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See my previous comment from 6th Sep 2024
This mod hasn't been updated in almost 2 years and is mostly broken.
See the Dev's comment on the previous comment page:
Due to a change in material circumstances, I am currently unable to work on updating the mod. The re-write update is therefore postponed indefinitely.
Author says still rebuilding this mod, but due of long absence, I am afraid to say this mod seems completely abandoned...
Hope that one day will come where this mod comes back to life. But for now, we wait
It does, but mod is abandoned
Also, @QUENTOPOLIS , maybe try writing in Stellaris modding den discord?
And I will be glad to make a commission/support anyone who picks that mod up
Not gonna start an argument on someone else's workshop page. I'll just say that you can literally look at the mod's scripting when you subscribe to it, it's not in any special file format. Anyone can view it and see why they've chosen to rewrite rather than update it.
I didn't say it was impossible to patch, just that it's not worth the effort as you'll have to re-code it eventually anyway. Your not understanding how to read that code doesn't mean everyone else can't.
You actually, do not seem to understand at all. Did you... not read what the dev just said? They need to re-do it because of all the legacy code, stacking on top of it with more makeshift fixes won't work or not for long, then they'll just have to recode it all anyway. It can't just be patched, hence why they're remaking it.
Would be a little nice if there will be more origins after the rework and i hope that Dual Evolution would still eventually be there still.
Origins Extended is in the process of being re-made from the ground up as the mod has reached a state where legacy code is straining development and update capabilities. This has been, is, and will take time to accomplish.
In the meantime, if anyone wishes to help work on a temporary update patch or fork, then get in touch with me via Discord ( @quentopolis / QUENTOPOLIS#3271 ) as we'd appreciate the hand. Right now the amount and level of 'temporary fixes' that have been made over time and are required is simply less practical for us than rewriting the mod.
Thank you everyone for understanding.
~Q
You're essentially in a Titanfall scenario.
I wanted to ask before I posted it as a potential issue. The Distant Relatives origin isn't generating any pre-FTL civilisations in my home system. There's two fleets above two planets there, which tells me it should be working. But those fleets both become VLUUR in the first month of the game. I restarted a new game at the 2300 mark, but no pre-FTL planets appeared in my home system.
Is this a potential issue, or could this be due to the First Contact DLC affecting pre-FTLs pending an update of the mod?
Thanks. Keep up the ace work.