Stellaris

Stellaris

Ultimate Weaponry (Lite)
32 Comments
Ceepo 20 Mar @ 3:22pm 
Any chance these weapons could get a space fauna mutation version?
UNKNOWN 4 Feb @ 2:15am 
恒星基地四件套和星环基地两件套,没有配船厂,造不了泰坦、巨像、主宰
离子加农炮台多了个暗能量反应堆
虚粒子洪流数值太离谱,导弹、鱼类等武器耐久太离谱
缺少破盾增伤的S,M,L
相位轨道炮建议改为50,50,50
缺少中子发射器PLUS版本,缺少光矛和电弧的PLUS版本,相位长矛的50%双穿等于没有
时域加速器不消耗100能量
文飞,护航,战巡和泰坦用不了反应堆、推进器、作战电脑
纳米的纳米虫群、纳米拦截舰用不了反应堆、推进器、作战电脑
创世殖民船用不了反应堆、推进器、作战电脑
焚天神兵也用不了反应堆、推进器、作战电脑
(估计还有其他的特殊解锁战舰均有此问题)
生物船没有对应的PLUS版本
另外,作战电脑的排序不太正确
其他两个版本的各部件排序不对,都排到最前面去了
MajorGeneralPike 1 Feb @ 12:36pm 
This mod is broken, do not use it.
holden 14 Nov, 2024 @ 9:44am 
The components in this mod just do not work on the riddle escort or any other cosmogenesis ships sadly other than the sensors and jump drive weirdly.
khas 1 Nov, 2024 @ 4:42am 
大佬 宇宙创生天灾解锁的护航舰战巡和泰坦还是用不了终极科技的反应堆传感器和电脑,请问能修复一下吗
MCpurplé2 13 Oct, 2024 @ 4:48am 
新概念合模,笑嘻了
涅普涅普丶 4 Oct, 2024 @ 4:35am 
轻度版强度还是太高了,并没有5级到6级那样,像是5级直接上到8级的感觉
古德里安 7 Aug, 2024 @ 11:21pm 
强度还是太逆天了,希望与原版武器平衡一下,还有就是武器特效太亮太大了,交战时满屏都是光,啥也看不清
生命的二刀流 13 Apr, 2024 @ 7:12am 
Bug Feedback: Battleship wrecks with mod tech will cause the game to flashback when completing research.
生命的二刀流 20 Jan, 2024 @ 11:29pm 
Bug Feedback: The Lost Empire's base has no weapons.
生命的二刀流 2 Jan, 2024 @ 5:34am 
能否有办法设置ai不用mod武器
Meme Man 14 Dec, 2023 @ 6:35am 
is this save friendly?
TheUnk0wnDead 17 Aug, 2023 @ 2:05pm 
This should be more balanced than standard, yet the ranges and power are still quite imbalanced (especially the range is noticable when playing with a mod like real space system scaling). And especially because said power is imbalanced the additional power components just seem like overkill. Defense platform components seem to be untouched between lite and standard. I am still in the middle of a playthrough so I haven't unlocked everything yet, there might be more which is still imbalanced.

On another note, while some components are recognized as upgrades to vanilla components others are not and thus are ignored for auto-upgrades, which should especially affect AI empires which depend on auto designs. I noticed this especially for the standard version (which I now disabled) where the C components were at the beginning rather than behind the lite versions at the end.
Doc.D 7 Jun, 2023 @ 1:51am 
能不能在削弱削弱:steammocking:,出一个仅包含武器的mod
發芽馬鈴薯 10 Apr, 2023 @ 5:42am 
Queen's Wrath does not have the "space creature" tag, Cordyceps drone has no effect
螺旋肥狗王 10 Jan, 2023 @ 8:27am 
强度提升跨度太大了,不平滑
比如原版无人机DPS才40,这个无人机DPS100其他属性还强了一大截...
n.pedrazalis 7 Nov, 2022 @ 12:36pm 
Hello quick question please , for this to work properly this is my loas order in custom : is this correct please ?i believe this is overwriting nsc2 gigastructures and all other mods is this correct or i have to place it above ancient cache of technologies ,? please ?

