Stellaris

Stellaris

Animated GDI Portraits
44 Comments
XCABAL 2 Jan @ 12:00am 
I have create a patch for Real Space ships in Scaling. https://sp.zhabite.com/sharedfiles/filedetails/?id=3398220195
Google 28 Oct, 2024 @ 10:53am 
love it:steamhappy:
OverlordMGC 30 Aug, 2024 @ 4:50pm 
@force728 Whoops. That tech just popped up when I got the notification. Didn't know, sorry about that. Guess CABAL lobotimised me in my previous Nod save.
force728  [author] 30 Aug, 2024 @ 4:43pm 
@OverlordMGC: Did you also research the GDI San Pedro War Factory tech? You need this and the GDI Heavy Vehicle Armory research to unlock the building upgrade.
OverlordMGC 30 Aug, 2024 @ 4:36pm 
I am unable upgrade the GDI War Factory after researching the tech for heavy GDI vehicles.
Aether 7 Mar, 2024 @ 9:05pm 
Only took you... *checks calculator* 7 month and 1 week, aka 220 days, to find the issue.
Ranger Dimitri 7 Mar, 2024 @ 8:43pm 
Figured it out, seemed to be an odd mod conflict with Unity Tweaks for Libra (3.3) by Zancloufer. Which is odd because Nod shows up just fine when using that mod. In either case hope this helps figure out a potential issue with the mod.
Ranger Dimitri 1 Aug, 2023 @ 8:48pm 
So, got an issue where for some reason the Premade GDI Empire doesn't show up in the list when going to select an Empire to start a new game with. Just figured to see if anyone else has had similar issues and if they found a fix or not.
XCABAL 17 May, 2023 @ 2:58am 
Also, I found out the problem with starting systems not spawning. Load this mod after real space to fix it.
XCABAL 17 May, 2023 @ 2:43am 
The only problem I have encountered so far is that you can't customize your leader's appearance besides the room.
Ranger Dimitri 20 Mar, 2023 @ 8:17am 
Thank you! I suppose it would be a rather simple thing like both mods using the same name for a thing. And in this case it has this whole issue occur as a result. Look forward to the update soon!
force728  [author] 19 Mar, 2023 @ 11:20pm 
@Ranger Dimitri: Testing both mods, I found out that Tib Wars is using the same deposit name for yellow/red zones. That's why you're getting a conflict about missing technology and the pop infection issue. So I'll just change the name which should fix your problem.
Ranger Dimitri 19 Mar, 2023 @ 7:18pm 
I see. Well I suppose I'll just have to play as say the UNE and build up to learning Tiberium that way or something. Also I don't think you quite get what I mean regarding the blockers. They are two yellow zones and a red zone. All three of which I can't clear from the start because it says it needs something but it doesn't actually list the thing. Again my issue regarding Tiberium infection and that whole thing also applies regardless. Though it's hard to say if it's simply your mod, the Tiberium Wars mod, or both your mod and the Tiberium Wars mod having issues co-existing in the same active playlist. Because I want to pick your GDI faction and Start and have that version of Earth, but the issues I already mentioned make it difficult to play. I know it's probably too much to ask, but could you and the guys behind Tiberium Wars figure something out to make them work nice together?
force728  [author] 19 Mar, 2023 @ 6:44pm 
@Ranger Dimitri: There are no tiberium technologies or custom resources in this mod (only the Scrin portrait mod has those tech & resources) and I don't plan to add them to this mod as of this moment. You also don't need to use special resources to clear the zone blockers on Earth for the GDI origin.

