Stellaris

Stellaris

!! 00 Performance Universial Compatibility [Abandoned]
115 Comments
ุReshy 31 Mar, 2021 @ 6:19pm 
So sorry to hear about the problems you had Infini, I wish you luck in any of your future endeavors.
Rotrules 25 Feb, 2021 @ 11:09pm 
Is this the mod with an event that crashes the game? I swear one of the performance enhancing mods has an event that crashes the game once every few in-game years:

[00:54:48][event.cpp:629]: Script Error, attempted to execute an event on an unsupported scope!
Event: z_performance_misc.252
Event Scope: fleet
Executing Scope: type=fleet
id=16778753
random={ 0 1697193112 }
from={
type=country
id=12
random={ 0 1959131412 }
from={
type=none
id=0
random={ 0 3915879403 }
}
}
seven  [author] 27 Jan, 2021 @ 11:05pm 
As Production Revolution released. There is a new way to optimize pop issue, so I decide not to keep developing this mod any more. Thank you for everyone here.
随着 产业革命 的发布, 我们有了新的方法解决人口过渡的问题, 本mod我决定不在开发维护. 谢谢大家
aemeric 16 Jan, 2021 @ 10:29am 
Hey Infin7e, would you mind posting a better description of this mod? The description you have reads like a tutorial on how to make a compatibility mod but fails to describe what your mod does. The purpose of the mod Description section is to provide a mod Description. Right now I'm having to guess at exactly what this mod does and I am not positive I guessing right.
Sarnen 29 Dec, 2020 @ 11:50am 
I have to just disable your mods because they break pops. they wont promote
aemeric 19 Dec, 2020 @ 9:29am 
Can we please get this updated to 2.8.1?
hAn 7 Dec, 2020 @ 12:16am 
伞,永远嘀神!
Sunconure11 24 Nov, 2020 @ 3:35pm 
I also see a similar mention for More Events.
Sunconure11 24 Nov, 2020 @ 3:33pm 
I would advise also telling the dev of that mod about that, as well.
Sunconure11 24 Nov, 2020 @ 3:31pm 
While trying to hunt down the cause of a crash, I noted a mention of a file for ZoFE in my error, and I see you are modifying it.

https://pastebin.com/vgaD3Ss9
seven  [author] 19 Nov, 2020 @ 5:47am 
@博丽毛玉
Which 艦B?
CaramelPuffka 19 Nov, 2020 @ 1:28am 
このMODは個別艦Bmodと衝突します。
seven  [author] 15 Nov, 2020 @ 8:18pm 
@Dukkokun
No...it has its own system.
Dukkokun 13 Nov, 2020 @ 9:52am 
seven  [author] 12 Nov, 2020 @ 5:57am 
[20201112]
2.8 同步更新
2.8 SYNC UPDATE

@Bobby 🎶
No more needed with GIga.
Bobby W. 12 Nov, 2020 @ 3:28am 
Does Universal Game Rules Patch make this obsolete? Or do you still use this too if you still use other mods such as Gigastructural, Extra Ship Components, etc.?
CaramelPuffka 7 Nov, 2020 @ 5:44am 
现在mod支持2.8版本吗

