Stellaris
Ultimate Weaponry (Standard)
90 comentário(s)
甲基磷酸钙 23 de mai. às 5:19 
updates pls!
chrissena_2012 22 de mai. às 16:48 
my favorite mod!
WCHR VIPER 2 de mar. às 9:57 
For anyone still asking - yes, this mod currently works with the latest patch.
samsockeater 4/nov./2024 às 23:38 
will the weapons and armour from this part of the mod/this addon end up being available for space fauna fleets ?
玩游戏一定要啸 21/jun./2024 às 0:06 
文灾飞堕落帝国的船装不了本mod的作战电脑
Memento Mori 20/mai./2024 às 19:21 
Anyone know if this is working for the latest version?
LaStReSoRt024 12/mai./2024 às 9:00 
If you ever get the time, could you create a patch or add ships from NSC 3? I cannot use the Dark Matter Reactor, Virtual Particle Thruster, and Networked AI chips on the ship classes the mod adds. For some reason, I can use the Blink Drive and Virtual Particle Sensor on them though.
PRUDDY??? 11/jan./2024 às 6:44 
should this mod work with more or less anything?
Wyv3rn 26/dez./2023 às 8:12 
Heyho i am a Little Mod Creator and wanted to Ask: i create actually a
Merged Mod what will be created with Own custom Stuff and Parts of Other mods,
can i merge your Upgrade Mod into my Mod ?
i will Write an Credits file with Link to the orginal mod
and Put the List on the Workshop page later.
if its okay pls tell me :3
hendrik.sw 6/dez./2023 às 10:42 
The icon of the quantum armor is broken...you see in in the ship designer. I have compared it to your light version of this mod. This version works fine, but i would rather like to use the standard weaponry mod
甲基磷酸钙 22/set./2023 às 0:26 
updates?
Nameless 26/mai./2023 às 9:30 
似乎会导致舰队界面的领袖图像出现bug(放大),希望能修复一下
脚下腾云亦非真 18/mai./2023 às 8:22 
求大佬更新
ZacharyBuilder 17/mai./2023 às 17:49 
3.8 update?
甲基磷酸钙 16/mai./2023 às 23:06 
update pls
ColdSpaCe7 9/mai./2023 às 12:46 
3.8.1?
Figaround 30/mar./2023 às 22:11 
I checked my mod build in Irony Mod Manager. There (in the "Invalid" category) it shows errors in your mod:

Error on line: 1 character: 12 file: interface\N_utl_icons.gfx.
Report the error to the author of the mod: Ultimate Weaponry (Standard).
Error:
Error in interface\N_utl_icons.gfx: Ln: 1 Col: 12
spriteTypes{
^
Expecting: end of input, statement or whitespace
ZacharyBuilder 17/mar./2023 às 14:07 
update?
Ignore 10/mar./2023 às 17:52 
有一个问题,就是量子护甲和相位护盾上面的硬化,是没有生效的(
Cioran Shrugged 11/fev./2023 às 19:05 
and what could cause the strange bug that every weapon... fires from star?
Cioran Shrugged 11/fev./2023 às 17:12 
strike craft/drone research option just disappeared. no way to get it. Along with some other tech... I wonder what happened. Maybe its mod conflict.
Cioran Shrugged 11/fev./2023 às 9:12 
some weapon disappeared.
狼雨歌 14/dez./2022 às 21:54 
反馈一件事:现版本里,此mod的舰载机和点防都已经丧失了原本的点防作用,需要添加point_defence_targets代码才能发挥原有的点防功能(参见原版的舰载机与点防代码)
NotNitehawk 7/set./2022 às 11:37 
List of new weapons and such pls?
顺其自然2319 23/ago./2022 às 22:48 
为什么没有双穿X槽呜呜
taxel 21/ago./2022 às 8:53 
Would it be possible to get a list of everything in this mod?
Greyarea 15/ago./2022 às 19:07 
I will second an ascension perk to unlock these as they are a jump up and could be 'worth' burning a pick on IMO rather than a high research gate as that can be easily overcome pretty early on
Patrick Schlesier 3/ago./2022 às 9:53 
The star base does not use any of the weapons and other equipment, even after upgrading and dismantling several times, still none of the items in the star base are equipped
S3V3R 14/jun./2022 às 10:14 
Hello, I am having a problem, star eaters, menacing corvettes, menacing destroyers and menacing cruisers (crisis-only ships) can't use dark energy generators, networked AI terminals and they also can't use virtual particle thrusters! I love your mod, please consider fixing this.
S3V3R 14/jun./2022 às 10:11 
@browerolo

