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You can also open he options menu from the main menu by via the options button there - no need to go into the content manager (which is probably the least convenient way of accessing mod options, for this or any other mod).
However, what you've described there doesn't appear to be an immigration issue but a pathfinding issue (and certainly nothing to do with this mod, which doesn't set family or single immigration). If incoming families can't find a path for whatever reason (e.g. can't get their cars to where they want to go), but those places are accessible by other means, then only the singles will be able to move in as they are the only ones without pathfinding. It sounds as though either you have an issue with your TM:PE settings, or you have another mod which is conflicting with TM:PE.
what's happening
Yes, in the vanilla game this happens because residential areas develop too quickly, and they start dying out at the same time. But my game is modified, and I hoped that with this mod (and the Realtime mod) I could somehow mitigate this problem.
Perhaps this mod needs to be somehow configured to work with Realtime? Or the mod has conflicts with something.
I've used the below morgue trucks as a temporary fix, or you could use Game Anarchy or the like to unlock things from the start.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3332637887
And the city was more than successful and balanced. It's just that at one fine moment everything changes and mass extinction begins. Every house in the city becomes full of dead people. This is exactly the classic deathwave.
This is where the compatibility question comes in. Because this mod specifies time periods in years, while with the Realtime mod only weeks or months pass. But the city begins to die out from old age.
Also note that large death spikes caused by poor city management are not the traditional 'deathwaves' and are unaffected by this mod - they can only be prevented by undoing the poor city management that caused them.
The Real Time mod specifically checks for, and works with, this mod.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1145223801
If cims aren't taking public transport then you need to analyze exactly why (this is a gameplay thing, not a mod thing), especially by tracking your individual cims and seeing why they might prefer to walk. Most of the time it's because they don't have fast, affordable, and convenient transport to exactly where they go (and note the 'desirability' of different modes, too - many cims won't take the bus ever but will be happy with tram or rail, just like in real life).
Either way, thanks for the excellent work!
Thanks for your response. helps me alot, thank you.