Cities: Skylines

Cities: Skylines

Highways over Wall - 2+2 with Asymmetrical Acc/Decel Lane - Adaptive Network Road
25 Comments
SimoG  [author] 16 Jun @ 12:41pm 
@ monserratohc Ok. Come dice VNDK8R, Usi la Loading Screen Mod? (immagino di si, chi è che non la usa :-D ) Ti da qualche errore di caricamento. Se non la usi invece devi usarla perchè le mie autostrade contengono tantissimi oggetti e texture, ripetuti per ogni singolo asset della collezione. Saturare la ram è un attimo senza la LSM e questo porta inevitabilmente a CTD. Prova con skyve a disattivare tutto tranne le mie autostrade e carica una nuova partita. Così vediamo se da sole vengono caricate correttamente
VNDK8R 16 Jun @ 1:17am 
I have no issues with this mod. I run over 2000 assets and mods.

Recommend using Skyve and Loading Screen Mod to check for mod issues and incompatibilities, as well as assets failing to load for city saves.

The Steam update error regularly affects my loads (certain mods/assets that are subscribed, failing to load up correctly) - abut this issue affects all assets randomly and is not a reflection of this asset pack exclusively. Again, solved by using Loading Screen Mod and Skyve to check for failed assets on each load - un-subbing and re-subbing to those affected assets via Steam/Browser before trying to load again. Good luck.
monserratohc 15 Jun @ 2:08pm 
niente da fare, non è la mod, c'è qualcuno di quei 40 elementi che impedisce al gioco di partire. Peccato, la tua è di gran lunga l'autostrada più bella :(
SimoG  [author] 15 Jun @ 1:51pm 
@monserratohc è da tempo che non uso CS1. Non sapevo che questa mod non funziona più. Comunque non è obbligatoria per poterle usare. Le autostrade appaiono comunque ma perdono tutte le funzioni aggiuntive, come la segnaletica automatica nei nodi e le customizzazioni.
monserratohc 15 Jun @ 1:46pm 
capito, avendo sottoscritto tutto dall'elenco, non avevo visto che era necessario sottoscrivere anche l' Adaptive Network Mod. Peccato che proprio questa mod fa crashare il gioco ancor prima di partire :(
SimoG  [author] 15 Jun @ 1:45pm 
@monserratohc Ricordo che qualcuno mi segnalò di questo problema nei commenti di uno degli asset della collezione. A me non è mai capitato ma lui lo risolse da solo e scrisse come fece. Francamente non ricordo come. E' passato parecchio tempo. Prova a dare un'occhiata
monserratohc 15 Jun @ 1:18pm 
non capisco, fra i contenuti sottoscritti mi compare solo questa strada ma non tutte le altre della tua collection, da cosa puo' dipendere?
VNDK8R 16 Sep, 2022 @ 3:56am 
An exception occured during NetAI simulation step.
Asset: 2116547633.2+2 Asymmmetrical I/O Lane_Data
SegmentID: 25924
Type: RoadAI
Severity: High

System.TypeLoadException: Could not load type 'Problem'.
at (wrapper dynamic-method) RoadBaseAI.RoadBaseAI.SimulationStep_Patch2 (RoadBaseAI,uint16,NetSegment+) <0x01d1b>
at HealkitMod.Patches.NetManagerPatch.SimulationStep (NetAI,uint16,NetSegment+) <0x0004d>
SimoG  [author] 16 Jun, 2021 @ 2:50am 
@@madkirk74 If you notice that a specific combination of my roads doesn't create it you think it should, try making a screenshot and send it to me, it could be a combination I forgot to test.
SimoG  [author] 16 Jun, 2021 @ 2:48am 
@madkirk74 I wrote it because they have it but only with themselves or with other roads in this series. With vanilla or other authors' ways they don't come up (unless the author has used the same connection groups that I used, big limit of CSL, you can't create your own). Consider that for the CSL limits, it is not always possible to make the lines appear, for example, between a symmetrical and a non-symmetrical road, because the nodes are not invertible. In these cases we use the mod Intersection marking tool to complete them.
Misused chair 15 Jun, 2021 @ 12:06pm 
it doesnt have markings at the merges, so why did you say there are?
SimoG  [author] 22 Aug, 2020 @ 4:37am 
@kian.zarrin thanks.
kian.zarrin 21 Aug, 2020 @ 7:42pm 
@simoG roxy69 has a script about it https://gist.github.com/ronyx69/8c1aeea1395f92b7c7dfb7ced184d42c

You should really join us on discord. we modders/creators have a very active community. thats how I know about the script.

the main focus of my editor flags is to increase the possibilities of the road editor not to make it easier to use.

I did consider to make editor easier but then macsurgey (author of IMT mod) told me he wants to transform road editor and make roads like logo. he gave me this link as aspiration https://streetmix.net/-/1226378

I might still try to make some improvements to simplify asset editor.
SimoG  [author] 19 Aug, 2020 @ 12:42am 
@ kian.zarrin I haven't discord. The editor has many small shortcomings (such as the absence of copy / paste of lanes and props, this quadruples the time to finish a road) The others are linked to connect groups. They are fixed and they are few, being able to add custom ones would be great.
kian.zarrin 18 Aug, 2020 @ 5:23pm 
@SimoG can I talk to you on discord. I am creating a new mod that allows for extra road flags and is more flexible. it reduces CS limitations.
I want to know what features you would be looking for.
The mod does work right now (just barely ... its buggy).
SimoG  [author] 16 Aug, 2020 @ 10:08am 
Road Updated
- New model of the bridge with separate carriageways
- Slightly narrowed lanes to align with new additions to the collection
- Automatic horizontal signage lines (not always complete. See description, as soon as I update it :-D) at intersections and at the passage between various height levels.

This time you should have no problem with the disappearing highway. In testing my bailouts, everything is fine.
NOiZE 7 Aug, 2020 @ 6:52am 
This is awesome!
monserratohc 5 Jun, 2020 @ 2:32am 
bello, complimenti!
Kris 3 Jun, 2020 @ 9:10am 
Sounds great!
SimoG  [author] 3 Jun, 2020 @ 6:41am 
absolutely yes, I want to replace all the current asymmetric of the set with this type, much simpler to use and even more elegant
Kris 3 Jun, 2020 @ 6:01am 
It is a very good solution. Full respect!
Will be there other versions as 3+4 or 4+5?
Moris_It 2 Jun, 2020 @ 2:35pm 
grande simo
TRAINZ 2 Jun, 2020 @ 11:21am 
@SimoG great can't wait.:steamhappy:
SimoG  [author] 2 Jun, 2020 @ 3:55am 
@TRAINZ Yes, I want to make the asymmetrical version like this also for the others in the set.

You can find the entire set here :-)
https://sp.zhabite.com/workshop/filedetails/?id=1336987320
TRAINZ 2 Jun, 2020 @ 3:51am 
@SimoG These look great! Are you ever going do a 3+3,4+4,5+5 or 6+6? :steamhappy: