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@CyberCola I probably won't remove Venus as a potential colony, but you can just start a new game if you'd prefer Titan.
First, go to Steam/steamapps/workshop/content/281990/1705159325.
To remove the prescripted empire, simply delete the prescripted_countries folder.
To set the Nascent Worlds for player empires only, open events/00_mzilli_settled_events.txt, and in the event 00_mzilli_settled.1, change this line:
limit = { NOT = { has_origin = origin_backup_planet } }
to this:
limit = { NOR = { is_ai = yes has_origin = origin_backup_planet } }
eso un saludo y me encanto el mod.
Only issue I have is that you can terraform a nascent world into a normal world with only terrestrial sculpting, so aside from your starting planets (where you must wait for eco adaptation), there is no real point settling nascent worlds. If you can terraform it's better to immediately continue terraforming into a normal type. It would make much more sense to require climate adaptation for that nascent -> normal terraformation
@Tivaaky1 That's an occasional side-effect of the method I used to create the backdrops. Not much I can do about it at present, sorry!
planet_class pc_dormant
planet_class pc_dormant_cold
planet_class pc_dormant_toxic
planet_class pc_dormant_frozen
planet_class pc_dormant_molten
In the selection list in the new game there are both to choose from but it always loads the one that is last in the loading order. Could you change this in some update so that you can choose either Sol System (Mars) from this mod or from Distant Origin?
I have a condition that is always false : Arithmetic trigger of variable exploit_energy_tracking greater than 0.00. (same for energy, minerals and alloys)
I have lots of mods, but none that can allow settling on barren planets.
Do you have any idea where this can come from ?
Thank you
Especially since the AI doesn't do very well at managing them
@massimogreco1982 Working as intended, and no, I won't be changing it, sorry. :P