you get to research ultimate weapons after getting the previous tiers of weapons, I personally think that ultimate technologies should use an ascension perk to unlock research though.
HellFae 19/abr./2022 às 19:14 
when do you get to research the Ultimate Weapons
Andûr 9/abr./2022 às 3:50 
Hello, thank you for this mod. I do like the base version a lot and the weapon and armor components are fun too. I haven't tried out the lite version (yet) but even the standard version is already WAAAY stronger than most other components of other mods. For example your standard armor and shields are multiple times stronger than the latest ESC techs and are only beaten by GIGAs Blokkats and ACOTS Phanon techs.

This is not necessarily a bad thing, I do like strong techs. My issue with this is the timing, as with high research you can get your techs already before mid game year which is faaaar before the other mentioned techs.

My suggestion: Combine your different version into a dynamic version, where the lite version can be unlocked early, and the standard and (maybe watered down) cheat version are linked to mid game or late game years or other IF factors that make them a little harder to acquire.

Anyway thank you for this mod, I enjoy the buildings and the techs!
breloom1994  [autor(a)] 20/mar./2022 às 8:37 
@Ensavil Thank you for reminding me this, I'll fix it soon.
Ensavil 19/mar./2022 às 8:12 
I would like to report an issue with the Quantum Fire Control component. Its description states that it provedes +25% fire rate and +10 accuracy, yet these modifiers are not applied in-game. The cause of this appears to be a coding error in the 00_0_ult_utilities.txt file (common\component_templates\00_0_ult_utilities.txt). As far as I can tell, the modifier = { ... } section of Quantum Fire Controls coding should be replaced with ship_modifier = { ... } so that the modifiers may be applied properly.
zergne 10/mar./2022 às 10:32 
太虚流浪锁了一些主mod需要的原版科技前置,导致这个mod也不生效了。所以请问,这个mod是关联哪个前置科技的?
USB0818 14/jan./2022 às 20:55 
请问可以不让ai用mod武器吗?切到ai视角看他们合金爆满但是稀有资源几乎是0,根本出不了舰队
Linkraven 4/jan./2022 às 9:19 
Very silly question, would it be possible for you to release a version of this mod and the weapons mod but with the tech locked behind dark matter tech? Just asking because it's a bit silly how dark matter tech late game is vastly inferior. Great mod regardless though!
Mental Motel 10/dez./2021 às 17:40 
thank you for the answer!
breloom1994  [autor(a)] 8/dez./2021 às 2:21 
@Aidsio Auditore yes
Mental Motel 6/dez./2021 às 5:08 
does this work with 3.2?
AZAZELXII 5/nov./2021 às 8:39 
No that ain't it, It's like a rave party (many blue flashes of light) it happens almost the moment I enter an enemy solar system or they enter mine A dyson beam cant fire that fast if I remember right it also needs to cool down. I would never allow the AI to build a Dyson Beam, if they did then hell. Fair Play.
mrcoolize 1/nov./2021 às 16:33 
@AZAZELXII Ai build a Nicol Dyson Beam and reduced your Stellarcraft to ash (both are from gigastructure)
AZAZELXII 12/out./2021 às 7:46 
Nvm It's not from this mod, now I'm completely clueless to what is causing the huge dmg bug.
AZAZELXII 11/out./2021 às 13:29 
Pretty sure there is some sort of huge dmg bug with this mod. Sometimes when an AI enemy ship has one of the weapons installed provided by this mod. There is a huge blue explosion that emanates from the ship being hit. When hit it deals enormous damage directly to hull. Killed my System Stellar Craft from Giga engineering in one hit. notpog
God Emperor 20/set./2021 às 16:37 
update? love this mod
breloom1994  [autor(a)] 20/mar./2021 às 19:29 
@Punished Dwight Yes it is
Punished Dwight 20/mar./2021 às 9:34 
Hey, is this compatible with ESC?
Blacklight 16/mar./2021 às 4:04 
thanks for the reply!
breloom1994  [autor(a)] 15/mar./2021 às 7:30 
@Blacklight You can, it's a save-friendly mod.
Blacklight 13/mar./2021 às 7:44 
i'm guessing i can't load this mod mid-save to enable it?