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just so you know, I think you messed up the Gullible trait, as it says it's incompatible with itself
those are specific empires. It would be quite weird to play an empire that has neither slaves nor robots. If you have those they provide enough buffer that shifting your economy doesn't mean having to wait.
If you still end up with them you can very often just shift them to another planet. In the beginning you shouldn't shift around your economy much anyway and when you get droids there will always be at least 1 planet that has robots doing specialist jobs so you can just sent them there.
I'm saying balancing is really hard, and even the base game doesn't get it right in all situations. But in general it does balance + and - as relatively equal, so I don't think (again, comparing to similar effects in the base game) that Proud and Humble are incorrectly priced at +/-2 points.
Pop demotion is one of those things that it's really good when it's reduced but it doesn't matter that much if it's increased. If it's significantly reduced you can shift around pops you really can't afford to be idle. But increasing it doesn't matter as much since you can't have pops unemployed either way.
Also it's kind of made largely irrelevant by robots. In most empires robots are a minority but since they can demote instantly in 90% of cases where you want to shift your economy the robots provide enough of a buffer that it's not a problem.
While I agree that demotion doesn't come up frequently, Proud can already be totally crippling when it does come up, which makes it fine (rare but hard penalty). Also, the base game seems to value pop demotion time quite a bit, however much we players do. Look at how much of the benefit of Shared Burdens and the entire benefit of Harmony's Kinship is to just have better pop demotion time.
It is good. I think I will keep using it. I have several of those more complicated ones but I usually only have 1 active at a time.
I just really don't like that description that kind of says "My way is superior to the way other's do it"
Hmm, maybe a mod conflict then? Weird.
This was the only mod I removed from my list to get aquatics to show up again though. I tried it with nothing but this enabled and they do show up though.
A shame because I really like this mod. Here's hoping the update will be as simple as the traits!
The other six traits are very well-designed and I use them in several of my custom empires, but one trait is just not worth compatibility issues when you've got already got six winners that will work alongside any other mods. Besides compatibility, it also means that unless a future patch massively edits game rules, you won't need to worry about future compatibility again.
@Magus: I've posted a compatibility patch (linked above) for this, Photosynthesis, and Superior Species. Unfortunately I can't do inbuilt because those mods modify a number of core game features. Also, I haven't been able to include Trace's Better Lithoids because for some reason Steam won't let me download it.
Otherwise, they can't take Precocious or Extended Adolescence because the Gestalt trait already reduces leader starting age.