Stellaris
Plentiful Traditions 3.x - Civics
25 commenti
Resetium 7 dic 2022, ore 16:40 
@ORAA Make the cheat mod yourself, copy this mod's code.
ORAA 1 mar 2022, ore 14:47 
if only it was 1 civic with all the effects aaaaah:steamsad:
Abominus [GER]  [autore] 25 gen 2022, ore 15:26 
@DeeDee
Those will be gone with the next update.
DeeDee 25 gen 2022, ore 6:25 
Hello, there is a glitch in the mod when selecting starting conditions
https://ibb.co/xSxWT7H
Beast-Storm 23 gen 2022, ore 14:10 
The Dev have change the mod coding in effects, localization, modifiers, scopes and triggers as of 3.2

In layman's terms Origins, Civics, Species, Traits, modification to planets and events are affect by this new version of Stellaris while graphic for ship set's, rooms and city sets are not affect

Here's the link to the change logs for modding on Stellaris @Abominus [GER] its at the end of the Dev Diary page: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-232-3-2-balance-changes-and-performance-improvements.1497227/
Abominus [GER]  [autore] 22 gen 2022, ore 11:30 
OK, what aspect "wont work"?
Fetfrumos96 12 dic 2021, ore 12:51 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
Abominus [GER]  [autore] 8 giu 2021, ore 21:22 
It shouldnt matter.
Beast-Storm 5 giu 2021, ore 18:34 
Does it matter where this mod goes on the list order??? should it be below Plentiful Traditions???
Abominus [GER]  [autore] 5 mag 2021, ore 13:13 
"Update" to 3.x, did nothing, wasn't necessary.
AncientGatekeeper 27 gen 2021, ore 6:41 
It's the German Language dude. Not "Nazi Language"

You don't call American English the traitors language or the confederates language.
Mad Cow 18 mag 2020, ore 9:52 
Does this work with 2.7.2?
Abominus [GER]  [autore] 18 apr 2020, ore 12:11 
Right, and one gives you 5% for workers.
Nova Solarius 18 apr 2020, ore 9:08 
Based on the pictures and my limited understanding of German, it looks like there are civics that increase the production of technicians, miners, farmers, metallurgists and artisans by 25%. One gives you three extra slots for defence platforms, and I think the last one increases specialist output by 5%.
Abominus [GER]  [autore] 17 apr 2020, ore 22:35 
Okelydokely... I will see what I can do. Or would it help to write down, what civics will be added and what will they do?
5ColouredWalker 16 apr 2020, ore 23:27 
I think he means for the display pictures, which only show German. Which is a PITA for English only people because we can't gauge whether or not your mod is one we want to use without installing it to see what the civics are and then uninstalling it if we decide against it.
Abominus [GER]  [autore] 16 apr 2020, ore 16:17 
Isnt the description for the civics working in english?
mayonnaise 16 apr 2020, ore 12:42 
could i bother you to put up English descriptions of these civics?
Malice 12 apr 2020, ore 16:41 
I would like to see some more origins that are game changers for certain playstyles too. Like lets say Fanatic purifiers, if they are spiritualist, get a bombardment stance that lets them bombard planets in a manner that gets energy per pop killed, like the unbidden
Devouring swarm getting one that allows them to invade a planet and after it's taken convert it into a ship producing hiveworld
Determined exterminator getting one that allows them to reprogam a machine empire they are friendly with into being a exterminator
Things like that
Abominus [GER]  [autore] 12 apr 2020, ore 13:39 
Good idea, I plan to me an origin that is kind of nurgle: you have fought diverse diseases and now are prepared to inflict those on other species.
Other one could be slaanesh-like: High kind of reproduction and temple of lust.
Your idea could be khorne: Fight your right through those bloodfilled places
And last but not least: Tzeentch, something with fire and magic and stuff...
Malice 12 apr 2020, ore 2:41 
Imagine an origin that gives you a system full of planets but every planet is covered in armies of some sort that have to be cleared before you can colonize them
Abominus [GER]  [autore] 11 apr 2020, ore 15:17 
You dont have to be sorry, everything is fine :)
Heavy 11 apr 2020, ore 12:19 
sorry im not german
Abominus [GER]  [autore] 11 apr 2020, ore 11:51 
You dont have to, it's also in english.
Heavy 11 apr 2020, ore 10:18 
i don't speak german