Starbound
Hitch! The alternative timeline equivalent of The Glitch! (0.1.4c)
146 comentarios
Croissant man 25 DIC 2024 a las 0:40 
sooo, a protogen?
jadabandon 11 MAR 2024 a las 13:34 
I would love to see if someone with modding skills (I have none) could update this mod to including more racial info and stats
Kenchi 28 JUN 2023 a las 13:24 
Yk, seeing this mod again and thinking about playing as the glitch. I bet this mod could easily be used as a Glitch reskin!
TheSilentAngryCat 7 OCT 2022 a las 11:26 
ye:steamsunny:
Kerik 7 OCT 2022 a las 6:57 
also thanks for general permissions for people wanting to do something with it
Kerik 7 OCT 2022 a las 6:57 
sorry, hope your doing alright though, dont stress yourself out too much. just do what you need to and remember to take breaks. :D
TheSilentAngryCat 30 SEP 2022 a las 15:09 
do what you need to :3
Majlo  [autor] 30 SEP 2022 a las 8:53 
I... do not think I am going to come back to developing this mod
I just don't have enough time for this anymore

But if you really really like the mod and if you feel like developing it yourself
Or with some minimal help from me
Contact me on discord ( Majlo#8456 )
Kerik 16 FEB 2022 a las 20:50 
why are the actual sprites different and smoother compared to the preview sprite on the selection square? personally i prefer the one in the square, not over-detailed
Oмεяυıп 11 OCT 2021 a las 23:13 
Heya!
I've already given your race stats for my Race Traits mod, but I saw that you're still an active author (responding to comments) , so I wanted to personally ask you instead.
If you look at the Race Trait mod's description, it'll have stats for the Hitch already via the Stat Sheet Google Sheets link that you can check out online.
Tell me if you agree with or disagree with the stats given. I'd love to have your official support! We can also talk on Discord or etc.
TheSilentAngryCat 20 SEP 2021 a las 14:40 
cool :3
Takase 12 SEP 2021 a las 1:13 
I'll troubleshoot it, thanks for the insight
Majlo  [autor] 10 SEP 2021 a las 3:55 
It has to be a conflict with some other mod i do not use cos it's working fine for me with no crashes
Takase 10 SEP 2021 a las 3:08 
clicking the warorbs result in a crash
Majlo  [autor] 9 SEP 2021 a las 23:13 
what's the bug?
Aethis 7 SEP 2021 a las 20:36 
just checked, its the warorbs
Aethis 7 SEP 2021 a las 20:31 
there is a bug with one of the magnorb weapons (green, but not the one named hitch magnorbs)
Tacojoefun 23 AGO 2021 a las 7:59 
Loving the mod so far! where would i get the lore though?
Tidalbelt 26 JUL 2021 a las 6:28 
thanks, must have just been SB being dumb
Majlo  [autor] 26 JUL 2021 a las 6:14 
As far as i'm aware the mod works perfectly fine on servers
I always had the mod installed and *forced* my friends to have it too every time we played.
We never encountered that error in our playtime
Tidalbelt 25 JUL 2021 a las 19:28 
if that error is from this mod anyways
Tidalbelt 25 JUL 2021 a las 19:25 
does this work on servers, becuase the [22:15:56.724] [Error] Could not load image asset '/ai/<image>', using placeholder default. I found during my testing in single player kinda makes me worried.
Majlo  [autor] 10 ABR 2021 a las 12:19 
I'm fixing some things from time to time
But I currently don't have much more time to actually develop it
TickleMeOri 6 ABR 2021 a las 17:01 
I hope this mods still active,Such a cool Race Idea
Majlo  [autor] 12 MAR 2021 a las 4:21 
I'll go back to the mod tomorrow to fix stuff and maybe add some things if the fixes will work
Helmet Glued On To Tight 11 MAR 2021 a las 13:11 
using the fully upgraded anvil crashs my game and im pretty sure its this mod
The Notorious Fiend 14 OCT 2020 a las 1:44 
mag glove crash me
saumonrai 23 SEP 2020 a las 4:48 
In love with all this. Patiently waiting for updates.
Awesome work. <3
Cubykid57 5 SEP 2020 a las 11:29 
I must say, hours well spent, excellent mod.
Majlo  [autor] 12 AGO 2020 a las 2:21 
Bunch of missing commas and other necessary symbols in dialog files
NerdCuddles 11 AGO 2020 a las 21:44 
How did that bug even happen? Lol
Majlo  [autor] 11 AGO 2020 a las 13:12 
Ok.
Two things:
1. Yes, I'm alive.
2. I finally fixed the bug... I mean.... I decided to get rid of the feature of NPCs getting scared to death when you try to talk to them because it allowed players to make infinite pixel farms in certain spots in The Outpost. And getting infinite money for free can be gamebreaking so I decided to delete that *feature*.
NerdCuddles 26 JUL 2020 a las 19:22 
Hey when is the fix for the NPC bug with this mod?
NihilRetnar 6 JUL 2020 a las 7:58 
@FlokiSettSail, you might want to try to find a JSON format checker to make sure there are no errors in code, because so far there seems to be too many.
Cinder Fox 6 17 JUN 2020 a las 12:45 
protogen glitch moment
Bagheera Magaro 15 JUN 2020 a las 13:33 
[13:29:40.983] [Error] Exception caught loading asset: /dialog/converse.config:greeting, (AssetException) Could not read JSON asset /dialog/converse.config
...
Caused by: (JsonParsingException) Error parsing json: bad array, should be ',' or ']' at 18:9

