XCOM 2
[WotC] UI - Colored Ammo Bar
34 件のコメント
Mask 2024年3月12日 4時06分 
Black Ice Rounds' color doesn't work for me. Anyone using a working code?
PhilipFryJunior 2023年7月25日 21時18分 
@RustyDios I bow before you, fellow commander!!!
RustyDios 2023年7月24日 10時52分 
See the discussion thread on "easy copy/paste configs"
PhilipFryJunior 2023年7月24日 10時06分 
hi, is there any way to add Viper ammo and Inferno ammo from flame viper - wotch?
aaandd, Black ICE Rounds from Black ICE Codex - wotc?

I fiddled with it, but no matter what I tried, I couldn't add Viper and Inferno ammos.
Zacam 2022年6月6日 20時03分 
@zion6 LW does have -some- of the Cut Content Ammo, but Cut Content has changes applied to the overlapping ammo. The added ammo (as far as I can tell) is the AcidRounds and RiotRounds as unique to it.
NightKnight 2022年5月26日 21時56分 
This is a great idea, can someone please leave instructions how to modify this for LWotC?
Ty 2022年5月16日 4時05分 
This mod still displays Templar's gauntlet's as permanently having no ammo. A really nice QOL mod otherwise.
Dragon32 2022年3月11日 11時04分 
@zion6
"Cut Content Ammo" is a mod separate to LWotC, click the link Rusty added. If you use Rusty's values you need to replace the existing ones with his.
zion6 2022年3月11日 8時34分 
@ RustyDios
I see your current config in the discussion area, excuse my ignorance but I have a question-is the "Cut Content Ammo" part the same as the LWOTC ammos?
If I wanted to use your config (which I do) do I simply cut and paste it in the "Xcomdata.ini area below the base config?
I have a more detailed question in the "discussion" area-it would not allow me to post here....
RustyDios 2021年8月22日 5時51分 
Literally in the discussion on lines to add to the config....
ZiggyTouyeul 2020年6月27日 1時15分 
Would it be possible to make this mod work with the Ammo Roulette perk ? Sadly we still need to hover over the weapon to see what type of ammo has been loaded on soldiers with this perk.
mctrevor 2020年4月4日 1時03分 
Thanks so much!
RustyDios 2020年4月3日 13時07分 
The ammo template names introduced in LWotC are;
StilettoRounds
FlechetteRounds
RedScreenRounds
NeedleRounds
FalconRounds

Falcon Rounds are localised to "Shredder Rounds" ... :)
mctrevor 2020年4月3日 12時21分 
Do you know, if LWoTC implements Shredder rounds as an ammo type that can be configured via this mod? I only found Shredder_Rounds_Ability X2AbilityTemplate definition and so my guess is that it is not compatible.
Iridar 2020年3月27日 23時13分 
Seems to assign a relatively random color to primary swords.
Blaz.Greenaceman 2020年1月31日 17時30分 
Or you can just remember who has what. But hey, I don't have the mental capacity for that. Thanks for this awesome mod!
I'm Mr Meeseeks, LOOK AT ME! 2020年1月25日 10時52分 
Add support for popular ammo mods such as cut content ammo? Soon? Hehe, cool mod BTW, simple and great idea, look at my ammo bar plenty cause of this
Coilette 2020年1月5日 0時07分 
You're saving lives, I hope you know that :) At this point I can't imagine not having some of your mods.
Jestimac 2020年1月4日 12時55分 
@ RustyDios

Thanks and congratulations. I'm running 161 mods and I am very careful about what I add. So far, everything is going well, even if I have sometimes encountered infinite loading screens.
I was in fact curious to compare my list with yours. I guess we will do that one day, when we both feel confortable running "public". I am also not willing to release my list until I'm fairly certain it would support Ironman campaigns.
And I agree, it is indeed of topic for this mod page. Apologies to E3245 for invading unnecessarily his space....
RustyDios 2020年1月4日 11時06分 
@Jestimac it's off topic for this mods page.. but I'm currently running 256 mods in my campaign, with minimal ini edits to get them working... I have a personal collection that is not public yet, but once I've played a few campaigns and stop 'adding' stuffs, I'll open it up :)

250 is still light btw... I've seen lists of 300+.. and crazy 800+...

