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there's a LITE version too
I see an error in the launcher saying that the mod requires game version 2.7.*
I've also had flanking and hit & run's not working
Is this purely a wrong/old description or is the standoff distance indeed not changed? From two battles where I used the "picket" combat computer with the "Hit & Run (7)" tactic, it seems to me that my corvettes are indeed turning around much too early. They do not seem to get into the "7" range where they can release their weapons, unless later in the combat when everything gets a mess and the adversary closes the distance himself.
If you're referring to other behaviors in the same slot as the ones i've changed, those may have been added by another mod but aren't part of NSC.
But in any case for NSC related behavior seems that there is a small issue - I've seen that you have scale not all distances but only thouse which are far then 40 and follow + charge. And what about others? And even for "ai_behaviour_charge" I would rather ask to chech default value to scaled, seems that changing this value lower then 5 help to solve problems with shortrange weapon, it may help with other start points of diffirent behavior such as flancking.
It is required because autocannons still has range 5 then minimal ai attack ranges are 6