Stellaris

Stellaris

[OUTDATED] Civics Expanded+
448 Comments
MadeinCanada 6 Mar, 2022 @ 12:11pm 
@HiThere79 Ah thanks, likely wont be a priority to fix, as it is supposed to get people to the new mod. But thanks for saying, i'll fix it when i have the time
HiThere79 26 Feb, 2022 @ 3:46pm 
FYI: Clicking "Thank You" causes the notice to appear again in 1 hour, not 2 years.
MadeinCanada 17 Jan, 2022 @ 12:40pm 
Just a note: We've been having some problems updating these old versions, the purpose being to add a popup to notify people of the new mods. Due to being busy, it may have to wait until the weekend, so while you can ofc use the new mods, people using this older version may not be aware of the newer versions unless they see this modpage.
Rear of a Thousand Flames 15 Jan, 2022 @ 8:55pm 
Thanks for the timely update, bro (no sarcasm intended), by the way nice to hear you'll be balancing Master AI since it just popped my voidborne home system into, well, just void system. 10/10 will be pranked by spikey ball again
MadeinCanada 15 Jan, 2022 @ 1:02pm 
The description of the older mods like this one will shortly be updated. There will also be a final update on these old version to add an ingame event to alert players of the new versions (this can be turned off, dont worry!)

Slight changes made apart from being made up to date:
*Master AI ship now slower, has slightly less health and has a lower regeneration rate
*The Master AI revolt now has a much lower chance of happening until much higher intelligence levels, so you will have the benefits of it for many more years
MadeinCanada 15 Jan, 2022 @ 1:00pm 
Signalerror 14 Jan, 2022 @ 2:33pm 
No worries MadeinCanada10. Life comes first, mods for stellaris second. Thanks for taking what time you have to dust off the mod.
wendigo-Actual 11 Jan, 2022 @ 6:03pm 
Hell yeah hes back boyz!
MadeinCanada 11 Jan, 2022 @ 12:06pm 
Thanks everyone for all the great kind words; I looked back on the previous comments after not doing so for a while and honestly the support is astounding to me, I sincerely thank you all!

In terms of news, the new mod will likely be good by Friday, and the modpage will all be set up on the Saturday, not exactly sure what time, but sometime later in the day likely.
Journeyman Prime 10 Jan, 2022 @ 5:24pm 
Great to see you back man!
Mitsumi 10 Jan, 2022 @ 1:03pm 
Definitely glad to hear everything is going a bit better man. Let me know if I can be of any assistance.
MadeinCanada 10 Jan, 2022 @ 12:04pm 
Also I will make balancing the Master AI a priority lol sorry about that
MadeinCanada 10 Jan, 2022 @ 12:03pm 
Now, because so much of my time is devoted to work and school, do not expect large content updates often. I will of course work on new updates and features, so keep ideas coming, it's just that it will take much more time. Patches to ensure functionality/bugfixes will be done ASAP when reported.

I have more plans for this, and I really want to work on a bunch of new ideas, and also integrate all the great ideas you guys have, like in the suggestions thread.

I sincerely thank you all for your patience and co-operation, and I hope that we can all make this mod better than ever before! I will send a message here when the new version is up, and I will request ElectroHelal to upload a patch here which adds an ingame event to inform people of the new mod (which can be disabled to prevent annoyance ofc).

-MadeinCanada10

(2/2)
MadeinCanada 10 Jan, 2022 @ 12:03pm 
Hello everyone. I know it's been a while (around 6 months?) and I once again apologise for my absence, I was in a very difficult place and was very busy.

Now, I fortunately plan to return! First of all, the mod needs to be up to date with the current version; I believe it is mainly compatible as of now, but I am sure there are a few issues, so please send those issues here in the comments so I know what to fix.

The new version will be ready soon, hopefully before next week, I'm guessing Saturday/Sunday.

Important! The new mod version will be on a different modpage, and will go under the name of Empires Expanded (a more fitting name I think). This is because ElectroHelal is the original uploader of the mod (before I had Stellaris on Steam) and so I cannot upload patches myself. This transfer will allow me to more easily keep it updated.

