Slay the Spire

Slay the Spire

A Better Knowing Skull
11 Comments
Mothman 16 Aug, 2022 @ 2:54pm 
at relics.RelicStimpack.onBloodied(RelicStimpack.java:36)
at com.megacrit.cardcrawl.characters.AbstractPlayer.damage(AbstractPlayer.java:1844)
at com.megacrit.cardcrawl.characters.Ironclad.damage(Ironclad.java:317)
at betterSkull.events.BetterSkullEvent.buttonEffect(BetterSkullEvent.java:142)
at com.megacrit.cardcrawl.events.AbstractImageEvent.update(AbstractImageEvent.java:46)
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:30)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Mothman 16 Aug, 2022 @ 2:53pm 
Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:102)
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:127)
Mothman 16 Aug, 2022 @ 2:53pm 
I can't understand Java and I get this crash in the better knowing skull when I pick an option. From just glancing through it seems that it collides with reliquary in some way. Is there a way to fix it while keeping both?
Mods in stacktrace:
- betterSkull (1.2)
- reliquary (0.4.1)
♥♥♥♥ Goblin 29 May, 2021 @ 1:53pm 
Recently checked out your mods and I have been enjoying them. Good work!
Nichilas  [author] 24 Oct, 2020 @ 9:19am 
Hi, thank you for your feedback! I'm glad to hear you are enjoying it. It's been a while since I looked at the code base, but I believe the intention is for it to be part of the special event list (which means you only have a 25% chance of accessing it's pool each event) and also should be limited to once per run. The game does reset shrines if you save and quit, so it's possible that that could be adding the event back in, but otherwise events are one time by default.

As a side note, amusingly, the "opt out" option has the lowest win rate statistically.
brickey.8 24 Oct, 2020 @ 8:18am 
I really like the way you modified this event. Personally I play with the "opt out" option turned off, since losing 1 HP to opt out of an event already feels perfectly fair, but in practice I almost always go for it.

I do feel like it might be a bit too common though--I believe I recently had a run where I encountered the skull in both acts 1 and 2 (if not it was two consecutive runs). If it isn't already it should be hardcoded to be once-per-run.
Nichilas  [author] 25 Aug, 2020 @ 9:51am 
Hi, that's entirely fair for you to prefer the base version. I actually buffed the gold option several times as taking it even once lowered the player's win rate by 20%. Even now it's still the worst option by win rate, but less significantly so.
Inu Ninja 25 Aug, 2020 @ 1:49am 
I actually love the original event more than your version. 101 gold gor 9 HP does seem quite a bit too good.
Nichilas  [author] 23 Jul, 2020 @ 3:02pm 
Thanks! I am pleased to see that so far, people seem to be really enjoying this one!
Cathorist 23 Jul, 2020 @ 10:37am 
Just wanted to say I love you mods, How you deconstruct the reasoning behind the changes, and the changes themselves! excited to see your next event change mods!!!
Lorax 18 Jul, 2020 @ 1:20pm 
Pog Skull, I see