Stellaris

Stellaris

At War Continued
56 kommentarer
Soldaten_112 1 dec, 2020 @ 14:00 
QUICK

Make a paypal thingy so we can help you
Kiithnaras  [skapare] 28 nov, 2020 @ 18:21 
Rumors of my demise have been greatly exaggerated. However, since my PC is very unhappy with Stellaris, I have been reticent to devote time and effort to updating and maintaining mods for a game that I rarely play (Stellaris enters epic CHUG mode about a hundred or so years in on my ten-year-old PC). I would not be hurt if someone else were to take these up, but I will definitely return to updating and improving them once I get new hardware
Soldaten_112 31 okt, 2020 @ 12:28 
When epikk mod dead

sad
SniperPancake 26 jun, 2020 @ 8:49 
How is the work going for 2.7?
ุReshy 22 jun, 2020 @ 6:23 
Appreciate you working on these.
Kiithnaras  [skapare] 14 jun, 2020 @ 21:03 
Working on 2.7 this week, folks. Have some issues to address with some mods, but for now they all still "work," just not with multiplayer because Paradox (using 'outdated' mods disables all multiplayer functionality, at least in my experience)
Vincenator 12 jun, 2020 @ 9:42 
it stills works, atleast for my game which is early
AlphaLoures 12 jun, 2020 @ 7:49 
Hope it will be updated...
camberiu1 25 maj, 2020 @ 21:11 
I hope ot gets updated to 2.7 at some point. Love this collection.
leviathan 3 maj, 2020 @ 8:08 
Was it you that uploaded the updated version of automatic pop migration? There was an updated version but it vanished from the workshop...
Argon 2 maj, 2020 @ 11:02 
Thanks so much, great pack!
Bedge 27 apr, 2020 @ 2:35 
thx for updating the mods bro
Fiiral 22 apr, 2020 @ 14:44 
@Morvran_ try to put them lower in the launcher
Morvran_ 21 apr, 2020 @ 17:04 
I've found that these mods aren't working. Is there a specific place they need to go in the Load order?

Additionally any chance of a NSC2 patch? (Doesn't work with or without NSC2 enabled)
AncientGatekeeper 9 apr, 2020 @ 12:05 
... These are the updated versions of dadinators mods... As he is no longer updating them... So take that as you will Lesser Known...
Its_Lesser_Known 9 apr, 2020 @ 11:51 
Hey do you need the origional mods, and these act as a sort of patch? Or are these independent and override the old versions?
Kirito 3 apr, 2020 @ 11:27 
when will you do the at war planetary cannons star wars edition mod by Dadinator?
Not Evil 30 mar, 2020 @ 9:37 
Hey man, any chance you'll pick up "Automatic Pop Migration" also by Dadinator? Best mod ever besides these.
James 29 mar, 2020 @ 18:30 
The council approves and gives you the rank of Master
✧Starshadow Melody✧ 29 mar, 2020 @ 8:10 
when are my planetary defense flee-oh there they are.
Zaldure 28 mar, 2020 @ 2:36 
i like it
事不过三兄ToumanRin 28 mar, 2020 @ 2:18 
goo job ! Thanks !
Eeshton 28 mar, 2020 @ 1:33 
You're the best dude holy shit!!!!!!!!!!
e39 26 mar, 2020 @ 13:46 
Thanks man
funkdahmental 25 mar, 2020 @ 20:05 
i love you
The Dadinator 25 mar, 2020 @ 15:54 
I fully support this :)
Regius Eques 25 mar, 2020 @ 11:18 
Yes! You are the best! I was worried they were dead.
bdk427 25 mar, 2020 @ 8:15 
I love how the entire collection's on the front page
Kurumi_Best_Waifu 24 mar, 2020 @ 23:36 
I really appreciate you for keep these mods updated. It was one of my favorite and I felt depressed when original creator stopped updating these mods.
devillin 24 mar, 2020 @ 22:01 
Are you going to be doing the EAC series as well?
Kiithnaras  [skapare] 24 mar, 2020 @ 13:21 
@GodMode, No because someone will complain that they didn't see the disclaimer and raise hell for no reason. You will read your disclaimers and you will like it by gum.
Cain 24 mar, 2020 @ 9:44 
You're doing god's work, you beautiful mother fucker.
GodMode 24 mar, 2020 @ 8:24 
Could youi please put the disclaimer that its just a continuation etc not at the top, but instead a short description of what the mod does? Because as it is you always have to open the workshop poge to see what it does instead of beeing able to see the preview?
Monilas 23 mar, 2020 @ 15:44 
For the mod showing the wrong version, i found that deleting the Documents/Paradox Interactive/Stellaris/mods_registry.json before opening the launcher forced the launcher / steam to check and redownload missing workshop mod files.
Voidfaire Wraithforme 22 mar, 2020 @ 17:28 
Thank you very much from a long-time fan of this series. It means alot that you're willing to take up the torch!
AncientGatekeeper 22 mar, 2020 @ 15:43 
Thank you for maintaining The Dadinators At War series!
Formula Falls 22 mar, 2020 @ 12:35 
Is... Is this real? I've missed these mods dearly.
UltraEarth 22 mar, 2020 @ 9:56 
This collection works in 2.6.1?
Captain 21 mar, 2020 @ 18:39 
Maybe not a good idea, but you could put the disclaimer at the bottom of the mod description instead of the top, and people can still preview the actual description.
Kiithnaras  [skapare] 21 mar, 2020 @ 13:11 
Yes. Usually. Most of the time. Sometimes. Blame Paradox, the AI weighting is done properly : )
PCR_Anibal 20 mar, 2020 @ 23:49 
Hello

Does the AI make use of the changes this mods brings?
Deadlyman89 20 mar, 2020 @ 18:01 
It's been happening for a lot of mods. Closing the launcher, unsubbing, then resubbing will get you the descriptor.
Kiithnaras  [skapare] 20 mar, 2020 @ 17:36 
I have no idea why they might be missing a descriptor file. It definitely exists and I do not see the same error, Not Evil. I'm gonna blame Paradox's obtusity. I'd recommend possibly removing the mod files from your local machine and re-acquiring them, both from the Steam Workshop folder and Paradox's mod folder.

And no, they are standalone - I wouldn't be so bold or insane as to attempt to mod the mod of another mod.
kamiyosha 20 mar, 2020 @ 17:35 
wait, i've made a discovery. what i did is close the launcher, unsubbed, then resubbed the files. after doing this a couple of times, unsubbing and resubbing the files with the flags, i have gotten all of them to load up without the flags. i will play test the game to see if there is any internal issues. if you dont see me post something else, its working.
kamiyosha 20 mar, 2020 @ 17:27 
i have the same issue. advanced ship, planetary cannons, def plat longevity, and carrier improvments are all flagged as not having descriptor files, and are not activatable.
harozuken 20 mar, 2020 @ 16:20 
do these require the original to run or are these standalone.
Not Evil 20 mar, 2020 @ 15:40 
Hey Kith, thanks a ton. The "Advanced Ship Sections, Better Admiral Experience and Starbase Improvements" all have an error flag in the Stellaris Launch Mod Manager that states the following: "This mod is missing the descriptor file. Please contact the author of this mod."

Anybody?
Nuke 20 mar, 2020 @ 8:42 
THANK YOU!
Cytrix Drakani 19 mar, 2020 @ 17:42 
you're doing gods work my guy
Cranky 19 mar, 2020 @ 14:51 
actually the admiral experience was for the time being where you got no xp in vanilla :D
but yeah thanx a lot for continueing this