If I'd been better at searching steam with google I might have found out which mod was causing this error sooner. Oh well.
Arumbi 10 JUN 2020 a las 15:45 
i mean, in reality, these could be explained in such a way, that their existence would sound legit, because they're more advanced, this could allow them to travel between timelines, maybe they saw this timeline, and were curious, so they opened a rift to this timeline, and if you are playing one, maybe you could be a scout send a decent while ago to determine if the people of the timeline were friendly, and you soon became a protectorate, and then, the ruin woke up during a ceremony you were attending. hope this all makes sense :)
anyways, cool mod, i'd love to see maybe a custom MM sprite as an optional addon somewhere, as of now, i'd understand if you can't do that, you might not know what it *should* look like, or just don't have the time, either way, it's fine if you don't, i'd just like to see one, i might be able to help you with some lore books and scan dialogue here and there if you need, feel free to hit me up if you want some help with the ideas for dialogue/lore.
Majlo  [autor] 9 JUN 2020 a las 7:24 
Well... there are plans for that now
Nir 9 JUN 2020 a las 5:31 
hello! is there any plans for a stand alone client side version which replaces the glitch sprites with this race instead?
Majlo  [autor] 5 JUN 2020 a las 15:41 
damn...
screw it. I'm gonna rewrite it
SamuraiScientist 5 JUN 2020 a las 10:51 
The NPC suicide bug is still there and from what I could catch in Starbound's *wonderful* logs, the issue's still the converse.config.patch file.
Majlo  [autor] 30 MAY 2020 a las 4:38 
I have fixed a few commas which may or may not fix the suicide bug
AtlasOfTheStars 25 MAY 2020 a las 18:45 
@43770gaming GENERAL KENOBI
43770gaming 11 MAY 2020 a las 20:24 
Hello there.
Wonky 11 MAY 2020 a las 8:56 
There's a missing comma in converse.config.patch at the end of line 17, that's most likely what's causing NPCs to die when talked to
websurfer1111 28 ABR 2020 a las 10:18 
*sent
websurfer1111 28 ABR 2020 a las 10:17 
@FlokiSettSail I couldn't find the option to just dm you, so I sendet a friendrequest so that we caqn talk.
NihilRetnar 28 ABR 2020 a las 9:20 
Starbound logs are terrible imo, I caught the missing comma by unpacking my 138 mods and reading each file for syntax errors (yes, that's insane, yes, that sucked). I'm just going to stay unsubbed and watch to see if this resolves (incase there are other errors, since I am not reading more files, I'm taking a break from that).
Majlo  [autor] 28 ABR 2020 a las 3:11 
I patched the missing comma 2 days ago with the latest update and i havent played since then.
The log could be helpful but rn I have no idea how to read it...
I can try to look into your log with some help from the internet and you can send me the file by discord
Majlo#8456 - my ds
websurfer1111 27 ABR 2020 a las 14:46 
Okay, my problem seems to be not a new one:
This mod conflicts with something else, and causes random generated friendly NPC's (villigers and village-defenders) to die, if talked to.
(I secured a log-file after talk-killing a floran villiger, if this is worth something)

Is the missing comma in combat.config.patch the cause for that to happen?
Or is this something else?
I unsubbed from the Hitch-mod for now and NPC's stoped dying from words.