Stellaris

Stellaris

Simple Additional Traits (3.11)
44 Comments
G_S_Palmer  [author] 14 Mar, 2024 @ 3:09pm 
@penguin: haha, you're right! Thank you for the report, I've just uploaded a patch to fix it.
penguin 14 Mar, 2024 @ 12:26pm 
cool mod! Was looking for more vanilla style traits!
just so you know, I think you messed up the Gullible trait, as it says it's incompatible with itself
G_S_Palmer  [author] 12 Mar, 2024 @ 3:51pm 
I've added several new traits to cover some gaps in the game's/this mod's trait list. I've also created a new mod, Flavorful Additional Traits , that aims to be slightly less mechanic focused a bit more flavor focused (as you might be able to tell from the title). Go check it out!
G_S_Palmer  [author] 12 Sep, 2023 @ 4:48pm 
The mod has been updated to 3.9 and I've also added two new traits.
Keukotis 23 May, 2023 @ 7:45am 
I'm using it on 3.8 without issue, and these perks show no errors in the game log.
G_S_Palmer  [author] 22 May, 2023 @ 5:11am 
It should - it doesn't overwrite any vanilla files and the way traits work hasn't changed in any of the recent patches - but I'll try to test it and get a version number update out sometime soon. (I'm away from my computer for a while so it won't be too soon).
玄鸟 21 May, 2023 @ 7:34pm 
still work?
Wilmfe23 14 Dec, 2021 @ 4:33am 
@Keukotis
those are specific empires. It would be quite weird to play an empire that has neither slaves nor robots. If you have those they provide enough buffer that shifting your economy doesn't mean having to wait.
If you still end up with them you can very often just shift them to another planet. In the beginning you shouldn't shift around your economy much anyway and when you get droids there will always be at least 1 planet that has robots doing specialist jobs so you can just sent them there.
Keukotis 12 Dec, 2021 @ 6:06pm 
That depends on the empire. Imperial with Corvee System and Rapid Breeders will love Humble and hate Proud. Waiting literal years to demote really sucks. I agree that for many, Proud is a great choice. But it's true already in the base game that many traits are excellent choices for certain empires. Imperial doesn't much care about factions, so Deviants is great, whereas a Democracy benefits from Conformists a lot. Weak and Decadent are free points to Necrophage or Syncretic Evolution while Fleeting is free on their secondary species.

I'm saying balancing is really hard, and even the base game doesn't get it right in all situations. But in general it does balance + and - as relatively equal, so I don't think (again, comparing to similar effects in the base game) that Proud and Humble are incorrectly priced at +/-2 points.
Wilmfe23 3 Dec, 2021 @ 2:14am 
@Keukotis
Pop demotion is one of those things that it's really good when it's reduced but it doesn't matter that much if it's increased. If it's significantly reduced you can shift around pops you really can't afford to be idle. But increasing it doesn't matter as much since you can't have pops unemployed either way.

Also it's kind of made largely irrelevant by robots. In most empires robots are a minority but since they can demote instantly in 90% of cases where you want to shift your economy the robots provide enough of a buffer that it's not a problem.
Keukotis 29 Nov, 2021 @ 11:32am 
@G_S_Palmer
While I agree that demotion doesn't come up frequently, Proud can already be totally crippling when it does come up, which makes it fine (rare but hard penalty). Also, the base game seems to value pop demotion time quite a bit, however much we players do. Look at how much of the benefit of Shared Burdens and the entire benefit of Harmony's Kinship is to just have better pop demotion time.
G_S_Palmer  [author] 27 Nov, 2021 @ 8:11am 
@Wilmfe23: yeah, I might very well make it 100%. I would make it +1 point, but there's a lack of +2 point traits, so it would be nice to have a few more.
Wilmfe23 25 Nov, 2021 @ 3:47pm 
Though many of them are very, very good. Especially proud is a steal. Demotion comes up quite rarely if you manage your economy and it's absolutely worth the 2 trait points. Maybe either make it free up 1 trait point or make it harsher like 100%.
Wilmfe23 25 Nov, 2021 @ 2:15pm 
@G_S_Palmer
It is good. I think I will keep using it. I have several of those more complicated ones but I usually only have 1 active at a time.
G_S_Palmer  [author] 25 Nov, 2021 @ 7:36am 
@Wilmefe23: I'm not trying to be arrogant, I'm just trying to make it clear what group of players I'm marketing to: people like myself who get overwhelmed by the number of options there are in most trait mods.
Wilmfe23 25 Nov, 2021 @ 2:41am 
I really like what you did here though I also like the more complex traits too.
I just really don't like that description that kind of says "My way is superior to the way other's do it"
Wilmfe23 25 Nov, 2021 @ 2:40am 
If you are planning to add a few more please have them be robot traits as those do feel quite limited.
Wilmfe23 25 Nov, 2021 @ 2:39am 
Though your description is a little arrogant I can see the appeal.
greensniperhat 23 Nov, 2021 @ 12:54am 
yeah, just checked, this mod doesn't have anything that can even cause that bug.
Silamon 22 Nov, 2021 @ 7:38pm 
@G_S_Palmer

Hmm, maybe a mod conflict then? Weird.

