RimWorld

RimWorld

Butchery Counts Meat Types
45 kommenttia
RandomHero 10.5.2024 klo 20.34 
This is working for me in 1.5.. I don't use those mods listed below me, though.
-Mikhail- 4.3.2023 klo 18.47 
incompatibility with rocketman soyuz, combat ai. pawns are frozen, spam in the logs
ELLIOTTCABLE on Discord 25.2.2023 klo 20.22 
There's also this new, more-configurable mod with a similar purpose: [url=
https://sp.zhabite.com/sharedfiles/filedetails/?id=2912131214 ]"Do Until" Filter[/url]
brian_va 5.1.2023 klo 5.04 
works fine on 1.4
Zerus 5.1.2023 klo 3.31 
1.4?
Mbos 2.11.2022 klo 14.27 
It works fine and doesnt seem to cause any bugs for as far as i have seen.
jjdinkle 29.10.2022 klo 7.40 
seems to work fine
submeg 21.10.2022 klo 22.48 
Does anyone know if this is working with 1.4?
brucethemoose 8.10.2022 klo 17.08 
1.4?
nubcake -MeoW- 16.7.2022 klo 15.57 
does it work with rimworld 1.0?
The Blind One 8.6.2022 klo 23.38 
Truly rimworld has a mod for everything lmao
brian_va 8.4.2022 klo 6.53 
@smitty. It seems fine for me
smitty_the_smith 7.4.2022 klo 11.36 
Does it play well with Better Workbench Management?
PGMP 3.2.2022 klo 18.09 
@MrHacky - It would be cool if there was an option to butcher animals that are about to rot first.
Lurmey 11.11.2021 klo 8.10 
Oh my I needed this. Hopefully it plays well with Better Workbench Management. Thanks!!
예미넴 28.9.2021 klo 12.02 
You're a genius.:steamthumbsup:
Deep 9.9.2021 klo 5.25 
damn, its in! goddamit! cool! take my steam creds!
SkyLarkBlue 5.9.2021 klo 18.30 
Thanks, this mod is so essential!
Zorgomol 4.9.2021 klo 5.27 
Woot.
pinbuck 4.9.2021 klo 2.49 
thx
MrHacky  [tekijä] 4.9.2021 klo 2.48 
New update marking this as supported for 1.3 pushed!
brian_va 19.8.2021 klo 15.15 
seems to work on 1.3 as it should
pinbuck 17.8.2021 klo 23.12 
1.3 multiversion pls
thorman123456789 17.8.2021 klo 11.13 
1.3?
Deep 28.7.2021 klo 1.56 
hello! I woul love to have this mod in 1.3 :3
lol 25.7.2021 klo 7.16 
This is excellent. Thank you
Mavoc 25.6.2021 klo 6.48 
Exactly the solution I was searching for. :tikitorch:
Visoth 4.5.2021 klo 5.23 
Wow. Imagine that. Looking up a very specific issue on google and finding a mod that solves that very issue. Thank you author for this.:steamthumbsup:
MrHacky  [tekijä] 5.1.2021 klo 10.46 
@Slye_Fox - Hmm, that is exactly what this mod is supposed to be doing, do you have an example (maybe a savegame i can look at) where this is not working?
Slye_Fox 4.1.2021 klo 1.24 
Would it be possable to take meat types into consideration when using the 'do until' option on the Butcher table?
eg; If you have the bill set up to not use insects, have the bill ignore insect meat.
DisKorruptd 27.12.2020 klo 2.39 
I've found that if you're using RF Fishing, this doesn't count the fish meats when butchering, haven't looked at the VFE fish yet though
Frongle 16.12.2020 klo 15.25 
@MrHacky - In my example I had a "butcher forever" instruction on the insect meat and a "butcher up to XXX" on my normal meat. Those were the bills that were set up when I loaded the mod for the first time.
I've sorted out my bills so both have a limit on it, and at that point it started working. I've just tried to replicate the issue and can't which is good and odd at the same time!
Possibly the mod was counting all meats for a butcher forever command when the mod was loaded initially? All seems to be fine now!
MrHacky  [tekijä] 16.12.2020 klo 4.37 
@Frongle Can you try without that mod, as it might interfere and for me it does seem to work and a non-insect corpe bill will not count insect met.

@zwejner Are you using any mods that might influence this, or can you test it with only this mod to be sure? For me it does seem to work and a bill only on insect corpses will only count insect meat.

As an example, see this: https://imgur.com/a/juQTWLX
I've set up the first bill with Animal corpses, but not insect corpes.
The second bill is insect corpses only.
The third bill is human corpses only.
And the last bill has all of the corpse types allowed.
Note the final bill count is the sum of the others (141+57+97=295), just like you would expect.
zwejner 12.12.2020 klo 12.11 
@ MrHacky I tried fixing this with Optimization: Meats (1.2) mod, where all non-insect meat is put in "Raw meat" group (unless it is something from some special mod,like Aerofleet meat), and meat from insects stays as Insect meat, but the problem is still here. Hope you will get this to work soon,and I hope that my explanation of the problem is not too confusing :D
zwejner 12.12.2020 klo 12.10 
@MrHacky , Still having a problem with meat identification. I have insect and non insect meat in my stockpile. When I place a bill for "butcher non-insects until you have x", bill works as it should, and it doesn't take insect meat in to account,unless I select insect corpses, then it counts insect meat too. Problem is that, when i set bill "butcher insects until you have x" total meat amount is counted, both insect and non-insect meat. Bill behaves the same as in first bill, deducting insect meat from total meat amount, but not the other way around. It looks like X is one big meat group, consisting of Animal (or non-insect) and Insect meat type. Bill "do until x" is deducting insect meat from the X, but is not capable of deducting animal meat from X. Maybe one more simple line of code could do the trick?
Frongle 8.12.2020 klo 2.45 
@Slye_Fox I don't get how that is working then? I'm supposed to be able to have different bills for the insects and animals and it counts them separately, but it's not?
Deep 7.12.2020 klo 14.10 
fucking must have.
Slye_Fox 2.12.2020 klo 23.42 
@Frongle
It is working, Insect meat still counts as meat so the non-insect bill is being counted as fulfilled.
Frongle 30.11.2020 klo 8.40 
Just added into an existing save and it doesn't seem to be working? https://imgur.com/lK35MD4
This is my only meat locker, and I have 2 bills, one for insect meat (forever) and one for normal meat (limited). Mod is in the bottom of my load order. Also have the mod that treats all animal meat as "meat" so not sure if that is interfering?
Slye_Fox 27.11.2020 klo 13.22 
Would it be possable to take meat types into consideration when using the 'do until' option on the Butcher table?
eg; If you have the bill set up to not use insects, have the bill ignore insect meat.
Prydzen ᛋᛟ 12.11.2020 klo 4.42 
must have mod.
Carepanda 27.10.2020 klo 23.50 
Omg, tyvm for this.
Avder 5.8.2020 klo 21.18 
Finally, I can butcher all the raiders I want and not screw up my regular meat counts.
RavenousEye 27.7.2020 klo 4.47 
life saving mod for micromanaging colony, thank you sir
Michiko 27.7.2020 klo 0.52 
Wow I was just looking for a mod like this. Gonna try it out.