - Grenades
337 則留言
Deankiller Turnupseed 5 月 15 日 下午 3:59 
causes the main menu buttons not to load on a huge modlist, some incompability i just managed to trace back to this mod. just took me some days
Kusko25 3 月 1 日 上午 10:18 
@Oskar Potocki I wrote a ThingDef for the Firebombs from VWE - Tribal if you are interested in using it: https://github.com/Kusko25/VWEG-Tribal-Patch
fabio.pinhao.mello 2 月 19 日 下午 4:26 
@Oskar Potocki, toxic granade belt is missing from machining table recipes. It is instead among fabrication bench recipes. I believe it was supposed to be part of the former, so I edited the xml.
Major Turnip 2 月 9 日 下午 10:14 
Hello, love the mod. I would like to make a request, could you please change the belts to not count for clothing? Your VAE - Accesories does that, but this one doesn't. It would litteraly make my nudist death cust way happier. Thank you.
MasonNasty 2 月 9 日 上午 5:34 
simple sidearms
C0lin2000 1 月 14 日 下午 12:14 
my pawns have the the belt but dont throw on there own grnades at the enemy
Tye-Wynd 2024 年 10 月 9 日 下午 6:29 
Is there (and if not, will you plan on making) a setting to toggle these using ammunition? I want to use these, but I get really stingy about things that have a cost of a "finite" resource to use other than time.
-=Ðﮐ=- Arctic Howler 2024 年 9 月 8 日 下午 3:45 
1.5 toxbelt throws error when loading mods(biotech not installed) assume missing mayrequire as cause?(don't even see it listed in VWE files anywhere so already weird...)
Crimson Shadow 2024 年 9 月 4 日 上午 5:03 
I feel like they have enough to deal with and when I read it’s combat extended compatable I thought it would add grenades belts for the new types of grenades
Oskar Potocki  [作者] 2024 年 8 月 31 日 上午 11:33 
Combat Extended can do that.
Crimson Shadow 2024 年 8 月 31 日 上午 4:10 
can you add belts for the combat extended grenades like the concussion and problay other oens i ahve not seen yet
Pitts 2024 年 7 月 12 日 上午 4:15 
I've been playing death stranding recently and the thought of hematic grenades or other weapons could be a cool future idea, as another use for blood packs. Not sure what their purpose would be, as the bioferrite equipment fill the role i was thinking. I just wanted to share an interesting idea that could be used by more creative people. (could even make the other grenades from the game using the rum from pirates expanded) Apologies for the paragraph, and thanks for the amazing mods!
Sanakara 2024 年 5 月 15 日 下午 8:15 
No chance to get all belts even without VWE? That would be pity :(
Farbott 2024 年 4 月 22 日 上午 3:31 
Hope to see this one at some point pop on raiders waistlines too, would make for a terrifying realization the flakehead doesnt just have a knife
Oskar Potocki  [作者] 2024 年 4 月 16 日 上午 2:10 
I'm not being rude, I encourage you to check the mod description for the bug reporting procedures. Google form link is there and it takes you step by step through the reporting process!
Hebrux 2024 年 4 月 15 日 下午 3:56 
Love how you assume all gamers know how to report bugs properly. Thanks for the mod but that's no reason to be rude
Oskar Potocki  [作者] 2024 年 4 月 15 日 下午 12:14 
Report it properly then!
Hebrux 2024 年 4 月 15 日 上午 11:10 
love this mod but for some reason it started crashing my game today
Vartarhoz 2024 年 2 月 11 日 上午 8:36 
Flash grenades = permastun. Unlike mechs human flesh can't adapt.
V∆ŁĶẎŘĒΞ 2023 年 12 月 12 日 上午 5:05 
Hello give me patch mini grenade in mods rimsenal core
sorry my nad eanglich:steamfacepalm:
seabazian 2023 年 12 月 7 日 上午 10:25 
all hail the interstellar republic of vilteni
Ulrich 2023 年 10 月 11 日 下午 7:04 
Could you please add support for Biotech's Tox Grenade?
azraelsecreto 2023 年 9 月 26 日 上午 7:52 
@lacasa621 If you have the belt, it is only on the Fabrication bench and not on the Machining table.
lacasa621 2023 年 8 月 19 日 下午 8:07 
This is one of my favorite small mods that makes changes I absolutely love. Is there any chance of you adding support for Biotech Tox Grenades at some point? It’s obviously alright if not, but I’d love to have them for a Waster Playthrough using your new Vanilla Races Expanded mod.
