Cities: Skylines

Cities: Skylines

Industries Remastered
41 Comments
dboi88  [author] 29 Mar, 2023 @ 12:16pm 
@s1de7 your correct if we had them as factories we could only place one of each. That wouldn't work anyway because of the way he's hard coded the restrictions. The unique factories are locked to the industry DLC resources where as these buildings use the generic resources.

The only way for these to work is for the author of TMCE to add the restrictions in. He said it would cause conflicts but it absoloutly doesn't.
dboi88  [author] 29 Mar, 2023 @ 12:13pm 
@s1de7 all the author needs to do is add the restrictions into his code. I've forked his mod and made the changes myself because he doesn't seem open to doing so. It's literally 8 lines of code. https://github.com/dboi88/TransferManagerCE You can build a version that works yourself if you know how? I'm not sure I can 'release' a version on steam due to the rules and it wouldn't be good for the community to have two versions of the same mod. Plus he's done all the work to create it I just add the extra lines of code to support my assets. Maybe if more people ask him to make the change he might do so?
s1de7 28 Mar, 2023 @ 3:58am 
The 'unique' factories don't work with Transfer Manager CE. They ignore restrictions. The author of TMCE explains it on discord:
'Hmm, I think I can support the processing buildings,but the factory buildings have been defined as processing buildings rather than factories.
The mod needs to be able to identify the building type so it can decide what to restrict, I think the way the factories have been defined in that asset set will not let me easily differentiate between them and oil processing buildings'
I guess to set them up as unique factories would also mean that we can't place more than 1 without anarchy.
dboi88  [author] 4 Feb, 2023 @ 7:32am 
@The Sleepwalking Poet

I've only just come back to the game and I'm using Transfer Manager CE v2.1.40 so i've u[dated the collection to include that.

Im not sure exactly what you are requesting. I'll be setting up my industries in the current city shortly and would be happy to make some more assets if it makes sense for my own city. Can you explain a little clearer what you want the buildings to do?
The Engineer Pop 6 Oct, 2022 @ 8:35pm 
And would you make the reversed version of it which converts Zoned products to Non-DLC products? I need this to raise my Oil or Ore Industries with imported Zoned Oil or Ore that is originally to supply Power Plants.
The Engineer Pop 6 Oct, 2022 @ 8:26pm 
Do you see this article now? Please change EDS recommendation to Transfer Control or TCME.
UncleFester 28 Dec, 2021 @ 3:51pm 
Also, I've been using your buildings in all my cities for a year now and really love the extra depth they add to the industry areas
UncleFester 28 Dec, 2021 @ 3:50pm 
Help! I want to get started making my own assets. Specifically, right now I want to take a low-density commercial growable and turn it into a police precinct.

