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(I really wish Valve would update the workshop system to add the mod-name to the folder, that would make navigation so much easier.)
Could you release a version with the Backswipe animation please?
Your old original Animation Revamp Pack had the backswipe and it has 3 separate swings one sort of down one more from the right and then the back swipe from the left.
This mitigated the issue well I thought and I also used to enjoy a backswipe appearing as the first hit too :)
Something else I may have found although I cannot confirm as I do not have it installed $surfaceprop "crowbar" set on the model.
Then make an entry in Surfaceproperties.txt for "crowbar" with the attributes melee_hit_world.impactsoft
melee_hit_world.impacthard
That may fix the crowbar world hits sound in the weapon_crowbar.txt so you can have the clang and a subtler clang for glass or any other soft surface. More like the original.
Thanks for the Great Animations
So far, no.
If you want to do that you need to decompile both models and put the HD pack hands reference .smd to mine, and then compile them.
Are there any plans to bring your older work with mod BM into 1.0? I'd kill to have the M4 from animation revamp updated and working in 1.0
Hmmm...
Does any other mod works?
If yes, try unsub and resub again (that forces steam to redownload the mod)
Have you edited the gameinfo.txt so that it finds the custom folder?
It's listed on the disclaimer section of this.
https://sp.zhabite.com/sharedfiles/filedetails/?id=502670746
I tried making it come from both directions.
The way Black Mesa handles the animation is that is being played randomly.
Instead of it being played like (left, right, left, right).
So when it goes randomly it felt really strange when I create two different animation and it jumps around left right seemingly at random.
The original HL plays it one after the other (swing1, swing2, swing1, swing2)
I love every single one of these.
You did a fantastic job.
I mean, it doesn't bother me as much as doing the ones that I have done.
Hey, Thanks man.
I'm a bit sad that I can't use custom hands though, but it's okay these animations are just too good!