Draconis🐊 2023 年 6 月 27 日 上午 7:57 
An option to instead of reloading the belts and/or give them a high cooldown would be nice.
Double_A 2023 年 5 月 7 日 下午 12:09 
I've noticed I can craft EMP grenade belts before I can craft EMP grenades themselves; before I have micro-electrics researched.
BadLuck 2023 年 3 月 3 日 下午 12:05 
any way of disabling the charges/reload cost?
Babel Builder 2023 年 2 月 11 日 下午 2:25 
Any plans to add Biotech tox grenades?
Phil42 2022 年 12 月 23 日 上午 5:00 
Hey, very cool mod! Something I noticed is that none of the belts are locked behind any research. Is that intended? I started a new run without research and found a machining table (Real Ruins) and could already make bills for all of the belts. Imo it would make sense to lock them behind the "Machining" research like normal grenades.

On a similar note the Mini-turret pack from Vanilla Apparel Expanded — Accessories and Dynamite from Vanilla Factions Expanded - Settlers are not locked behind any research either.
Yoann 2022 年 11 月 20 日 上午 11:15 
Can't wait to see these belts used by enemies!
Maybe with the new skills added with Biotech, there is more hope to see this happens ~
m0ek 2022 年 11 月 7 日 下午 1:33 
would be nice if the Biotech Tox Grenades could be included in this. :zagpls:
NoxFromHell 2022 年 10 月 31 日 上午 8:36 
This is such a good addition to the game amd utility slot now is really hard choice!
Icaro 2022 年 10 月 30 日 上午 10:55 
for flash granades -the mechanoids also have eyes and are a bit organic, making their effect last half in mechanoids would be more balanced
::Maethendias:: 2022 年 10 月 29 日 上午 9:58 
is it intended that flash nades stun mechanoids? considering the tooltip deliberatly specifies "organic enemies"?
PremierVader 2022 年 10 月 25 日 上午 6:42 
Man all these comments complaining in the different Vanilla Expanded mods are really confusing me. I just want to enjoy Oskar and crews work along with the new DLC. Maybe the mods are working just fine but people are making very silly mistakes and complaining about it. Would be nice to see people coming in here and saying its all working fine with 1.4 and DLC.
Avila 2022 年 10 月 24 日 下午 3:27 
It is a 1.4 new save, and happens at every boot up. I thought it was a one off but it keeps happening and left me really confused
Oskar Potocki  [作者] 2022 年 10 月 24 日 下午 1:42 
Are you loading an old, 1.3 save? It marks the items I removed from 1.4 version as missing. It's a one-off.
Avila 2022 年 10 月 24 日 下午 1:26 
I'm getting these ThingDef errors and I'm having trouble figuring them out. Would anyone know why? https://gist.github.com/2c42bb5e8d5b7a8ca5e4c2d8e8ea9ff6
Coolchilion 2022 年 10 月 24 日 上午 12:58 
will Tox grenades from Biotech be made into a grenade belt?
Zam138 2022 年 10 月 20 日 下午 1:17 
What's smeltProducts and why would a flash grenade with it have a smeltable=false flag?
Cat Kraken 2022 年 9 月 27 日 下午 7:06 
Can't make toxic grenade belts. Error on my part or are toxic grenade belts removed for some reason?
mindtamo 2022 年 8 月 23 日 上午 1:30 
Why use this when with "simple sidearms" i can fit a whole arsenal and all types of granadoes that dont clip out after few throws
friskypanda6 2022 年 8 月 3 日 下午 9:04 
Imo having them spawn on raiders would make it more balanced
Oskar Potocki  [作者] 2022 年 7 月 23 日 上午 3:07 
You have Combat Extended. They more or less remove these items and add their own. Don’t report it here, report it to them.
Oskar Potocki  [作者] 2022 年 7 月 22 日 上午 4:45 
Some mod is removing the thing class. I'd need a hugslib log to know for sure.
Frank Mosin 2022 年 7 月 22 日 上午 2:36 
I got this Error
VWE_Apparel_GrenadeMolotovBelt is missing thing class and will not work properly. Report about it to Vanilla Weapons Expanded - Grenades devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Not able to fix it :/ any ideas ?
MrBrownstoned 2022 年 7 月 18 日 下午 1:20 
Plug and play, appearently!
MrBrownstoned 2022 年 7 月 1 日 下午 1:44 
Might be a silly question but may as well ask anyway. Does this have any requirements, like VE Core, or is it just plug and play?
Benjeeh 2022 年 6 月 11 日 下午 3:10 
Should add more thrown weapons other than grenades it would be interesting to have a tribe with javelins or pilum that work the same as this