This was the only mod I removed from my list to get aquatics to show up again though. I tried it with nothing but this enabled and they do show up though.
G_S_Palmer  [author] 22 Nov, 2021 @ 7:31pm 
@Silamon, I am not having that problem, but I've pushed a quick update to correct the version numbers. Nothing in this mod could possibly cause the issue you're having - I don't overwrite any vanilla files, either traits or species classes/archetypes. Are you sure you're not using a compatibility patch or something?
Silamon 22 Nov, 2021 @ 5:17pm 
So going to put this out here, this mod is removing Aquatic portraits and the Aquatic trait from the list. They show up when this mod is disabled. Just in case you were not already aware.

A shame because I really like this mod. Here's hoping the update will be as simple as the traits!
G_S_Palmer  [author] 21 Nov, 2021 @ 1:13pm 
That's a good idea, I've been using 3.1.*, but for something like this which only rarely needs updates I think that would definitely work better.
Keukotis 21 Nov, 2021 @ 10:21am 
I set the game version as 3.* on most of my recent mod updates so the game won't complain about them for quite a while. I recommend doing that with this. Your Origins mod (also cool) might get messed with, but this is unlikely to be meaningfully affected by any updates.
G_S_Palmer  [author] 21 Nov, 2021 @ 9:28am 
Yeah, very few thing should make it stop working, however, I will be going through all my mods to do an update pass soon (hopefully) after 3.2 comes out.
Keukotis 20 Nov, 2021 @ 10:45pm 
For those curious, this continues to work fine in 3.1 and should work fine in the soon-to-come 3.2. I highly recommend this still and now link to it from my own Curious Trait page.
G_S_Palmer  [author] 29 Apr, 2021 @ 12:57pm 
The mod has now been updated to 3.0. The Organic Symbiote trait has been removed in this update due to the inherent compatibility issues it posed.
G_S_Palmer  [author] 19 Apr, 2021 @ 8:08am 
Yeah, you're probably right. I do kind of dread all the compatibility checking I have to do with my mods every time the game updates.
Keukotis 17 Apr, 2021 @ 7:05pm 
I would recommend that you drop Organic Symbiote. It isn't amazingly useful, but more importantly, that trait alone makes this mod significantly less compatible with other mods because it requires editing several base game files. In fact, the other six traits can be placed in their own file and thus this mod would edit zero game files and be compatible with anything. I've done this for myself.

The other six traits are very well-designed and I use them in several of my custom empires, but one trait is just not worth compatibility issues when you've got already got six winners that will work alongside any other mods. Besides compatibility, it also means that unless a future patch massively edits game rules, you won't need to worry about future compatibility again.
G_S_Palmer  [author] 16 Apr, 2021 @ 4:52pm 
It should work, but any traits that have been updated in the latest patch will be overwritten. It shouldn't be too hard to fix, I'll try to get it done tonight.
hsenna 16 Apr, 2021 @ 11:47am 
Is it working with 3.01?
Dr Jimothy 23 Jan, 2021 @ 9:02am 
Yes thank you. I'm just used to most other mods having the IDs be trait_[something specific like additrait, td or f]_traitname
G_S_Palmer  [author] 20 Jan, 2021 @ 6:23pm 
trait_efficient_metabolism, trait_glutton, trait_precocious, trait_late_bloomers, trait_humble, trait_proud, and trait_lithoid_organic_symbiote - is that what you meant?
Dr Jimothy 20 Jan, 2021 @ 3:13am 
I really like these traits and am trying to use them for a custom game. What are the trait IDs?
G_S_Palmer  [author] 13 Nov, 2020 @ 8:13am 
Plus I just updated it to 2.8, so now it shouldn't even say that!
Keukotis 8 Nov, 2020 @ 8:35am 
As a note for others, this will say (at the time of writing) that it isn't compatible with 2.8, but this contains only new files. There's no reason it shouldn't work fine with 2.8.
Miesha 6 May, 2020 @ 12:25pm 
Awesome, many thanks!
G_S_Palmer  [author] 5 May, 2020 @ 7:37pm 
@Miesha: the mod is now updated to fix that, thanks for pointing it out.

@Magus: I've posted a compatibility patch (linked above) for this, Photosynthesis, and Superior Species. Unfortunately I can't do inbuilt because those mods modify a number of core game features. Also, I haven't been able to include Trace's Better Lithoids because for some reason Steam won't let me download it.
G_S_Palmer  [author] 4 May, 2020 @ 10:56am 
@Miesha: I had actually forgotten that hiveminds don't use demotion time... oops. Will get that fixed right away.

Otherwise, they can't take Precocious or Extended Adolescence because the Gestalt trait already reduces leader starting age.
Miesha 3 May, 2020 @ 5:43pm 
Just a curious question: How do these traits interact with gestalts? Rather, hiveminds since robots got their own unique traits. I would assume they are unable to pick Humble or Proud? The others seem like they will work regardless, but Gestalts dont use the promotion/demotion system for their pops, so I gotta ask. Otherwise its free trait points for the hivemind players.
Pyrite 1 May, 2020 @ 1:26pm 
I really like this simplicity, very good mod thank you.
G_S_Palmer  [author] 27 Apr, 2020 @ 12:28pm 
@Magus: Sure, I'll see what I can do.
QOMRADEQUEER 27 Apr, 2020 @ 12:13pm 
Could I request some inbuilt compatibility with things like Trace's Better Lithoids, Photosynthisis, and Superior Species?
QOMRADEQUEER 27 Apr, 2020 @ 10:37am 
I agree with your description and it's been a pet peeve of mine for many trait mods. I like this!