Cities: Skylines

Cities: Skylines

Stops & Stations Offline
11 opmerkingen
BIG NASTY 16 dec 2021 om 23:02 
I'm sorry what is the purpose of this mod?
GordonDry 14 okt 2020 om 15:17 
I also have an options UI with sliders and numbers but no text at all.
Kushbird  [auteur] 15 jul 2020 om 12:32 
From what I understand of the workings, once a stop has reached its limit, the citizens will ignore that stop. That means that, yes, they could move onto the next, and yes, they could grow a car-shaped tumour. Which of those they do, should be determined mostly by distance and availability. Keep in mind that at times the AI is as hesitant as a common house cat. So, in the end, which of those they're actually going to do is determined by the alignment of the universes.
MJB 15 jul 2020 om 8:57 
@Kushbird.....So if I set a bus stop to limit 100 waiting cims near an airport and two full planes arrive at the airport with say a total of 400 cims what will the remaining 300 cims do? Will they pull out their pocket cars or will they walk to the next available mode of transportation or will they despawn? I understand that a visitor will visit about a month and if they wait at a bus stop for 3 weeks in game time they only have one week to spend money in the city and that is why it is important to find a way to keep them moving. If they despawn then there is no revenue from those tourists in the city. Thanks for any reply.
Teddy Radko 14 jul 2020 om 13:07 
Thanks for this mod! I have been using the original version until now but i play with all mods in a local folder. The original version does give an error message but it appears to actually work in limiting the number of cims that gather at each transit stop but the settings page for the mod is not available for me with that version. looking forward to try this one!
Kushbird  [auteur] 9 jul 2020 om 10:43 
That's exactly the same question I had. It's just the way how dymanoid handles referencing the mod path, which is done via the Steam Workshop API. There is absolutely no good enough reason for doing it that way.
lukacdominik 9 jul 2020 om 9:30 
Okay, so I'm a bit confused, why exactly would a mod like this need an active connection in the first place?
Kushbird  [auteur] 8 jul 2020 om 19:32 
Are you sure the problem is being caused by Stops & Stations Offline? In my own testing I haven't come across any crashes or incompatibilities.
flyLD 8 jul 2020 om 18:15 
Game crashes everytime, no matter if it's installed in steamapps or in LocalAppData...
Kushbird  [auteur] 6 jul 2020 om 10:24 
This version works without an active connection with the Steam Workshop or Steam API, allowing for offline use. Other than that, it is functionally the same as the original mod.
guywithpups 6 jul 2020 om 10:20 
what's the difference with the original mod?