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The only way for these to work is for the author of TMCE to add the restrictions in. He said it would cause conflicts but it absoloutly doesn't.
'Hmm, I think I can support the processing buildings,but the factory buildings have been defined as processing buildings rather than factories.
The mod needs to be able to identify the building type so it can decide what to restrict, I think the way the factories have been defined in that asset set will not let me easily differentiate between them and oil processing buildings'
I guess to set them up as unique factories would also mean that we can't place more than 1 without anarchy.
I've only just come back to the game and I'm using Transfer Manager CE v2.1.40 so i've u[dated the collection to include that.
Im not sure exactly what you are requesting. I'll be setting up my industries in the current city shortly and would be happy to make some more assets if it makes sense for my own city. Can you explain a little clearer what you want the buildings to do?
But I cannot even begin to figure out how to get started - most of the tutorials on the 'net are either outdated or specific to modeling new buildings in 3dsmax vs/. converting an existing model and making it be something else. Any tips (or links to a tutorial) would be greatly appreciated
1-The 16 processing facilities appear to be clones of the vanilla specialized processers. Is that correct?
1- What is the size of the goods factories? Are they 4x4 as most of their vanilla equivalents, or are they larger, similar to the industrial DLC buildings?
2-When do the goods factories become available (i.e. level 1 industry area, level 3, etc.)
Where I'm going with this is the real question: :)
3-Would using this collection be able to completely replace the vanilla generic industry when starting a new city? or would the vanilla generic industry still be required until the city progresses to a certain size?
- Fixed the random glowing building problem
- Added Symbols to all buildings tumbnails to show which resource they use
- Added UI Priority to Factories so they group together by resource
- Added resource conversion symbols to all steam images
- Fixed a few with incorrect resources
- Rebalanced the factories slightly.
I'm pretty sure this requires industry DLC
Because I used to make the same assets as you, I will definitely tell you that you need to add industry notes
Remind you to label the industry DLC reason is very simple
I just don’t want the results of your efforts to be ruined as “not working” because they are not marked and require industry DLC
@matt I've recently installed EDS into my months old city and managed to slowly transition everything over to EDS control with only a few minor issues. I'd say make a copy of your save game and give it another go. You can always go back if it doesn't play out.
This is my message six hours ago
Do you first ask the author if the DLC requirements have been clearly marked six hours ago?
Incredible. The entire game is changed for many players forever.