1. Ancient cache of technologies
2. Ancient cache of technologies secrets beyond the gates
3. Ancient cache technologies override
4. Aqcuisition of technology
5. NCS2 season 7
6. Gigastrructural engineering and more
7. Ultimate technologies
8. Ultimate weaponery lite
9. universal resource patch
Tuz 13 Jul, 2022 @ 2:36pm 
I have a fairly strong computer with an i9 and an RTX 3080 TI and this game late game runs very smoothly for me. I tried this mod and it really tanked my performance, even outside combat. I am just sitting looking at the galaxy map and the game is definitely taking FPS hits. I am unsure why this is occurring since none of the weapons are firing or anything, but this is concerning for the late game enjoyment. Great attempt, but sadly not an option for me.
SargR 22 Apr, 2022 @ 1:59pm 
i honestly wish this sub mod could be used on its own. I'm playing with giga and other compat concerning mods and i just want some weapon veriety that isn't as overwhelmingly massive as say escnext or acot (also with compat concerns). Could i request that these submods be updated to be able to run on its own? thank you
Cranky 4 Jun, 2020 @ 10:47pm 
also noticed the carrier computer will get equipped in most cases over others. which doesn't make sense
Cranky 4 Jun, 2020 @ 10:46pm 
is it possible you forgot to add a check if the required special resource is available for using components?
Reebs 16 May, 2020 @ 6:49am 
Thank you
breloom1994  [author] 16 May, 2020 @ 6:13am 
@Ribs The behavior of the networked AI ship is the same as the vanilla game, if it is in artillery mode, it will stay at a distance of 80, which is relatively short compared to the long-range of weapons in this mod. I'll consider to add a carrier-mode networked AI, but I'm quite busy those days so, it will take a while.
Reebs 16 May, 2020 @ 2:41am 
To clear up on that: the ships will not stay at long range and will always charge into the enemy. Is it because some other mods i was using or the networked combat computers have problems?
Reebs 14 May, 2020 @ 10:09am 
Hey is it me or the combat computers aren't working normally? It's as if everything is set to "Swarm" even though i picked "Carrier"
breloom1994  [author] 12 May, 2020 @ 6:00am 
@Jovzin sorry, it's for iron cannon.
Jovzin 6 May, 2020 @ 4:56am 
That last picture with taht green beam it is for stations only or for ships like titans too ? It looks cool a bit to Gallente titan DD weapon :) Aurora Dominae :D
breloom1994  [author] 11 Apr, 2020 @ 7:42am 
@Crazy Old Texan Thanks, I'll keep working to make it better, any advise would be appreciate.
Crazy Old Texan 5 Apr, 2020 @ 12:12pm 
breloom1994

I'm really enjoying the lite version of your mod. It fits perfect in between vanilla and ACOT .

Thank you and well done.
breloom1994  [author] 4 Apr, 2020 @ 7:55am 
@SPESS MEHREENE Glad that you figured it out. It's because of the auto design. Here is my tips, don't upgrade your starbases to citadel unless you obtain all the weapon techs of this mod. Or you can always try downgrade and then upgrade after you have the mod tech. And you will find out that starbase will automatically equipped( remember to quick click on and off the auto-design before you upgrade ).
Unsalt Thyself 3 Apr, 2020 @ 12:12pm 
My bad, it's working for the ships, just not for starbases. Which means it's likely not your mod but the base game still having 4 year old bugs.
Unsalt Thyself 3 Apr, 2020 @ 11:57am 
For whatever reason, this mod, unlike original doesn't work with autodesign for ships. It's mostly not a problem except for starbases, but since mode before splitting up worked fine, I'm hoping there's a way to fix it.