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翻訳の問題を報告
https://pastebin.com/aNBWzSaB
I know the balanced part is whether to even find the metal you're looking for or not or even find a foundry minibome but I'm afraid the moment I find every type of metallic tree I won't have to mine anymore for the rest of my game. I dislike the thought of making an important part of the game so useless :/
But i wanna know if you think its possible to keep the vanilla rust tree alongside your tree ? (i've managed to fix my rust tree i didnt see since 2017 so i'm not rdy yet to say them goodbye haha).
I understand if you need to keep the change rust => tungsten but in this case why not add a recipe for turn a sapling from your mod into vanilla rust tree sapling ?)
Have a nice day.
I decided to take a look through the mod files and I think the issue is that there is no /plants/trees/blankfoliage/parallax/treeback/base/1.png. plants\trees\blankfoliage is where the file path ends
That said, I must comment on a slight drawback when using this mod with FU, as I said your mod technically works well, but when FU is used a lot of new planets are generated and even the old ones have more biomes that are implemented, due to this It is extremely difficult to find a biome with metallic trees, they only appear on volcanic-type planets and if it has a forge sub-biome but on planets such as primitive volcanic, infernal, lava seas or magma-frost that sub-biome does not appear.
There I wonder, couldn't you make the metal trees appear in other biomes such as the rusty ones, or on planets like the cyber sphere? I know that FU is not your mod, but a little help would be greatly appreciated
I really like the idea of this mod, it's a brilliant way to expand on a vanilla idea to fulfill the desire for a convenient supply of metals while still making sense in the game universe, I'm just worried about incompatibilities from other mods asking for a material that now no longer exists.