Black Mesa

Black Mesa

IIopn Crowbar Animation
31 Comments
3D Master 25 Dec, 2024 @ 12:30pm 
If it's best to copy this into the custom folder, could you give us the name / number that is the folder name in the workshop folder? Having to go through all the folders manually to figure out which it is, is very difficult, as well as time consuming.

(I really wish Valve would update the workshop system to add the mod-name to the folder, that would make navigation so much easier.)
jumper 12 Aug, 2024 @ 12:46pm 
lmao, model replacements won't work because its an animation dependent on its own rig while retextures of the default bm crowbar will just be plastered on the weapon since it uses the default model. isn't hard
Chicken Jockey 17 Jun, 2024 @ 11:10am 
What do you mean by "Weapon model changes are not compatible" and "Re-textures will be fine"?
sanityflaws 4 May, 2023 @ 12:43pm 
Yes would love this with the other variations! It's unfortunate because I really like your other ones! I hope at some point you end up adding it!
C1TY 20 May, 2022 @ 12:17am 
7/10
Manwith1d20s 22 Dec, 2021 @ 11:40am 
I really like this mod. Personally I've waited for something similar to the Aline:Isolation ones for a while (I like my crowbar with some weight), but this works damn good.
ronster 28 Mar, 2021 @ 3:40am 
A Request if you don't mind...

Could you release a version with the Backswipe animation please?

Your old original Animation Revamp Pack had the backswipe and it has 3 separate swings one sort of down one more from the right and then the back swipe from the left.

This mitigated the issue well I thought and I also used to enjoy a backswipe appearing as the first hit too :)

Something else I may have found although I cannot confirm as I do not have it installed $surfaceprop "crowbar" set on the model.

Then make an entry in Surfaceproperties.txt for "crowbar" with the attributes melee_hit_world.impactsoft
melee_hit_world.impacthard

That may fix the crowbar world hits sound in the weapon_crowbar.txt so you can have the clang and a subtler clang for glass or any other soft surface. More like the original.

Thanks for the Great Animations

Cynergy 1 Dec, 2020 @ 10:45pm 
mantap bro animasinya
BλdλBoom 13 Nov, 2020 @ 2:18am 
Damn, that's great animation!
HeroN :3 30 Mar, 2020 @ 12:55am 
oh ok, thanks

iiopn  [author] 30 Mar, 2020 @ 12:50am 
@The Heroic Roll.
So far, no.
If you want to do that you need to decompile both models and put the HD pack hands reference .smd to mine, and then compile them.
HeroN :3 30 Mar, 2020 @ 12:43am 
do these animation mods work with the HD Pack Sleeves , if not , any way to make them work?
MaiYass 8 Mar, 2020 @ 9:29pm 
You'e probably answered this a million times already but...

Are there any plans to bring your older work with mod BM into 1.0? I'd kill to have the M4 from animation revamp updated and working in 1.0
Paul 10 Feb, 2020 @ 2:31pm 
Other mods DO work, but they are all mostly texture mods. So I'm not quite sure. And I'm also pretty sure I did resub at some point when I started having this issue. I'm really stumped :T
iiopn  [author] 10 Feb, 2020 @ 4:37am 
@Paul.
Hmmm...
Does any other mod works?

If yes, try unsub and resub again (that forces steam to redownload the mod)
Paul 9 Feb, 2020 @ 2:37pm 
Of course I did. The game just doesn't want to detect the animations for some reason. The sounds work perfectly fine though. When I type "path" into the console, the custom folder and all of the vpks even show up.
iiopn  [author] 9 Feb, 2020 @ 5:42am 
@Paul
Have you edited the gameinfo.txt so that it finds the custom folder?

It's listed on the disclaimer section of this.
https://sp.zhabite.com/sharedfiles/filedetails/?id=502670746
Paul 7 Feb, 2020 @ 4:10pm 
So, I have my custom folder mounted and all of the animation vpks in the folder, but they don't apply. It's almost like the game is stopping the custom folder from being mounted. Can someone help me?
iiopn  [author] 25 Jan, 2020 @ 11:19pm 
@Slaver.
I tried making it come from both directions.
The way Black Mesa handles the animation is that is being played randomly.
Instead of it being played like (left, right, left, right).
So when it goes randomly it felt really strange when I create two different animation and it jumps around left right seemingly at random.

The original HL plays it one after the other (swing1, swing2, swing1, swing2)
Flaninty 24 Jan, 2020 @ 3:26pm 
jesus fucking christ READ THE DESCRIPTION @Pope Pinion IV
MaiYass 24 Jan, 2020 @ 1:47pm 
Just wondering, are these reanimation mods compatible with weapon skins?
Wildshot 24 Jan, 2020 @ 5:07am 
He may need to bend his wrists more to get that effect idk
Wildshot 24 Jan, 2020 @ 5:05am 
I'm gonna be honest, I really had to undo this one immediately. This is even more peckish than BMs lol. I do like the hand resting position but, there's very little arm involved. If you look at HL1 again you'll see Gordon is really throwing his whole upper body into the swings, coming from both directions. Nobody seems to want to make a faithful iteration of that... all this pecking lol. It just isn't cool to use in Black Mesa.
Mashimaru 20 Jan, 2020 @ 7:49pm 
Thanks man, Its super cool!
Night-oh™ 20 Jan, 2020 @ 11:51am 
Every single animation you have made is perfect.
I love every single one of these.
You did a fantastic job.
iiopn  [author] 19 Jan, 2020 @ 9:30am 
Ahh, I don't think I'll be doing them.
I mean, it doesn't bother me as much as doing the ones that I have done.
Klazzi 19 Jan, 2020 @ 9:01am 
@iiopn these anims are pretty punchy and cool! but are you gonna not do snark or just forgot to add it into your video?
iiopn  [author] 19 Jan, 2020 @ 6:20am 
@GruntsTala
Hey, Thanks man.
GrunsTala 19 Jan, 2020 @ 6:17am 
I really love all of your animations for BM:S, they definetly feels much punchier and cooler than default ones!
I'm a bit sad that I can't use custom hands though, but it's okay these animations are just too good!
sasuke100 19 Jan, 2020 @ 3:31am 
2ND
unknowntech2 19 Jan, 2020 @ 3:22am 
yes