knight1305 3 Nov, 2020 @ 5:42am 
好吧,感谢作者解答
seven  [author] 3 Nov, 2020 @ 5:35am 
@knight1305
取决于新人口优化是不是要做
knight1305 3 Nov, 2020 @ 5:26am 
这个mod还有更新吗?
seven  [author] 2 Nov, 2020 @ 3:28am 
@Akatosh
框架, 彩蛋遗珍, 开局可禁用
Akatosh 2 Nov, 2020 @ 3:12am 
忘了个事,阿斯特莱雅遗迹 ,就是 多多良小鼬 那个是哪个mod里的?
seven  [author] 1 Nov, 2020 @ 12:04am 
@Akatosh
看情况, 感觉没必要更了...如果新人口优化出来的话
Akatosh 31 Oct, 2020 @ 11:41pm 
还更新吗?
seven  [author] 26 Oct, 2020 @ 6:24am 
[20201026]
不再支持acot, acot有自己的体系, 无需优化
Acot is no longer supported, acot has its own system, no need to optimize
PravusNightshroud 25 Oct, 2020 @ 6:09am 
Several new jobs have been added to Ancient Cache of Technologies, in a recent update, which can't be applied to pops while this mod is active.
大赤天 25 Oct, 2020 @ 2:36am 
谜题解开了答案是小伞的 Performance Universial Compatibility让acot岗位消失
seven  [author] 12 Oct, 2020 @ 9:06am 
[20201013]
Fix a conflict with Giga Engineering
修复一个与更多巨建的冲突
seven  [author] 26 Sep, 2020 @ 5:24am 
[20200926]
Fix a job bug with HIVE DLC mod
修正一个和蜂群DLC mod相关的bug
丿蓦然灬 9 Sep, 2020 @ 8:55am 
啊,大佬在呀,这个迁移关掉社会阶级流动就完美了,主要还是关掉就会导致星球迁过来或者新增一个人口就全员失业,还是得手动调。
seven  [author] 9 Sep, 2020 @ 8:49am 
@丿蓦然灬
emmmm,那就先手动着...我还没想好怎么处理
丿蓦然灬 9 Sep, 2020 @ 8:47am 
还有一个问题就是开了阶级流动,迁移人口就不会工作了,即使有失业人口和岗位也不会迁移过去,必须点击MOD面板的手动检测,我用的是MOD面板的人口迁移最佳设定快捷键,其他未动,给首都设定了优先迁入,迁出模式忽略,迁入模式强制。
ZebraRabbit 8 Sep, 2020 @ 3:39am 
呜呜呜老实说完全没看懂
seven  [author] 7 Sep, 2020 @ 6:07pm 
@丿蓦然灬
啊, 我也不清楚, 第一次听说这样的bug
丿蓦然灬 7 Sep, 2020 @ 1:50pm 
请问一下为啥不开阶级流动迁入一个人口或者新增一个人口就会造成全员失业,几乎每个月都得点一次手动全国检测,开了就有一大半专家职位一直不会有人去做,设置我没动过
seven  [author] 6 Sep, 2020 @ 6:35pm 
@ZebraRabbit
很复杂...你如果读的懂事件的话...关键是那个事件也很复杂, 不过以后我可以写个专用的模块化trigger
ZebraRabbit 6 Sep, 2020 @ 4:51am 
有个问题想问一下,请问如果我想在人口迁移操作中将某一种职业视作无业而迁移走,应该在哪里进行修改?
Raptor 6 Sep, 2020 @ 2:08am 
Thx. And top work, guy! A+++
seven  [author] 5 Sep, 2020 @ 8:27pm 
[20200906]
sync update with/ 同步更新
[Legendary Worlds 2.7.x]
seven  [author] 5 Sep, 2020 @ 8:09pm 
@Analraptor
I see
Raptor 5 Sep, 2020 @ 12:33pm 
seven  [author] 4 Sep, 2020 @ 6:53am 
@Valkyries13
排序影响不大, 不清楚是否兼容, 不自动上岗是因为你没选原版检测模式, 你要用手动或者等几个月自动上岗, 死机这个问题我还需要更多数据
Valkyries13 4 Sep, 2020 @ 5:07am 
想請問一下這MOD相容Technology Ascendant嗎? 我將人口優化MOD放在Technology Ascendant後面的話,新出生/建造的人口將不會自動上崗而是變成失業人口. 另外AI的失業人口在選擇清除時並沒有自動消滅,而選遷移+清除則會做成群星死機. 由於我一開始誤將框架MOD和優化MOD放在最前,這情況需要開新一局才能解決嗎?
seven  [author] 3 Sep, 2020 @ 6:21am 
[20200903]
与PD同步
sync update with PD
seven  [author] 2 Sep, 2020 @ 6:27pm 
@Cross Dimensional Joke
I know
Cross Dimensional Joke 2 Sep, 2020 @ 3:35pm 
This mod has an incompatibility with Planetary Diversity. It makes the Megaflora Construction Headquarters building not give any jobs(From the Megaflora Tree of Life Origin).
LivInLaVidaNeko 28 Aug, 2020 @ 7:58am 
This mod is working for me now. I don't have any mods that rebalance or modify Gigastructures which is likely to cause issues.
My Load order:
-Gigastructures
-infinite series mods
-This mod

Great work infinite for being so quick to update
seven  [author] 26 Aug, 2020 @ 8:10am 
[20200826]
修复桦树世界
Repair brich world jobs
PravusNightshroud 26 Aug, 2020 @ 3:16am 
Birch world rebalance doesn't affect the jobs not apearing.
seven  [author] 25 Aug, 2020 @ 2:34am 
@PravusNightshroud
Deactivate Brich World Rebalance and test again.