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My playthrough ---> https://youtu.be/yt6tLMPJY60
And major flaw is that the ladder in the pipes doesn't work with teleport, I had to switch to continuous for that part and fell down from the top and died on my first try.
My run: https://youtu.be/mZL7IMHMDJQ
I did however encounter 2 minor glitches. One was after i released the antlions. The ladder you're supposed to climb doesn't work very well. Wasn't even sure i had to go there until i watched a let's play and then brute-forced the ladder to work.
The other glitch was at the very end. The trigger that brings you to the grub room didn't go off and i made it all the way to the end of the hallway. It worked when i walked back though.
@Dafty: There wasn't too much special stuff done in optimization. I just think as people get better at making maps with the VIS in mind, more optimized maps will follow suit.
Crash Course was such an eye opener for me in how bad I botched performance for so many people. Never wanted to run into that problem again. So I make sure my maps since that one run very well.
Also, did you do any optimization magic on this map? It ran incredibly well compared to other workshop maps that I've played.
I didn't release the antlions at first as it felt like I had a choice so decided to clear out the combine soldiers and take a look around. I only went back and released the antlions when I couldn't figure out any way to progress.