But I cannot even begin to figure out how to get started - most of the tutorials on the 'net are either outdated or specific to modeling new buildings in 3dsmax vs/. converting an existing model and making it be something else. Any tips (or links to a tutorial) would be greatly appreciated
cjster18 2 Jul, 2021 @ 6:00pm 
Produces more than it consumes? I'll exploit that perpetual motion all day. Excited to try this out
Lost Nomad 17 May, 2021 @ 3:57am 
Probably should update the collection to use the newer version of EDS, otherwise people end up subscribing to the wrong EDS version.
Celebane 1 May, 2021 @ 8:08pm 
Most of these require Farming Industry Level 2 rather than their respective industry.
dboi88  [author] 6 Jan, 2021 @ 3:04am 
@Moabdave I've not played for a while but think they were same size as their counterparts. Yes you can use them from the start. Yes they are clones of the vanilla buildings, I just wanted to make them work with EDS
Moabdave 17 Dec, 2020 @ 2:46pm 
@matt EDS gets a bad rap in the comments. But I've found it works great. Probably my favorite mod, next to 81 tiles and MOM. It's just that it's got a lot of settings to tinker with, and unfortunately you can't just leave them at the defaults, you have to play with the numbers until you get something that works for your city. But once you understand what all the settings do, EDS works great, IMHO.
Moabdave 17 Dec, 2020 @ 7:26am 
Two questions?
1-The 16 processing facilities appear to be clones of the vanilla specialized processers. Is that correct?
1- What is the size of the goods factories? Are they 4x4 as most of their vanilla equivalents, or are they larger, similar to the industrial DLC buildings?
2-When do the goods factories become available (i.e. level 1 industry area, level 3, etc.)
Where I'm going with this is the real question: :)
3-Would using this collection be able to completely replace the vanilla generic industry when starting a new city? or would the vanilla generic industry still be required until the city progresses to a certain size?
tucaaue 11 Dec, 2020 @ 11:48am 
I'm giving this a try! By the way, the collection needs to be updated with the new mod (https://sp.zhabite.com/sharedfiles/filedetails/?id=2303997489) .
Wessel Zero Nine 26 Oct, 2020 @ 8:31am 
BTW it looks nice!
Wessel Zero Nine 26 Oct, 2020 @ 8:30am 
@Dolle can u explain what block service is and how it works?
Dolle 4 Jul, 2020 @ 1:19am 
Love, love, love it !!!! Can you please make a block service version !!!!
jcunni10 1 Jun, 2020 @ 7:40am 
@dboi88 thanks. still love it. It was something else though. I got rid of some old mods. I was getting all sorts of whack colors - all purple, yellow, green. like overly unrealistic. i think it could have been a bad auto line color or something else. much better now
dboi88  [author] 1 Jun, 2020 @ 1:49am 
@jcunni10 It's a feature rather than a bug. Just a little way of being able to place many types of the same building without them looking too similar. You could if you wished to remove this or change the colours in the skylines editor.
jcunni10 27 May, 2020 @ 7:58am 
Just trying to troubleshoot color randomization. Anyone else running into this? I thought it was a part of a conflict with auto line color or auto line redux but I've unsubscribed from both and still having same problem, just random different color of each asset I place.
mgr 26 Apr, 2020 @ 6:00pm 
Finally total control of the production chain - brilliant job!
CreatorOfWorlds 26 Apr, 2020 @ 8:28am 
Thank you for these.
dboi88  [author] 25 Apr, 2020 @ 3:10pm 
I bunch of improvements & fixes today.
- Fixed the random glowing building problem
- Added Symbols to all buildings tumbnails to show which resource they use
- Added UI Priority to Factories so they group together by resource
- Added resource conversion symbols to all steam images
- Fixed a few with incorrect resources
- Rebalanced the factories slightly.
dboi88  [author] 25 Apr, 2020 @ 2:53pm 
@Kaybs no problem, it's an issue we all face. You might want to just hold off half an hour, I'm just updating the assets with a few fixes.
Kaybs 25 Apr, 2020 @ 2:51pm 
omg I love this. This is exactly what I was looking for! A way to have predictable supply chain for commercial goods. Thank you thank you thank you!
dboi88  [author] 24 Apr, 2020 @ 1:38pm 
@Tim, ahh well that's a much easier and quicker fix. I will put that on the list and add the same symbols to the workshop items. Thanks for that.
Tim 24 Apr, 2020 @ 1:27pm 
@dboi88 - aaaaaah, a classic one. I was referring to the Steam Workshop preview, not ingame. I just had some hard times to pick me the right ones, so I subscribed now all.
dboi88  [author] 24 Apr, 2020 @ 1:24pm 
@Tim can you show me a screenshot? It looks ok in my game https://imgur.com/4CWa35E , Thanks
Tim 24 Apr, 2020 @ 1:16pm 
@dboi88, yes, I can see, but Steam is cutting off part of the description; but also realized, that the description is much too long. So guess it is better to have it this way as it is :).
dboi88  [author] 24 Apr, 2020 @ 12:37pm 
Hi @ Tim, the descriptions do already note the resource in and out. Unfortunately Cities Skylines requires a full game restart between every asset to amend the preview pictures so I probably won't be changing them again. The game does put symbols on the tooltips that include the resources.
Tim 24 Apr, 2020 @ 12:15pm 
Very nice, dboi88 ! Thanks a lot for those assets. Maybe you can add the "origin" product to the description (eg. Ore, Oil), so it is easier to identify, what does what. Maybe also a symbol in the preview picture ?
An 24 Apr, 2020 @ 8:35am 
@dboi88

I'm pretty sure this requires industry DLC

Because I used to make the same assets as you, I will definitely tell you that you need to add industry notes

Remind you to label the industry DLC reason is very simple


I just don’t want the results of your efforts to be ruined as “not working” because they are not marked and require industry DLC
dboi88  [author] 24 Apr, 2020 @ 8:02am 
@racing799 it takes time to upload the assets, steam doesn't copy the DLC tags from in game like I expected and it was 2am when I was done. I've added the tags now, but, I don't actually know if industries is needed? These all use the base game resources and models. I don't know if the processingAI is included in the base game or not but thought it'd be best to play it safe.

@matt I've recently installed EDS into my months old city and managed to slowly transition everything over to EDS control with only a few minor issues. I'd say make a copy of your save game and give it another go. You can always go back if it doesn't play out.
matt 24 Apr, 2020 @ 7:47am 
This looks like a great mod, but EDS borked my game, so I'm wary about decimating my city again by installing this... any tips?
An 24 Apr, 2020 @ 7:43am 
@macluk 〝I think you have to note on your assets that this requires industry DLC〞

This is my message six hours ago

Do you first ask the author if the DLC requirements have been clearly marked six hours ago?:steamfacepalm:
dboi88  [author] 24 Apr, 2020 @ 7:31am 
@azaza Sure, I'm going to put up a tutorial shortly as it's a sorely missing bit of information from the current guides. I'll give you a run down in the meantime via direct message.
azaza 24 Apr, 2020 @ 7:12am 
can you help me make some factory as "ore to oil" "crops to oil" ?
macluk 24 Apr, 2020 @ 3:47am 
@racing799 - if you've missed the tag stating that these are the industries DLC assets... I'm sure that no bold and large print will help that too.
An 24 Apr, 2020 @ 1:16am 
I think you have to note on your assets that this requires industry DLC
Sol 23 Apr, 2020 @ 5:07pm 
I bow down to this glorious collection of mandatory, must-have mods.

Incredible. The entire game is changed for many players forever.