RimWorld
Vanilla Weapons Expanded - Grenades
337 comentarios
Deankiller Turnupseed 15 MAY a las 15:59 
causes the main menu buttons not to load on a huge modlist, some incompability i just managed to trace back to this mod. just took me some days
Kusko25 1 MAR a las 10:18 
@Oskar Potocki I wrote a ThingDef for the Firebombs from VWE - Tribal if you are interested in using it: https://github.com/Kusko25/VWEG-Tribal-Patch
fabio.pinhao.mello 19 FEB a las 16:26 
@Oskar Potocki, toxic granade belt is missing from machining table recipes. It is instead among fabrication bench recipes. I believe it was supposed to be part of the former, so I edited the xml.
Major Turnip 9 FEB a las 22:14 
Hello, love the mod. I would like to make a request, could you please change the belts to not count for clothing? Your VAE - Accesories does that, but this one doesn't. It would litteraly make my nudist death cust way happier. Thank you.
MasonNasty 9 FEB a las 5:34 
simple sidearms
C0lin2000 14 ENE a las 12:14 
my pawns have the the belt but dont throw on there own grnades at the enemy
Tye-Wynd 9 OCT 2024 a las 18:29 
Is there (and if not, will you plan on making) a setting to toggle these using ammunition? I want to use these, but I get really stingy about things that have a cost of a "finite" resource to use other than time.
-=Ðﮐ=- Arctic Howler 8 SEP 2024 a las 15:45 
1.5 toxbelt throws error when loading mods(biotech not installed) assume missing mayrequire as cause?(don't even see it listed in VWE files anywhere so already weird...)
Crimson Shadow 4 SEP 2024 a las 5:03 
I feel like they have enough to deal with and when I read it’s combat extended compatable I thought it would add grenades belts for the new types of grenades
Oskar Potocki  [autor] 31 AGO 2024 a las 11:33 
Combat Extended can do that.
Crimson Shadow 31 AGO 2024 a las 4:10 
can you add belts for the combat extended grenades like the concussion and problay other oens i ahve not seen yet
Pitts 12 JUL 2024 a las 4:15 
I've been playing death stranding recently and the thought of hematic grenades or other weapons could be a cool future idea, as another use for blood packs. Not sure what their purpose would be, as the bioferrite equipment fill the role i was thinking. I just wanted to share an interesting idea that could be used by more creative people. (could even make the other grenades from the game using the rum from pirates expanded) Apologies for the paragraph, and thanks for the amazing mods!
Sanakara 15 MAY 2024 a las 20:15 
No chance to get all belts even without VWE? That would be pity :(
Farbott 22 ABR 2024 a las 3:31 
Hope to see this one at some point pop on raiders waistlines too, would make for a terrifying realization the flakehead doesnt just have a knife
Oskar Potocki  [autor] 16 ABR 2024 a las 2:10 
I'm not being rude, I encourage you to check the mod description for the bug reporting procedures. Google form link is there and it takes you step by step through the reporting process!
Hebrux 15 ABR 2024 a las 15:56 
Love how you assume all gamers know how to report bugs properly. Thanks for the mod but that's no reason to be rude
Oskar Potocki  [autor] 15 ABR 2024 a las 12:14 
Report it properly then!
Hebrux 15 ABR 2024 a las 11:10 
love this mod but for some reason it started crashing my game today
Vartarhoz 11 FEB 2024 a las 8:36 
Flash grenades = permastun. Unlike mechs human flesh can't adapt.
V∆ŁĶẎŘĒΞ 12 DIC 2023 a las 5:05 
Hello give me patch mini grenade in mods rimsenal core
sorry my nad eanglich:steamfacepalm:
seabazian 7 DIC 2023 a las 10:25 
all hail the interstellar republic of vilteni
Ulrich 11 OCT 2023 a las 19:04 
Could you please add support for Biotech's Tox Grenade?
azraelsecreto 26 SEP 2023 a las 7:52 
@lacasa621 If you have the belt, it is only on the Fabrication bench and not on the Machining table.
lacasa621 19 AGO 2023 a las 20:07 
This is one of my favorite small mods that makes changes I absolutely love. Is there any chance of you adding support for Biotech Tox Grenades at some point? It’s obviously alright if not, but I’d love to have them for a Waster Playthrough using your new Vanilla Races Expanded mod.
Draconis🐊 27 JUN 2023 a las 7:57 
An option to instead of reloading the belts and/or give them a high cooldown would be nice.
Double_A 7 MAY 2023 a las 12:09 
I've noticed I can craft EMP grenade belts before I can craft EMP grenades themselves; before I have micro-electrics researched.
BadLuck 3 MAR 2023 a las 12:05 
any way of disabling the charges/reload cost?
Babel Builder 11 FEB 2023 a las 14:25 
Any plans to add Biotech tox grenades?
Phil42 23 DIC 2022 a las 5:00 
Hey, very cool mod! Something I noticed is that none of the belts are locked behind any research. Is that intended? I started a new run without research and found a machining table (Real Ruins) and could already make bills for all of the belts. Imo it would make sense to lock them behind the "Machining" research like normal grenades.

On a similar note the Mini-turret pack from Vanilla Apparel Expanded — Accessories and Dynamite from Vanilla Factions Expanded - Settlers are not locked behind any research either.
Yoann 20 NOV 2022 a las 11:15 
Can't wait to see these belts used by enemies!
Maybe with the new skills added with Biotech, there is more hope to see this happens ~
m0ek 7 NOV 2022 a las 13:33 
would be nice if the Biotech Tox Grenades could be included in this. :zagpls:
NoxFromHell 31 OCT 2022 a las 8:36 
This is such a good addition to the game amd utility slot now is really hard choice!
Icaro 30 OCT 2022 a las 10:55 
for flash granades -the mechanoids also have eyes and are a bit organic, making their effect last half in mechanoids would be more balanced
::Maethendias:: 29 OCT 2022 a las 9:58 
is it intended that flash nades stun mechanoids? considering the tooltip deliberatly specifies "organic enemies"?
PremierVader 25 OCT 2022 a las 6:42 
Man all these comments complaining in the different Vanilla Expanded mods are really confusing me. I just want to enjoy Oskar and crews work along with the new DLC. Maybe the mods are working just fine but people are making very silly mistakes and complaining about it. Would be nice to see people coming in here and saying its all working fine with 1.4 and DLC.
Avila 24 OCT 2022 a las 15:27 
It is a 1.4 new save, and happens at every boot up. I thought it was a one off but it keeps happening and left me really confused
Oskar Potocki  [autor] 24 OCT 2022 a las 13:42 
Are you loading an old, 1.3 save? It marks the items I removed from 1.4 version as missing. It's a one-off.
Avila 24 OCT 2022 a las 13:26 
I'm getting these ThingDef errors and I'm having trouble figuring them out. Would anyone know why? https://gist.github.com/2c42bb5e8d5b7a8ca5e4c2d8e8ea9ff6
Coolchilion 24 OCT 2022 a las 0:58 
will Tox grenades from Biotech be made into a grenade belt?
Zam138 20 OCT 2022 a las 13:17 
What's smeltProducts and why would a flash grenade with it have a smeltable=false flag?
Cat Kraken 27 SEP 2022 a las 19:06 
Can't make toxic grenade belts. Error on my part or are toxic grenade belts removed for some reason?
mindtamo 23 AGO 2022 a las 1:30 
Why use this when with "simple sidearms" i can fit a whole arsenal and all types of granadoes that dont clip out after few throws
friskypanda6 3 AGO 2022 a las 21:04 
Imo having them spawn on raiders would make it more balanced
Oskar Potocki  [autor] 23 JUL 2022 a las 3:07 
You have Combat Extended. They more or less remove these items and add their own. Don’t report it here, report it to them.
Oskar Potocki  [autor] 22 JUL 2022 a las 4:45 
Some mod is removing the thing class. I'd need a hugslib log to know for sure.
Frank Mosin 22 JUL 2022 a las 2:36 
I got this Error
VWE_Apparel_GrenadeMolotovBelt is missing thing class and will not work properly. Report about it to Vanilla Weapons Expanded - Grenades devs.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
VFECore.Startup:CheckXmlErrors ()
VFECore.Startup:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Not able to fix it :/ any ideas ?
MrBrownstoned 18 JUL 2022 a las 13:20 
Plug and play, appearently!
MrBrownstoned 1 JUL 2022 a las 13:44 
Might be a silly question but may as well ask anyway. Does this have any requirements, like VE Core, or is it just plug and play?
Benjeeh 11 JUN 2022 a las 15:10 
Should add more thrown weapons other than grenades it would be interesting to have a tribe with javelins or pilum that work the same as this