(1/2)
Beast-Storm 12 Dec, 2021 @ 8:49pm 
When can we expect an update?
greensniperhat 25 Nov, 2021 @ 11:31pm 
heads up: 3.2 replaces job checks with possible_precalc, which may break some jobs.
NagaWitch 21 Nov, 2021 @ 5:06pm 
Great mod love it.
(I noticed when i played has a megacorp with technocorp that i had access to the other trade policies before i unlocked them in the tradition tree)
Youthberry 6 Oct, 2021 @ 8:47am 
@MadeinCanada10 Great mod! hope you are doing well my guy.
WhiteDragon25 2 Oct, 2021 @ 1:28pm 
What's the ETA for the update to the 3.1.2 Lem patch?
ipswich 25 Sep, 2021 @ 7:44am 
how does the primitive protection ascension perk work? the primitve protection stance that says I try to ally doesnt seem to be doing anything. ive had the stnace enabled for years.
Leviathan 25 Sep, 2021 @ 2:09am 
@Snuggy amateur. i just created a 543k endgame crisis that wiped the whole galaxy... just slightly before midgame...
Never again. Unless i find the joy in trolling MP games...
Snuggy 23 Sep, 2021 @ 2:23am 
I would not recomend ever taking the master AI ascension perk if you dont want to lose your homeworld/system. It awoke just to be deleted by a 150k fleetpower station and blow up all my shit. Maybe if it didnt do that bullshit it would be fine
Fortissax 17 Sep, 2021 @ 9:49am 
Hey buddy, you're the best. You've made all of our little experiences playing this game better than the devs. Feel better soon.
Megatronus V 16 Sep, 2021 @ 11:20pm 
Hey @MadeinCanada10, hope you're doing better. If the development is paused for the timebeing, would you be open to allowing other modders to fork or continue this mod?
Rockstar 16 Sep, 2021 @ 6:43am 
Hey MadeinCanada, just subscribed and saw your post. Hope you're doing well, this mod looks excellent!
aider.alvin 15 Sep, 2021 @ 5:54am 
I hope things get better for you, and that things went/go well in school.
Journeyman Prime 23 Aug, 2021 @ 3:36am 
Phew glad to hear you aren't dead mate. Was getting worried. I hope everything works out for you bro, really. All the best.
Alice❤ 19 Aug, 2021 @ 4:30am 
I hope you will feel better soon!
Mitsumi 18 Aug, 2021 @ 7:17am 
That really sucks to hear man. Take the time you need, good luck with the GSCEs.
Novarcharesk 17 Aug, 2021 @ 4:12am 
I only happened across this mod out of nowhere just a second ago, completely coincidentally 5 minutes after you posted your update. I'm only a stranger from Australia, but I am very sorry to hear about what is obviously a devastating time for you. My best friend lost a friend of his before I met him a few years ago, and I have grown to understand the deep wounds that tragic deaths cause.

I wish you all the best luck that can be afforded by a stranger's typed words. Seek out your family and closest friends. They are gonna be a big help <3
MadeinCanada 17 Aug, 2021 @ 4:03am 
As such, I am sorry to say I will have to pause development on this mod for the time being. I really wanted to get out 1.4 before this happened, but my plans were too ambitious and then this all happened. This doesn't mean this mod will be abandoned, I will try to keep it updated and maybe add one or two small things, and I will eventually return to this, when I have time and am in a better state.
Sorry for disappearing like that, I will hopefully return soon.
(2/2)
MadeinCanada 17 Aug, 2021 @ 4:03am 
Hello everyone, I know it has been a long while since I have commented. You all have likely noticed the lack of development and responses here, and I sincerely apologise for that, my life has been extremely busy and a bit of a rollercoaster recently. A relative of mine recently passed away, and it was not in a peaceful way. My family and I have been torn over this and with the little free time I did have, I have not been in the mood for anything, let alone development of this mod. Along with this, I will soon have my GSCEs, which is the most important part of school as it decides everything about my future, and I do not have much time, and I will have even less soon.
(1/2)
190cm 84kg 9cm 11 Aug, 2021 @ 8:59am 
Hey, would love if someone could make a compatability patch with the Alpha Mod 3.0
m is mid 8 Aug, 2021 @ 4:29pm 
Hey, loving the mod, would it work well with Civics and Ethics Bug Branch or is it missing a compatibility patch?
MadeinCanada 24 Jul, 2021 @ 6:19am 
@Gentleman Destroyer The tech to use warped matter *should* appear some time after the homeworld is destroyed by the Master AI, although it may be that you managed to stop it before it did, in which case you wouldn't have gotten it.
Didn't think about that while making the update, so I'll make some sort of alternative to getting the tech
Saint Ephentesial of Nicaragua 21 Jul, 2021 @ 8:35pm 
Now the deposit turned into Dark Matter. Huh.
Saint Ephentesial of Nicaragua 21 Jul, 2021 @ 8:13pm 
I have a question. What are the rewards for beating the Master AI? Cause the only thing I got was the Relic, and didn't get the Tech to use Warped Matter after it blew up my Homeworld.
MadeinCanada 20 Jul, 2021 @ 5:50am 
@Shadow1474 Thanks for reporting, I'll fix that localisation problem.
@commandermerik I'll check out the numbers for the rebellion, it should not have happened that early, how many planets did you use the decision on? The other rewards for defeating went to the fallen empire, I'll either strengthen the Master AI against FEs or make it not hostile towards them as to make it harder.
Either way, I plan on working on the Master AI more anyhow.
CommandZomb Ah, I didnt account for that! I'll add an event chain of some sorts to restore the world.

