Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I am wondering if there are mod compatibility issues going on with this mod and other mods.
I tested just this mod on 3.12 and it is working as expected. Ships with drop pod modules are dropping armies onto hostile planets.
I am asking folks for details as I am maintaining XVCV's "Machine & Robot Expansion" mod and if it turns out that there are game-breaking issues with this, then I will look into making an updated copy of this mod that is compatible.
I started a bug report thread here in the discussions for this mod so we can have conversations with replies: https://sp.zhabite.com/workshop/filedetails/discussion/2017870391/4411920485714910302/
I will check about this. Thanks for the comment.
It's also not orbital surrender because that givers a popup when it happens and I do get a "planetary invasion successful" notification implying the armies dropped and occupied the planet without fighting.
https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-295-armies-sectors-messages-and-more.1578373/
This or the planet doesn't have any defenders. I'm not sure.
When you start a new game or open the mod menu (look for edicts), you will see the option 'mod ship types'. Enable it will allow to research mod ship classes techs.
Unrelated but sorely desired; can you do anything (or have you already done anything) with alternate ship sections? Titans are boring with just large slots and a mega cannon.
Thanks. I've added the link in the mod description.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2965091461
That's for Machines. As far as I remember.
"it seems that the pods are not working as if since the pods " designations " are NOT the same as the machine empire army troop " designation " it does NOT work."
I would like to see some screenshots about this. Also, this mod is updated for v3.7 and I don't know how it would perform on v3.2. (It may be fine but it may not.)
Just credit me, and you're good to go!
A bit of a whimsy with my current scheduling but I wanna give it a whack!
Playing without NSC2:
Your mod is before any shipsets, and then also loaded at the very end of the load order (bottom).
The entities for the ships do not show, except for the planetary drop ship Core template. That I can tell it is the transport ship entity. Every other template shows nothing. I can build the ship, modify etc but it literally is a ghost. For all 3 types.
Loaded prior to shipset mods and all the way at the bottom. Same issue. Any idea why?
I somewhat managed to get around it by changing all of the lines
to
entity = "transport_ship_entity"
So all 3 ships look like transport ships but they can be modified differently. Not sure what is happening that the cruiser template and the destroyer template you placed do not show a ship.
Right. I forgot to update the description. Thanks!
That's not possible.