Stellaris
Settled Solar Systems
172 comentarios
Renegade994 26 MAY a las 22:38 
Is it normal to see two reassembled ship shelters on Nascent Worlds?
星辰耀龙 19 MAY a las 20:37 
nice
Commissar BS 12 MAY a las 23:42 
Such an pleasing mod
jtbush00 6 MAY a las 9:10 
I hope this gets updated
RobotLiker9000 30 DIC 2024 a las 18:58 
Will there be any compatibility with Planetary Diversity or Real Space?
sdschildberg 15 DIC 2024 a las 21:09 
could it be possible to disable Colony Events from occurring on starting Naescent worlds? It's weird to see Subterranean Lifeforms on Titan, the Odd Factory on Luna, and the Dimensional Portal on Mars.
mzilli  [autor] 9 MAY 2024 a las 19:04 
@hsrp It seems to work fine on my end, though that may be due to something changing in 3.12 vanilla.

@CyberCola I probably won't remove Venus as a potential colony, but you can just start a new game if you'd prefer Titan.
CyberCola 30 ABR 2024 a las 21:17 
Any way I can just remove Venus as a potential starting colony when using the Interplanetary Expansion origin in the Sol system? I'd like if it was limited purely to Titan.
hsrp 18 ABR 2024 a las 20:37 
Might have found a bug with the Knights of the Toxic God origin, the station that the origin creates seems to instead be replaced by one of the Nascent Worlds (Tried it specifically with the Sol version of the origin's starting system).
Annarresti 5 FEB 2024 a las 6:25 
Liked and favourited :steamthumbsup:
Annarresti 5 FEB 2024 a las 6:24 
No worries about taking a while, this is a hobby not a job! Thanks for giving me the requested idiot's guide. I think I tried deleting the prescripted countries folder before and it didn't work, but I shall try again! If I have problems I'll probably ask again if that's ok. Thanks again for one of my essential mods
mzilli  [autor] 4 FEB 2024 a las 9:06 
@Annarresti Hi, sorry for the delay in responding! I don't plan to release an alternate version of the mod, but both of those are pretty easy to do on your end.

First, go to Steam/steamapps/workshop/content/281990/1705159325.

To remove the prescripted empire, simply delete the prescripted_countries folder.

To set the Nascent Worlds for player empires only, open events/00_mzilli_settled_events.txt, and in the event 00_mzilli_settled.1, change this line:

limit = { NOT = { has_origin = origin_backup_planet } }

to this:

limit = { NOR = { is_ai = yes has_origin = origin_backup_planet } }
Annarresti 13 ENE 2024 a las 7:22 
Also, would there be a way of removing the prescripted empire this mod creates, please?
Annarresti 13 ENE 2024 a las 7:21 
Hello. Would it be possible for you to make a version of this mod which applies only to the player empire, please? If not, will happily edit the files myself, but I will need an idiot's guide! Thanks
A.V.A.Weyland 23 AGO 2023 a las 10:10 
For some reason, I can't build any farms on nascent worlds, eventhough there are districts unlocked none show up. Apart from the Dark Horizons 3.8.4 collection, I'm using the Secondary Origins mod with all patches.
Nesserino Scissors 27 MAY 2023 a las 9:51 
I know this isn't quite the purpose of your mod, but do you think it would be possible to make it so that Gas Giants can be settled using Habitats, either by making a new planet class for it or some other means? If you aren't interested in exploring this idea I'd at least appreciate the advice and maybe the chance to use some of your mod files as a template to try and make a mod for this myself. Please and thank you, I love this mod.
mzilli  [autor] 20 MAY 2023 a las 8:53 
@lyra_tcm What do you mean by "can't use these"? They should be able to colonize Nascent Worlds, though they don't start with any by default.
lyra_tcm 19 MAY 2023 a las 18:50 
Is it intended that machines can't use this (they always pass the ideal_planet_class = pc_toxoid check which means they can't use this)
mzilli  [autor] 8 MAY 2023 a las 18:28 
@Trevor Drakenor Aquatic species do not start out with Nascent Worlds due to their more extreme life support requirements. I may tweak this in the future, however.
Trevor Drakenor 7 MAY 2023 a las 23:45 
Does this mod not work with aquatic species? apparently every other empire starts out with 2 but his is only his capital. no life seeded civic.
mzilli  [autor] 7 MAY 2023 a las 10:23 
@Tivaaky1 That's working as intended, the backstory for Payback is that you were forced into a war with MSI and didn't have the resources to terraform your solar system.
Kheeran 7 MAY 2023 a las 3:04 
Does not appear to work with the Payback origin perhaps as the Sol system is altered with the MSI station, pity tho, this is a great mod.
SalmonFeet 4 MAR 2023 a las 22:19 
I second Feurgott's comment, buildings look "corrupted"
chris.valencia.tap 10 ENE 2023 a las 21:19 
hola buenos días tardes o noches, quería informarte de un error que me ha estado pasando últimamente, el mod no carga sistemas nuevos por anomalías o excavaciones por ejemplo: el sistema del rubricador.

eso un saludo y me encanto el mod.
Feurgott 28 OCT 2022 a las 5:27 
I am noticing a issue where the background of the my nascent worlds are either misaligned and that the cities themselves are "corrupted" in some way
mzilli  [autor] 13 SEP 2022 a las 12:53 
@Husker That's a good idea, I'll look into it for the next update!
Husker 7 SEP 2022 a las 5:51 
Hey, first I must say I really love this mod, it's basically a must have for me
Only issue I have is that you can terraform a nascent world into a normal world with only terrestrial sculpting, so aside from your starting planets (where you must wait for eco adaptation), there is no real point settling nascent worlds. If you can terraform it's better to immediately continue terraforming into a normal type. It would make much more sense to require climate adaptation for that nascent -> normal terraformation
mzilli  [autor] 4 SEP 2022 a las 10:40 
@asgeir Those are mostly done through scripted effects. "choose_mzilli_settled_planet" picks the planet within your homeworld's solar system, and "setup_mzilli_settled_planet" changes the planet classes and sets you as their owner. Then the event "00_mzilli_settled.2" adds pops, districts, and deposits.
𝔞𝔫𝔰𝔤𝔞𝔯 2 SEP 2022 a las 15:12 
what part of the mod actually colonizes and "owns" the planets? trying to understand in the files
mzilli  [autor] 23 AGO 2022 a las 19:13 
@massimogreco1982 I'll look into this, thanks!