Sorry for any unanswered issues and the like, I have just returned from holiday
CommandZomb 18 Jul, 2021 @ 9:02am 
Hey, when i capture an ecumenopolis from an enemy using the origin in this mod, it appears that if the enemy never bothered to repair their homeworld, you don't have an option to. is there a fix for this?
commandermerik 14 Jul, 2021 @ 4:19pm 
Well after destroying all but one of my worlds, the thing went and picked a fight with a fallen empire and was destroyed. I got some unity from that, but I'm pretty sure any other rewards was lost.

So yeah... I'm not taking that perk ever again.
commandermerik 14 Jul, 2021 @ 2:45pm 
After completing the Master AI, I gave it one order. Conserve Energy. Before the cooldown for its usage ended, it got up and destroyed my homeworld. I mean, yeah, I had all my planets divert resources to it, and I did not know what the "retribution" would be from the perk, but it really happened fast. I kind of feel like I just sunk a whole lot of time and resources into a player trap.
Shadow1474 13 Jul, 2021 @ 8:01pm 
Love the mod, thanks so much for this! :steamhappy: Also, more of a superficial bug than anything, but Crystalline Energy Grid appears as civic_crystalline_energy_grid in the civic selection screen and in-game.
MadeinCanada 11 Jul, 2021 @ 10:33am 
@Spider Seems like there are a few extra } in the code. Nothing serious really, everything should still be working from what I've seen. If not, then tell me and I will definitely make a patch fixing it. Otherwise, this will be fixed in the nest released patch
Spider 11 Jul, 2021 @ 9:54am 
Hey, Irony gave me these errors:
________________________

Error at line: 90 column: 1 file: common\scripted_triggers\02_emex_scripted_triggers_planet_killers.txt.
Please report this error to the author of the mod: Civics Expanded+.

Error message says:

Error in common\scripted_triggers\02_emex_scripted_triggers_planet_killers.txt:
Ln: 90 Col: 1
}
^
Expecting: end of input or statement
______________________________

Error at line: 1886 column: 1 file: events\emex_master_ai_events.txt.
Please report this error to the author of the mod: Civics Expanded+.

Error message says:

Error in events\emex_master_ai_events.txt: Ln: 1886 Col: 1
}
^
Expecting: end of input or statement

_______________________________

Error at line: 157 column: 1 file: events\emex_master_ai_actions.txt.
Please report this error to the author of the mod: Civics Expanded+.

Error message says:

Error in events\emex_master_ai_actions.txt: Ln: 157 Col: 1
}
^
Expecting: end of input or statement
MadeinCanada 8 Jul, 2021 @ 12:29pm 
Hello all! The mod has finally been updated, but I have been informed that ElectroHelal will be unable to upload updates for this mod as consistently as before; as such, the plan mentioned in my comment below will go ahead soon, hopefully next week.

So that all are aware of the new modpage, this modpage's name, description and comment will have notices about the new mod. But I know most people don't constantly check out this page, so I'll also include an event to pop up to inform those with this version to switch.

While you subbed to this modpage migrate to the new page, ElectroHelal will try to keep this page also updated as best he can for a period of time, though this will eventually stop when most have migrated to the newer version.

I know this is irritating and I apologise, but this is the only way this mod can continue being continuously updated here on Steam, as there is no option to transfer ownership.
Thank you for co-operating.
MadeinCanada 6 Jul, 2021 @ 11:47am 
Hello everyone, it seems that this Steam version has still not been updated. I am not sure why ElectroHelal is unable to update it, he has not replied to me and has not been online for a while.

As such, I plan to make a separate modpage, one that I control meaning that I can upload the files for updates myself. It may be annoying to transfer all of this mod's subscribers to there, but it will be much better for all involved.

This is only a plan for now, but I will do it soon hopefully. Remember that you can download the updated version on ModDB in the mean time, though it takes a bit longer: https://www.moddb.com/mods/civics-expanded/downloads/civics-expanded-134
MadeinCanada 3 Jul, 2021 @ 6:31am 
@Nebula I'll check out if it works on my end, if it does it is likely another mod causing the issue, I can only help with that if I know what mod that is
Nebula 2 Jul, 2021 @ 11:30pm 
Uhhhh, too many to list, so it might be a compatibility issue, I dunno.
MadeinCanada 2 Jul, 2021 @ 8:31am 
@Nebula Ah that is definitely a bug, as I made it so that that federation would get higher fleet contribution options quicker. It may also be a mod incompatibility issue, what mods are you using, if any?
Nebula 1 Jul, 2021 @ 7:29pm 
Yo, your mod expands on the universalism civic from civics and ethics and adds the ability to create a peacekeeping coalition federation.
A bunch of the perks are things like "Each member contributes 25% more to the federation fleet" and "Gain unity based on fleet size"

but the only fleet size you can select is "None", so those perks are completely useless