It's all about what you want, what you include and what you make work together. What you're willing to accept as conflict issues and working around.
Jestimac 2020年1月4日 9時39分 
@RustyDios
Hello. Is it really possible for 250+ mods to work together ? I'm quite selective when choosing mods because I'm afraid about loading times....
Did you publish a collection for us to get a look ?A collection of 250 + stable mods is definitely something worth knowing...
Rgds
Jestimac 2020年1月4日 6時29分 
@ E3245

@ RustyDios and @ Alexandr

I seem to have the very same issue. The colored tier mod operates nicely but the ammo bar remains white.
RustyDios 2020年1月3日 7時47分 
I seem to have the same issue as Alexandr below ... can't get this mod to work at the same time as the Coloured Weapon Tiers mod.. it doesn't seem to matter on load orders or subbed dates. No conflicts reported in the AML and nothing of note in the log files. Coloured Weapon Tiers wins out each time giving no coloured ammo (but it does recolour the weapon pop-up name with the correct tier colour) ??

I'm using a 'stable' host of some 250+ mods, the only other thing I can think of that might touch TacticalUI was the TacticalUI Kill Counter mod, but that mod seems to be functioning as intended.
Thorke 2019年12月29日 8時59分 
simple but effective ... useful? more or less, because when we go to a mission, we have already loaded his ammunition ... and there is no possibility of changing later. That would be a great idea for future mod, being able to change ammunition according to the turn.
that was in xcom 1 you changed weapons.
and he does it in phoenix point.

that yes, great mod, because aesthetically it gives that elegant touch to the screen .. the xcom 1 had it with retexture mods, because everything blue already tired me .. congratulations, I download it now: D
Alexandr 2019年12月29日 3時31分 
Ironically, it seems like the your other new mod for the Colored Weapon Tiers mod is the conflictor here, at least on my installation. VERY strange.
Alexandr 2019年12月29日 3時23分 
As is hilarious given we spent like 20 minutes dissecting why the LWotC lasers and coilguns weren't working with your other new mod, haha, this wasn't working for me with my initial modlist. I'm currently running through each mod to see which one was causing it to not function, which I will report here.
dstaal 2019年12月28日 9時45分 
Nice. Now I just need to figure out how to get anything besides Bluescreen and Venom rounds... (Not your bug. Bug in some other mod I have installed: Experimental ammo only produces Venom rounds.)
V fvr VvWvL 2019年12月28日 9時40分 
YEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSS
Flashstriker 2019年12月28日 4時50分 
Very nice mod, simple but helpful
Alexandr 2019年12月27日 21時47分 
Excellente, Epsilon! Thanks for the awesome mods today, these are quite useful!
yes_commander 2019年12月27日 20時04分 
@Emcee Lucas I use a few different custom ammo types too so I poked through the files. Each ammo has a line exposed in this mod's XCOMGameData. For example:

+AmmoTemplateColor=(AmmoTemplateName=BluescreenRounds , HexColor="006BBD")

Should be simple enough to look up different hex colors and add in lines for other ammo.
Emcee Lucas 2019年12月27日 17時55分 
Great idea, though I'm afraid I'm too saddled with ammo mods to make it work right. If there were a way to tweak the ini to use new hex colors for modded ammo, then it would be easy to do the work to add them.

Maybe I'll give it a try anyway though!
Valvatorez(Cox Cable = awful ISP 2019年12月27日 15時58分 
Does this work with the cut ammo mod?
Max 2019年12月27日 15時46分 
I hadn't realized i wanted this until now.