@Tivaaky1 That's an occasional side-effect of the method I used to create the backdrops. Not much I can do about it at present, sorry!
Kheeran 20 AGO 2022 a las 5:13 
Love the mod, noticed that nascent colony's city views are turned into green silhouettes tho. Home world city set is unchanged. This also happens to AI empires as well, home worlds city sets are unchanged, nascent colonies are all green silhouettes. Not game breaking but its odd. thanks!
massimogreco1982 26 FEB 2022 a las 3:57 
Wonderful mod, but the origin Interplanetary expansion it's less usefull for Lithoids. Can you make a version/swap that add a mineral techs, instrad of hydroponic ones? Please?
Veno_Aug 24 FEB 2022 a las 2:26 
Thanks a lot!
mzilli  [autor] 23 FEB 2022 a las 11:42 
@Veno_Aug

planet_class pc_dormant
planet_class pc_dormant_cold
planet_class pc_dormant_toxic
planet_class pc_dormant_frozen
planet_class pc_dormant_molten
Veno_Aug 23 FEB 2022 a las 7:05 
Hey, is there any console effect I can use to turn planets into Nascent Worlds, similar to the planet_class command?
Gatzek 7 DIC 2021 a las 7:07 
Ok, thanks for the clarification.
mzilli  [autor] 6 DIC 2021 a las 13:55 
@Gatzek That's a normal feature of this mod, regardless of solar system. The colonies will be spawned as long as you don't have an incompatible origin or civic (Life-Seeded, Shattered Ring, Void Dwellers, Doomsday, Resource Consolidation, Ocean Paradise, Backup Colony, or Devouring Swarm).
Gatzek 6 DIC 2021 a las 11:00 
I know that these are two different initializers but no matter which one I choose when creating an empire I always have colonies on Titan and Luna in Sol system.
mzilli  [autor] 6 DIC 2021 a las 10:40 
@Gatzek They are two distinct initializers that share the same name. If the description mentions the "Backup Colony" origin, that's from this mod; if not, it's the Distant Origin one. I'll probably change the descriptions and names to make this more explicit in the future.
Gatzek 6 DIC 2021 a las 7:38 
Correction: regardless of the order in which the two mods are loaded and whether I choose Sol from Distant Origin or from Settled Solar Systems, the Sol system (Mars) from Settled Solar Systems will always load
Gatzek 6 DIC 2021 a las 7:07 
I'm playing Settled Solar Systems plus Distant Origin. Both mods have identical launch system names (Sol sytem (Mars).
In the selection list in the new game there are both to choose from but it always loads the one that is last in the loading order. Could you change this in some update so that you can choose either Sol System (Mars) from this mod or from Distant Origin?
mzilli  [autor] 11 NOV 2021 a las 8:57 
@Authentic Tincan That's an occasional consequence of the method I used to create those backdrops. Will try to fix at some point but can't give an eta, sorry.
authentic_tincan 8 NOV 2021 a las 21:50 
hello! after an extensive trial and error state, ive determined that your mod is causing a green texture on buildings on Nacsent and barren worlds, this is the only mod i have enabled and the problem only persists on this mod
mzilli  [autor] 29 SEP 2021 a las 10:58 
@Anorius7 That sounds like it might be a different mod, this one doesn't create "minor colonies" but rather allows for terraforming Terraforming Candidates into "Nascent Worlds" that can be colonized like any other habitable planet. Can you send a screenshot of the issue to clarify?
Anorius7 29 SEP 2021 a las 4:48 
Hello, I can't seem to create minor colonies. I have the necessary energy and influence, but the list of conditions, always seem to be false.
I have a condition that is always false : Arithmetic trigger of variable exploit_energy_tracking greater than 0.00. (same for energy, minerals and alloys)
I have lots of mods, but none that can allow settling on barren planets.
Do you have any idea where this can come from ?
Thank you
mzilli  [autor] 9 AGO 2021 a las 10:41 
@bross02 I considered doing it that way, but ultimately I think any species capable of FTL travel would be more than capable of colonizing their own solar system. Call it a world-building feature. :P That said, I am still working to improve the AI's handling of Nascent Worlds.
bross02 8 AGO 2021 a las 13:24 
This mod is very good, but I think it would be better if it was one origin that gave nascent worlds, rather than all get two with an origin that gave a 3rd.
Especially since the AI doesn't do very well at managing them
mzilli  [autor] 10 JUN 2021 a las 9:21 
@Black Goat All origins have Nascent Worlds unless specified otherwise in their origin description. You can disable it for a specific empire by going into Documents/Paradox Interactive/Stellaris/user_empire_designs.txt, finding the empire in question, and adding the line "flags = { no_mzilli_colonies }".
massimogreco1982 4 JUN 2021 a las 12:09 
Ok, thanks anyway
mzilli  [autor] 4 JUN 2021 a las 9:04 
@Dekent Ooh, good idea! Will maybe add that in the next update.

@massimogreco1982 Working as intended, and no, I won't be changing it, sorry. :P