I would suggest using this mod's portrait set or the achievement comp. version and then use the Tiberium Wars Mod for the other features if you want to play it that way. Although I recommended it, I can't promise that it's fully compatible with it.
Ranger Dimitri 19 Mar, 2023 @ 5:19pm 
Would like to report an issue when using the GDI start when playing with Stellaris Tiberium wars. I suddenly get a sizeable number of pops infected with Tib and it goes into what would be basically a death spiral as the pops get infected, then at some point die, and have even more pops infected after a time. Basically I tried to overcome this by using console commands but even that was a pain as it spawned in only more infected pops due to how it rolled or something. I'd like to play with GDI and have tiberium via the Stellaris Tiberium mod, but can't seem to work that well in it's current state. Also do I need the Tiberium tech's to clear the blockers on Earth? If so then you try and make it so you can at least get the green tib tech as part of the start if both mods are present, as it stands it feels like a janky mess that isn't really playable without using console commands or something. And that's a real shame because I like the idea and want to play around with it
force728  [author] 22 Feb, 2023 @ 12:39pm 
@XCABAL: Thank you for the report. I'll check it out.
XCABAL 22 Feb, 2023 @ 3:47am 
Want to report a problem. GDI starting system does not spawn the usual near by systems for an earth start. e.g: Alpha Centauri, Bernard's star, Sirius, etc
XCABAL 19 Dec, 2022 @ 5:31am 
Would be interesting to see a crossover patch with the Stellaris Tiberium Wars mod to add in more origins for a post-Tiberium earth. E.g You start with a cleaned up earth, but you have unlocked Tiberium tech and the TCN hubs actually produce Tiberium for you to use.
Endless Void 11 Jul, 2022 @ 9:20pm 
hmmm any Marv or Kodiak units
Greenshadow 10 Apr, 2022 @ 12:14am 
Thaaank you!It was so annoying to see every ai empire use the generic room backgrounds!
Greenshadow 28 Mar, 2022 @ 12:37pm 
Nevermind the aquatic room bit...i see that it's fixed now!the ai still have the generic room backgrounds though
Greenshadow 28 Mar, 2022 @ 10:36am 
Don't suppose you could look around the files and update the room-backgrounds of all 3 mods could you?every single ai emprie in my games has the default room background,and i suspect these 3 mods to be the culprit,that and ofcourse not having access to the aquatic room. I have no other mods that add rooms so these should be the issue...
Linkraven 4 Jan, 2022 @ 8:24am 
It doesn't seem possible to upgrade the war factory to the reclamator hub at the moment. I can only add the building via console. Would this be due to conflicting mods or is it just an update issue?
Anschlusser 19 Aug, 2021 @ 2:37am 
Down with GDI!
Before Elysium 28 Nov, 2020 @ 1:41am 
Hey, There is a bug when you get a new ruler elected, it will change a female portrait into a male portrait while it will keep the old name and gender term as female. It's not a gamebreaking bug per se, it just hits the immersion a bit.
Btw. Great mod!! :)
Kangarus 6 Oct, 2020 @ 12:05am 
@MackDaddy It is the Machine Ships shipset by Aryxerin. You can download it from the Steam Workshop here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2077186491
Mack Daddy 6 Aug, 2020 @ 10:41pm 
what ship set is that in the picture?
henry_601 24 May, 2020 @ 1:28am 
Hello, I had a bug in v2.7.1 which showed empty blank popup every day.
I used the debugtooltip.
EVENT ID crisis 1265
force728  [author] 12 May, 2020 @ 10:43pm 
I'll see what I can do.
我恨取名字aaa 12 May, 2020 @ 9:45pm 
An extremely good mod,but.....Request a localization in another language. . . The another language localized files are in English, and that's all. From a Chinese player
Voxel 12 May, 2020 @ 4:19am 
Awesome !
creatorcharlie 10 May, 2020 @ 5:27am 
M A R V
Klonter77 von Planet77 9 May, 2020 @ 9:36pm 
Oh mein Gott
Endlich mal ne gute Mod!
MorallyGray 8 May, 2020 @ 9:38pm 
love it
Space Tendies 7 May, 2020 @ 11:18am 
I actually really like the soldiers in full uniform, the gear is dope.
Vhaldez 7 May, 2020 @ 4:25am 
Could you add GDI's E.V.A.?
Wreck 7 May, 2020 @ 2:17am 
The forgotten cannot be forgotten my friend
OverlordMGC 7 May, 2020 @ 12:37am 
Will the Scrin be the next ones?
force728  [author] 5 May, 2020 @ 11:16pm 
@jtbush00: I know, that's why I used 'galactic' instead to keep the acronym the same.
jtbush00 5 May, 2020 @ 10:51pm 
@force728 - Wouldn't be called GDI if it was "interstellar"
OverlordMGC 5 May, 2020 @ 10:23pm 
Me: For the GDI!

Also me: For NOD!
force728  [author] 5 May, 2020 @ 8:38pm 
I was going to go with 'global', but I thought it would make more sense in Stellaris to be 'galactic' or 'interstellar' instead.
jtbush00 5 May, 2020 @ 7:37pm 
I like how it says Galactic instead of Global
Paulo 5 May, 2020 @ 6:22pm 
Excellent work CONGRATULATIONS ... We can edit the faction and create a "new" one, but we cannot delete (this record cannot be deleted) the original. Wouldn't it be possible to delete the original to avoid flooding the team selection screen (factions)? :steamhappy: