Stellaris

Stellaris

Additional Console Commands: Spawn Planets and Systems
43 Comments
Bad Company 15 Apr @ 7:01am 
Still working on 3.14 [And working well]
Sacramental 25 Feb @ 12:21pm 
Still works for me
chicken leg 11 Dec, 2024 @ 7:26am 
does this mod still work or no?
Henchman Dave 7 Nov, 2023 @ 9:06pm 
amazing mod, need guardian spawns too
Ash 10 Oct, 2023 @ 3:00pm 
I'm looking at updating the code, but having to take a crash course in Stellaris modding.
Kronosfobi 5 Oct, 2023 @ 4:46pm 
Crashes the game
CandleJack 23 Sep, 2023 @ 12:17am 
No
BoxGhost 15 Sep, 2023 @ 9:01pm 
Does this work with 3.9?
☁︎n1mbus☁ 4 Aug, 2023 @ 9:37am 
Lot of these commands still surprisingly work well despite being outdated by 2 years.
MuhammadMüller 17 Jun, 2023 @ 1:19pm 
update?
Revan 22 Apr, 2023 @ 10:50am 
is there a way to spawn a black hole or neutron star?
chicken leg 25 Mar, 2023 @ 3:38pm 
could you make it so that you could delete a star system?
G marceau 17 Mar, 2023 @ 9:07am 
thank you !
☁︎n1mbus☁ 20 Feb, 2023 @ 7:21am 
Can add moons but not very close would like a closer orbit.
Walayimuna 22 Jan, 2023 @ 4:33am 
Is it possible to create a option to add a moon to a planet? one that the game consider as a moon for stuff like megastructures that require you to build them on moons?

thank you
elrodmarlon 16 Jan, 2023 @ 10:13am 
Nebula and great mod :) watching for updates
NormallyPassingbyEnginseer 3 Jan, 2023 @ 8:11am 
This mod is awesome !!! I have been searching for something like this for a long time. May I get permission to refer part of the code to make some planet decision and mega structure for my own mod ? I would be so grateful for that.
w.girl27 30 Dec, 2022 @ 4:00pm 
the mod does still work but only the spawn random system and spawn planet in orbit command.which is honestly ok as its why i use this mod anyway to expand my isolated starts.
Englavian 21 Jul, 2022 @ 11:19pm 
Would once again love to see this mod updated, so great for shaping the galaxy how I like it!
Dispel 1 Jun, 2022 @ 6:42am 
Sadly doesnt work anymore with overlord
SirSmith148 19 May, 2022 @ 6:49am 
The guardian spawning seems to work for everyone except for the Enigmatic Fortress. It will spawn the system but the fortress is not inside of it
ExodusV 27 Apr, 2022 @ 9:49pm 
would you be willing to add a new planet creation event where we can input out own distance and maybe rotation too?
ryan0311 5 Sep, 2021 @ 6:51am 
i really needed this thanos snap command, i had a great game pre-nemesis but with the population changes all of my planets are overpopulated and my game suffers from lag, thank you!
GhostInTheMCHN 1 Aug, 2021 @ 8:54pm 
is there a way i could spawn my custom premade empires with this?
Englavian 1 Aug, 2021 @ 7:30pm 
Mod's still been working great, still my favorite mod :lunar2019grinningpig:

I don't suppose you'd be willing to add a couple of moon spawns with staggered placement and orbit distance? Would be really awesome!
Batmane  [author] 22 May, 2021 @ 8:12am 
np
Englavian 22 May, 2021 @ 2:08am 
works flawlessly for me, thanks a million!
Batmane  [author] 21 May, 2021 @ 7:50am 
Whoops forgot to fix that. Should be fixed now.
Englavian 21 May, 2021 @ 1:54am 
The planets spawn perfectly (Thank you so much for using my suggestion on the distances!)

However, spawn system doesn't seem to be functioning. The event executes but nothing occurs
Batmane  [author] 20 May, 2021 @ 12:20pm 
Should all be fixed. Needs testing tho. Let me know and Ill double check. Added multiple planet spawning distances and orbit commands too
Englavian 20 May, 2021 @ 1:20am 
The only thing I can think of is some archeology events spawn new systems, going off of memory I believe the klepto rat one does, but I can't really confirm, but one of them definitely does. As far as spawning planets, none come to mind.
Batmane  [author] 19 May, 2021 @ 10:47am 
Just to help with the fixes. Do you know of any new stellaris events that spawns planets or systems in the new DLCs?
Batmane  [author] 19 May, 2021 @ 10:43am 
Yeah Im reinstalling stellaris to take a look. Im just hoping that the devs didnt completely removed the mechanic to trigger planet events by console. Chances are though, it might just be that my code is now outdated. I can just look at one of paradoxes planet spawning events to fix it. I can see if I can add a parameter for planet spawning distance
Englavian 19 May, 2021 @ 10:06am 
Really happy to see you comment, hope has come :lunar2019grinningpig: If you are planning on fixing it up for the new version, could I make the suggestions of changing something about how event spawn_planet works? Would it be possible to have a 2 and 3 with differing orbital distances? I find relatively often that the orbit overlaps with an existing one that i'd rather not delete.
Englavian 19 May, 2021 @ 9:45am 
I am unable to spawn any systems or planets in 3.0 on ward. I haven't tried with a fresh save yet, but an old save that I tried playing on the new version (which previously had this mod working fine) could no longer use it. No crashes, just non functional. No error message in console either, simply nothing happened.
Batmane  [author] 19 May, 2021 @ 9:08am 
Does it crash? Which commands dont work?
Englavian 18 May, 2021 @ 4:31am 
Really hoping to see this one updated, super convenient and there isn't anything like it that works.
DandreV 10 May, 2021 @ 8:59pm 
Will this be updated for 3.0? The commands are no longer working and this really was a neat mod.
eufa 5 Jan, 2021 @ 10:42am 
event cheats.1 doesn't work for me ("Could not find event"). Couls anyone check if it's still working for him/her? Then i know it's my loadorder etc.
Really like that idea of killing half of the universe. Should be great for performance...
Boisegangpc 6 Sep, 2020 @ 3:11pm 
Would it be possible to add the Distant Stars Leviathans to the list of spawnables?
scurtis94 10 Aug, 2020 @ 1:59pm 
neat. I'll have to check it out. Thanks.
Batmane  [author] 10 Aug, 2020 @ 1:10pm 
The Stellarite, Dimensional Horror Study, Hive appearance, Hive destruction, and Dreadnought Disabled events can all only be fired once. I made another mod which lifts the restrictions on this event. It should be compatible with this mod.
scurtis94 10 Aug, 2020 @ 10:16am 
this is a great idea. quick question though: when I spawn the dragon system, would I still get the dragon hoard events from the system (or the stellarite reignite the star event after defeating the stellarite monster)?