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Rapporter et oversættelsesproblem
That's correct @SlyShockWave. If 2 mods for C&C Remastered have a modified DLL file, the more recently modified DLL file will override the older DLL file. In short, only 1 mod that alters the game's DLL file can be used at a time, and most mods for C&C Remastered require the DLL be altered to work, including this 1.
@n3kkun:
You're almost certainly having the issue as a result of trying to use this mod and another that also alters the game's DLL file simultaneously. Unfortunately, only 1 unaltered DLL file can be used at a time, meaning any mod like this 1 that alters the DLL will conflict with any other mod that also does the same.
its weird but I deal with it, I pick and choose what mod I want to use. Can only do 1 at a time
I've noticed very few people actually upload any source at all. EA should probably have made it more apparent this is something you're supposed to do.
I've updated the link to be the full source.
Also, I appreciate that you made your changes to the code available, that's more than can be asked of some people here, but you didn't do it correctly as required by the license. You're supposed to make the complete source available, not just the changed parts, and include the license.
https://www.gnu.org/licenses/gpl-faq.html#DistributingSourceIsInconvenient
- Loading a savegame made without the mod.
- Using other mods at the same time which overwrites TiberianDawn.dll.
THX, I already started over new, I just download the whole source code directly from C&C Remastered at github! I just want to have a clean code, to minimize the possibility of issues by mixing up the old and the updated code. I know, it's much more work but I think it's the better decission.
A VERY BIG THX to you for making the changes available already :)
Did you also updated your sourcecode changes zip?
FluffyQuack
Download fluffyquacks sourcecode here:
https://cdn.discordapp.com/attachments/449840053049360388/719894030749663292/TIBERIANDAWN.zip
unzip it!
use the following line in windows powershell to find fluffquacks changes:
get-childitem "C:\Users\xxxxx\Downloads\TIBERIANDAWN\" | select-string "FluffyQuack" -allmatches
xxxxx = is your user; the powershell command will only work, if your installation of windows is a standard one and on c:\ and you unzipt the file of FluffyQuacks zip directly in downloads and don't changed the name of the file! Else you have to adjust the line for powershell!
If everything is correct, powershell will show you all the cpps and the lines FluffyQuack edited. Thx to him, he flagged all the changes with his name, so it'S pretty easy for us to implement his mod!
Thx again to FluffyQuack!
Thx agan.
At least I'm not alone with my concern, as I can see now! ;)
I'm honestly not a huge fan of how the C&C code is structured (I personally prefer pure C), so I'm having a hard time parsing some of it.
Thx so far. Especially for the tip with the DLLInterface.cpp.
What about the relations between the single cpp files? How could you figure out which ones belonged together between the mass of cpp files in the sourcecode folder?
I was looking around since I knew what you did changed, but unfortuantly I just can't find the relations between the cpps you used.
That's so frustrating :(
One tip is to always check DLLInterface.cpp when looking for specific code. DLLInterface.cpp is all new code written for the remastered version, so there's nothing there which is unused. But there is plenty unused code in other parts of the codebase.